Creature Handler Archive
Thread: Wow! There's something good in this publish...... It must be a bug.
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Gimpynoob
Thu Aug 04, 2005 11:48 am
#1
I'm sure many have noticed that the regeneration time has slowed considerably for some reason.
However, you can now use pet stims without the stupid timer.
Well, except when you heal yourself. Yeah, if you use a stim on yourself, you have to wait out the stupid timer before you can use a stim on your pet again (good grief devs).
However, you can now use pet stims without the stupid timer.
Well, except when you heal yourself. Yeah, if you use a stim on yourself, you have to wait out the stupid timer before you can use a stim on your pet again (good grief devs).
Hazarstanagge
Thu Aug 04, 2005 3:08 pm
#2
Regen time has prolly been reduced due to increased pet regeneration now being a "special" that can be taught.
Am I to understand that you can basically "spam" pet stimms to heal critters now? If that's the case I cant imagine that sticking around for very long.
Spazzers
Thu Aug 04, 2005 3:41 pm
#3
BE's have noticed their pets regen remarkably slower now. We're talking a matter of minutes waiting for the regen. Wild animals regen slower as well but BE pets regen insanely slow, based on their findings.
One BE pet took 12 minutes to regen to full health.
Chacca
Thu Aug 04, 2005 4:13 pm
#4
I am now able to heal incap pets like players. I am Master CH/Master BH and CM 4 0 0 0. Every time one of my pets get incap I just use area heal and back into battle I send him. If this becomes standard then I will have no problem with a reduced regen.
Hordakka
Thu Aug 04, 2005 6:05 pm
#7
Ummm I don't know if this is that same but I have always been able to bacta shot my DROIDS and my PETS, hell for that matter you can nutrient inject them too, both of them, even from incap.
Ragao
Thu Aug 04, 2005 7:02 pm
#9
i've noticed my pets popping up from bacta from other players, as well. this was before pub21, even.
it could've been my imagination, but im pretty sure a pet of mine has popped up with a little of its health and that nice healing particle effect without me doing anything
Elven_Duke
Fri Aug 05, 2005 7:32 am
#10
Hazarstanagge wrote:Regen time has prolly been reduced due to increased pet regeneration now being a "special" that can be taught.Am I to understand that you can basically "spam" pet stimms to heal critters now? If that's the case I cant imagine that sticking around for very long.
Yes. You're right about the low BE regen bug mixed with the bugged new Ability. Kinda odd though, since you will be able to use the regen Ability on wild creatures as well.
And yes, you can spam Pet Stims. My initial "test" occurred yesterday mourning when trying to get creature XP for my BE Lvl 70 Razer Cat I had mad & been using for a little while (6880 Health/706 H Regen & good offense & defense stats). Here's how it went:
Had cat take on a Lvl 55 Voritor outside mt GH (not grouped). It took it out pretty well, but only got 1 Pt of Pet & CH xp. Then I noticed it's health was going up slow. I stored it to go get a mission.
Got a Lvl 79 Huurton Huntress job, hit the waypoint, & called the cat.
Found 1 HH out by itself. I set my cat on it (ungrouped) & with no help from me. It got Incapped. I tried the re capacitate in the reticle with no luck. So I tried to store & a "no go" there. Hit it with a Pet Stim, & it popped up. Then I got in a rush to stim it again, expecting it to tell me to wait, but was surprised to see it work. I used another about 3 sec later, & that worked too. Then went on to click away at the 2 packs (C & D. Pre-CU) & they was no wait time in between (except for the regular lag).
After that I grouped with the cat & took out the nest & the rest of the HHs with the cat & some defensive pistol shots (along with killing the the ones that agroed on my while the cat was busy). It seemed the Health regen rate was a little faster when grouped with me, as well.
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