Creature Handler Archive

Thread: What makes a good pvp pet?

Opalwinters
Thu May 20, 2004 1:24 pm
#1

I've found that using grauls and rancors are useful in taking out turrets on base raids. It takes a little while but many PC's ignore them. I use giant crystal snakes and crc's to chase after MCM's that run away after throwing poisons/diseases. I don't let any pet try to go head-to-head with TKM's or Master Riflemen.


A useful command is befriend. If you get incapped, then the friend can direct your pet(s).


The follow other command can be useful to send your pet tofolk getting off of a shuttle during their covert time. Then the pet is right there to attack if thetarget moves then becomes overt. This is also one way to keep MCM's in easy range until they become TEF'd.


SB_Antimony
Thu May 20, 2004 1:44 pm
#2

Thanks for the help. This is just the sort of discussion I was looking for. I guess the question now is can you get the resists high enough in all areas without significantly lowering the ham too much? Or is that too much to ask and needs to be specialized? Ihad read else where thatresists were needed ineverything but cold and restraint. Also, if we're going with one pet, what's better to pair with Intimidate, Stun or Blind? Any other thoughts? Thanks.


Antimony

MeatPuppet_Starsider
Thu May 20, 2004 1:49 pm
#3

That would depend, for me, being a pikeman, stun would be redundant, as my main atttack stuns. So for me personally blind would be better, as that state is not available through any of my specials.



- Khadgar, Shadowfire.
SB_Antimony
Thu May 20, 2004 4:04 pm
#4

I'm starting up rifleman and I believe that they have stun available to them through flushing shot, though I'm not sure it works that way as I do have it yet. So maybe blind would work better for me too. Thanks.


Antimony


ZabrakEnforcer
Thu May 20, 2004 9:29 pm
#5

the key for pets in pvp is numbers and speed. i have several combos of pets i use. i always have my bio pvp pets be a cat like animal because they are fast and small. this is essential in pvp. it doesnt do you good if your pet cant catch up to a person, and gurreks and razor cats will be on them like a fat kid on a cup cake. i always go with 2 pets with different specials. i have my ranged combo which is a gurrek and a razor cat. i specifically made them have light armor and high resists to everything except kinetic, cold, restraint, and stun. both of them have different specials and intimidate and stun are very usefull, strong poison and strong disease are also useful for them to have. i use these 2 when i know people ill be fighting are using rifles or ranged weapons. then i have my melee combo which is 2 gurreks. these guys have 60% kinetic light armor, little over 10k ham and good specials. Iam a tkm and a mch so all pets are in pvp is a either a distraction or you use them to delay a person long enough for you yourself to deal the dmg and take them out. pets in pvp are by far not intended to rule they are intended to aid you and thats exactly how i use them. with my ranged combo and melee combo of pets i really do well in pvp with them. also buffing pets is crucial, and having good pet stim packs. my pet stims heal 1400 ham per shot. i hope this helps you.
SB_Antimony
Fri May 21, 2004 12:04 am
#6

I know that many feel that there is know use for pets in pvp at all. Please don'tpost more of that here. We all know many of the problems and feel much the same way. There have been some that have been testing what rolls pets can play in pvp and the limits of those rolls (like LoneBowler, Barb-Wire, and TwoShots). I would like to hear from those people and others, as I am interested in exploring this area too. As I understand it, blind, stun, and intimidate are the most important specials for pvp. Is that true? Do prefer multiple pets or one?Have you found that MBE's are able to make a pet with high ham and high resists in the pvp damage types or do you need to have them specialized for two or three damage types? Thanks for your help.


Antimony
Gracyon
Fri May 21, 2004 12:19 am
#7

I am a MCH and an aspiring MBE. Most of the recipies for BE pets are based on Kenetic resistance and Health only. (as Health gets tossed first in PvE)


But I've been amazed at what I can do to create the perfect PvE pet. I've just never looked for the best DNA to build the ultimate PVP pet. I'm sure some have, but I'd love to make this a project of my own as well.


Would you guys mind adding to the discussion, what exactly we WANT in a PVP pet. ie... what specials you want. Rememberyou can pick 2,and whileit may be hard to get the combo in a single pet, there's no reason you can't have 3 pets out in the CL23 range.


I would assume a few things... they need resists to kenetic and energy. (what else? stun? electricity?) They need armor, and a pretty even ham bar. (as any bar may be targeted specifically) This will make a trio group nearly impossible. But maybe we could make a great PVP team out of two CL35 pets.



Let me know exactly what we need in a PVP pet, and I'll get some BEs to start working on the DNA.


I sure hope I'm adding to your post Antimony, instead of high-jacking it!


Frosty


MeatPuppet_Starsider
Fri May 21, 2004 12:23 am
#8

Intimidate is bar-none THE most important special, as it reduces defense stackers to quivering little sissies. Damage doesn't matter as composites resistance to kinetic is too high for your pets damage to be noticeable, it will regenerate faster than they can take it away, easily. I prefer using a single strong pet over two, because that way they can have nice across the board resists, light armor, and high HAM. You really need mid to high resists to everything but cold, acid, restraint, and stun. Electricty for pikeman and bounty hunters, kinetic for all the melee, blast for the swordsman especially(you have no idea how bad a swordsman with a powerhammer can be for your pets health), energy for t21's, they hurt bad because the heavy ap vs light ar bonus works on your pets unlike the owner, and fire for commandos, as they will BBQ your pet in seconds. I haven't expieremented with this, but since pets really are for sticking specials more than anything, maybe one should try forgoing tons of the pets damage for overall speed(something like [email protected] or less), and maybe that will increase the pets special rate if they arent on a capped timer, though I don't know if it is possible to the extreme.



- Khadgar, Shadowfire.
MeatPuppet_Starsider
Fri May 21, 2004 12:35 am
#9



Gracyon wrote:

I am a MCH and an aspiring MBE. Most of the recipies for BE pets are based on Kenetic resistance and Health only. (as Health gets tossed first in PvE)

But I've been amazed at what I can do to create the perfect PvE pet. I've just never looked for the best DNA to build the ultimate PVP pet. I'm sure some have, but I'd love to make this a project of my own as well.

Would you guys mind adding to the discussion, what exactly we WANT in a PVP pet. ie... what specials you want. Remember you can pick 2, and while it may be hard to get the combo in a single pet, there's no reason you can't have 3 pets out in the CL23 range.

I would assume a few things... they need resists to kenetic and energy. (what else? stun? electricity?) They need armor, and a pretty even ham bar. (as any bar may be targeted specifically) This will make a trio group nearly impossible. But maybe we could make a great PVP team out of two CL35 pets.

Let me know exactly what we need in a PVP pet, and I'll get some BEs to start working on the DNA.

I sure hope I'm adding to your post Antimony, instead of high-jacking it!

Frosty




Electricty is important for bounty hunters LLC and pikemans VL
Blast is important for Power hammers(VERY)
Energy is important for T21's
Heat is important for Commandos FT
Acid could be an issue, but not as bad as the above, all acid weapons have AP EXCEPT the HAR(ironic that the HEAVY acid weapon has no AP eh?), so a vuln could be dangerous.
Stun will be an issue vs rifleman because the jawa has AP

IIRC carbineers and fencers will have open season on your pet because their scatter hits will bypass the armor and resists(it's a bug though, and should get fixed soon....yeah right). SO not much you can do there.



- Khadgar, Shadowfire.
Zanholo
Fri May 21, 2004 1:22 pm
#10

if you buff pets and put them away, do the buffs stay?



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eXcali1979
Fri May 21, 2004 3:38 pm
#11

The thing I find pets best for, in PVE is spamming specials, you want to get good status modifiers.. ie Intimidate.... maybe dizzy or knockdown!



a year in Iraq: Sucks bad
coming back to SWG to find things have come full swing and your profession is useful again: AWESOME!
eXcali1979
Fri May 21, 2004 3:39 pm
#12

Zanholo: No they go away with store



a year in Iraq: Sucks bad
coming back to SWG to find things have come full swing and your profession is useful again: AWESOME!
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