Creature Handler Archive

Thread: I found a fix to the whimpy pet bug ....um kind of maybe a temporary work around

taloncard
Sun Feb 15, 2004 5:17 pm
#1

I tried this immediately. I have a nice little attack macro for my pets

/tellpet (attack command here)
/say (attack command)
/pause 3
/attack

this macro is set up so that my pets get the aggro (as they are supposed to) then I attack it also circumvents the /tellpet bug it /tellpet works then they attack faster if it doesent there is like a 1 second delay in me actually saying the attack command.

Anyway everytime my pets started to run I reissued the macro and they would stop running.

Is this a fix no! but it makes CH semi playable given the horrible state of the current batch of bugs.

BTW congradulations TH you may have finally sunk the last few nails in the playability of CH. Make way for your DH profession CH is almost gone




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


JanosZero
Mon Feb 16, 2004 3:25 am
#2

anytime my pets start to run i just /yell attack. and they stop and attack.........i'm not sure you need a macro for that..........but i guess you can make one........../cough.............i'll just go hide now..........
charvakas
Mon Feb 16, 2004 5:12 am
#3

I already have a shorcut (ctrl-z) bound to /tellpet attack; so I've just been using that. it's a workaround, but a mighty anoying one. the damn things still run, they just go 5m at a time, and my wrist gets sore from spamming the attack command.

thinking about writing a loop macro for /tellpet attack; because it's really that freakin' bad. god this bug pisses me off. I was fine with all the nerfs, but this bug is killing me.



--------------------------------------------------------------------------------------------
I bent my wookiee.
Auction ban list: Juado, Setalle
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AbakCH
Mon Feb 16, 2004 6:21 am
#4

I've found that when the movement starts I can spam, and I do mean spam, /tellpet attack to basically keep it in one place. It still moves, just not nearly as fast.


It seems they would want to fix this up quick. My bandwidth meter triples when I'm spamming /tellpet attack to keep my pet in one place. Anything less than twice a second and the movement is still too much. When I have to start spamming, I really can't spare the time to use weapon specials or anything else, particularly a pain when trying to heal the pet. Sometimes those mobs run fast! I wish my rancor would run like that when I was in my speeder.



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/::::\_/::::\ .--. /::::\_/::::\ //_|_|_|_|//_|_|_|////_|_|_|_|//_|_|//////
/_____/ \_____\-' .-.`-----' \_____\ //_|////_|//_|////_|//_|////_|//_|//_|////
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\::::/:\::::/ `--' \::::/:\::::/ //////////////////////////////////////////
\::/:::\::/ \::/:::\::/ Colonel Abak, Imperial Ace, many times elder
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Factol_Pentar
Mon Feb 16, 2004 8:47 am
#5

Hmm, well not sure, but I have yet to see this issue when attacking w/ 2 Pets, they always stand their ground.


which means I grasp at the idea that the graphics show your pet running but in truth they are chasing the creature. In the case of 2 pets attacking they are on oppisite side of the creature and keep it from running?


Or they Devs have placed this in so we use the embolden commands?


ie. I believe the whole pet standing on top of you is there to make us use the formations commands and the stay command.








Allieria Moonstrider
Done Dec 17th
To much has changed


Wanji
Mon Feb 16, 2004 8:55 am
#6

I used the EMBOLDEN command to keep my pets from running. It has noticeable success. In other words, it's worthless !
vetght
Mon Feb 16, 2004 9:28 am
#7

I just use my tellpets commands and have them come back to me. Then retell them to attack. The enemy is already aggrod on the pets so they just follow the pets (usually).

I have tried telling them to attack again, but it rarely seems to work. Either the pets or the enemy go running away.


Keyyotee, MCH
WookieOgre
Mon Feb 16, 2004 10:02 am
#8



I agree, this is the best workaround atm. I used this for the past couple days, it works pretty good.


Previously I was macroing "stay" but quickly found out there is a bug with that command after the patch as well, hmm surprise surprise. If my pet is being attacked and I have used the command stay, he wont fight but within 4 seconds my pet runs to me and with him 4 angry Vorts (this ended upto not beinga very good strategy)


Waiting for the day we get our Legendary Weapons.......


ZabrakEnforcer
Mon Feb 16, 2004 10:40 am
#9

hmmm ive been telling you people this for months, glad to see its actually catching on
AbakCH
Mon Feb 16, 2004 10:57 am
#10

Been



    _______              _______      //////////////////////////////////////////
/\:::::/\ /\:::::/\ ////_|_|////_|_|_|//////_|_|////_|////_|//
/::\:::/::\ /::\:::/::\ //_|////_|//_|////_|//_|////_|//_|//_|////
/::::\_/::::\ .--. /::::\_/::::\ //_|_|_|_|//_|_|_|////_|_|_|_|//_|_|//////
/_____/ \_____\-' .-.`-----' \_____\ //_|////_|//_|////_|//_|////_|//_|//_|////
\:::::\_/:::::/-. `-'.-----'_/:::::/ //_|////_|//_|_|_|////_|////_|//_|////_|//
\::::/:\::::/ `--' \::::/:\::::/ //////////////////////////////////////////
\::/:::\::/ \::/:::\::/ Colonel Abak, Imperial Ace, many times elder
\/_____\/ \/_____\/

charvakas
Mon Feb 16, 2004 2:40 pm
#11



ZabrakEnforcer wrote:
hmmm ive been telling you people this for months, glad to see its actually catching on



um. how arogant of you. the rest of us gave up graul maulers and other big pets while you were spamming attack. we're just pissed off that the problem which used to exist only for huge pets is now on ALL pets. we don't need your self righteous "I knew how to fix it before you did" bullspit. we just need the goddamn problem fixed.



--------------------------------------------------------------------------------------------
I bent my wookiee.
Auction ban list: Juado, Setalle
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