Creature Handler Archive

Thread: CH/rifleman.. anyone else having trouble with agro kiling you from 40m away>??

JeCy
Wed May 04, 2005 4:05 pm
#1

ive been hunting a couple times and i just cant seam to keep critters off me.. my swamp stalker does the best job.. but still its not great. even with a pari of CH's.. me and my freind a TKA i was on my back tons..



Anyone else with this problem>? can it be delt with? is CH/rifleman a combo of the past?


Je'Cy
IForgotMyName
Wed May 04, 2005 4:05 pm
#2

You mean they're hitting you from 40 m away or warping to you or?



*edited by admin*
Bulak
Wed May 04, 2005 4:12 pm
#3

Yep, I've noticed the same thing. What I've found is if I tell my my 3 critters (I'm a MCH) to attack and I start attacking right away, I'm assured a 40 second time out. However, if I let my pets attack and wait a few seconds for them to do some damage and take a little bit of damage, I'm usually ok.


I don't know if it's supposed to be like that or if its lag or a bug.. but then we're all noobs again so who knows.


But as a CH, I know I have an advantage when it comes to soloing a spawn. Also, with the combat system so borked.. I couldn't kill a lvl.2 krevol (was hitting for 728dmg, but it wouldn't stop attacking) and I'm a lvl.71 rifleman! Only my GPS could save me from the devil bug!

BarboGato
Wed May 04, 2005 4:13 pm
#4

I tried my alt who is a master CH/Master Rifles for the first post-CU hunt the other night.


Before CU my pets were trusty tanks who would keep the Mob occupied while I shot it to pieces.


Now... I send my pets after the Mob, they engage it but as soon as I got a shot off, the Mob immediately aggros me and charges over. Needless to say this is not good.


If my pets can't tank for me anymore, what is the point of keeping CH? Getting Master CH was the sole reason for creating and paying monthly fees for my second account. It took a loooong time to master and now it doesn't seem worth it.





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lycanthropy
Wed May 04, 2005 4:45 pm
#5






BarboGato wrote:

I tried my alt who is a master CH/Master Rifles for the first post-CU hunt the other night.


Before CU my pets were trusty tanks who would keep the Mob occupied while I shot it to pieces.


Now... I send my pets after the Mob, they engage it but as soon as I got a shot off, the Mob immediately aggros me and charges over. Needless to say this is not good.


If my pets can't tank for me anymore, what is the point of keeping CH? Getting Master CH was the sole reason for creating and paying monthly fees for my second account. It took a loooong time to master and now it doesn't seem worth it.








you have to use the hate system, it is a bit buggy but it still does work sometimes, let the pet attack for a few seconds, not fire right after he begins to attack, someone said 10seconds, someone said 15, then attack, once the pet builds up hate for its target, that target is less likely to care about you. you can also use roots/snares, every ranged profession now has at least one it seems.


every profession post CU has alot of issues that are in need of fixing, so giving up wont help either, sense you will mostly find issues on the other side of the fence aswell.


i was on a group doing gurk missions, and the only time i had trouble with my pet was when i was attacked before i could make the first move.



Madcow Disease! MOOOOOOOOOOOOOOOOOOOOOO!
Kitoth
Wed May 04, 2005 5:20 pm
#6

I've been testing Swords/MCH because of what appeared to be a lack of viable tanking ability due to the hate system (and because I was already a MSwordsman). I wanted to have a template that would let me survive a close-encounter when (inevitably) a target switched to me, even though early on I thought I might respec to a ranged/MCH combo.


So far, my only experience testing the "send pet and wait" approach has been against krayts. I'm not sure if it's just because they spam area attacks or what, but as soon as I come into range and start attacking, I seem to become the primary target again, regardless of how long I let my pet nibble on him beforehand.


I suppose I should respec to rifleman/MCH to test out if that works better, but since I just have so much nice swordsman gear already, it seems like a waste






_______________________________________________
Oona Amari...................Talyyn......................Rey'va Amari
Glowstick swinging..........Tamable: Yes............Keeper of the
Nerf Victim
..................Chocolate wookiee......Amari menagerie
CoenNoth
Wed May 04, 2005 5:32 pm
#7


This happens to me all the time now. This system now has a hate mechanism and if you are the largest damage dealer they all aggro you, even if you are under cover, masked scent, and sniping. This whole system is so borked it is unplayable. READ MY POST AS TO WHY WE CHS WERE NERFED AGAIN IN THIS FORUM!!



*****************************************************************
NO! It can't be! SOE released SWG without adequate QA & CH'S got "balanced" Dec.'03!!! Search your feelings young jedi. You know it to be true! Bye Bye MCH, now MRM/MD (YaY! THANKS TO THE CU, BACK TO BETA TESTING!!) Also Smuggler's Alliance Ace
Helanor
Thu May 05, 2005 5:52 am
#8

Im MR/MCH and grinding a bit of pistols right now, got to do it the hard way as I gave up novice medic to free the points.


Anyway, the best way Ive found so far of tanking and indeed getting xp is when I was hunting Gurks on Lok.


A group is best for xp but you can manage solo ok by using the same tactics I use with my Necro in EQ, with a bit of a workaround as we dont have the nice Necro DOT's that dont grab aggrosomuch.


Send in pets. I had best results with my three cats.


Wait a few seconds then hit the target with Startle Shot. This gives a few seconds when the target cant hit the pets with any damage and lets them wear him down a bit. I tried stopping shot and kneecap shot etc, but they dont appear to help that much with the pets, butStartle works a treat at keeping the pets alive that bit longer. Use Startle shot as often as you can get away with it, add the odd low damage shot. Experiment really. Watch the combat spam, to see how much damage the pets are putting out and how much you are doing.


Once the health of the target has dropped to around half. Hit him with Head Shot and everything else you can to cause maximum damage asap. You'l get charged of course but he's usually dead pretty quick.


I got great CH and Pistol xp doing this. Shame I don't need the CH xp really. In a group they were getting the same as my pistol xp, this week with the double xp it was about 5-6k each.


Solo, the more they tankanddamage thetarget the more CH xp and the less Combat xp you get.


Gurks are around the low 70's in level and give good xp for a level 80 Combat Character solo, I need to experiment to see what else works well when I have time.




Darkcrest
Thu May 05, 2005 6:09 am
#9

I have a better way and its working so far, I target, give pets follow command and wait until they are next to target then I use /tellpet kill for attack they engage I wait 5 secs then start shooting from 64m away






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Please note this post as with the game in general is subject to change
Galacium
Thu May 05, 2005 8:02 am
#10

It works a lot more like many other games do now. Creatures attack whatever seems the greatest threat to them.


Start by letting your pets get in the first shot. This is often very important. Make sure they have landed a blow.


Now start off with lower damage state attacks, like a root, KD, intimidate, startle etc... It will make the pets job easier and it will not draw off as much hate on you as laying in with the damage right away. Also if they do decide not to like you, rooting and KD will give the pets more time to get the enemy angry.


After a couple state attacks and letting your pets get in a few shots, go ahead and light up the target. If you draw agro, and its a problem, just backpeddle and throw out attacks that root, KD or otherwise slow the bad guy down. The pets will stay on them and eventualy pull agro again.


For Melee characters its going to be harder to get the pets to maintain agro, but you should be able to tank a little more anyhow.



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Kitoth
Thu May 05, 2005 10:06 am
#11


Well, I respec'd one of my toons to MR/MCH last night to try it out. I figured I'd choose krayts as my test subject as I've done them with my Swords/MCH fairly successfully, even if I ended up tanking it myself.


Krayt #1 : I sent my graul mauler in after it. They meet at about 30mfrom me. I wait a while, watching the graul's HAM drop. I hit the lowest level special I have (ranged shot), and guess what? Here comes Mr. Krayt. It was only lvl 78, so I was able to kill it, but barely.


Krayt #2: Send my graul after it while I stand back at the edge of rifle range. Oh, what's this? The krayt barrels past my graul, pausing just long enough to stun/blind/dizzy it, and then comes over and gobbles me up in a few bites (level 81 to my 80). I look over to what my graul is doing, and it's just standing back at the point of initial combat, looking dizzy. (bear in mind I never fired a single shot until the krayt was on top of me)


Any more suggestions? Causeranged/CH still doesn't work for me.


Message Edited by Kitoth on 05-05-2005 10:08 AM




_______________________________________________
Oona Amari...................Talyyn......................Rey'va Amari
Glowstick swinging..........Tamable: Yes............Keeper of the
Nerf Victim
..................Chocolate wookiee......Amari menagerie
Grambacca
Thu May 05, 2005 10:09 am
#12






Helanor wrote:

Im MR/MCH and grinding a bit of pistols right now, got to do it the hard way as I gave up novice medic to free the points.


Anyway, the best way Ive found so far of tanking and indeed getting xp is when I was hunting Gurks on Lok.


A group is best for xp but you can manage solo ok by using the same tactics I use with my Necro in EQ, with a bit of a workaround as we dont have the nice Necro DOT's that dont grab aggrosomuch.


Send in pets. I had best results with my three cats.


Wait a few seconds then hit the target with Startle Shot. This gives a few seconds when the target cant hit the pets with any damage and lets them wear him down a bit. I tried stopping shot and kneecap shot etc, but they dont appear to help that much with the pets, butStartle works a treat at keeping the pets alive that bit longer. Use Startle shot as often as you can get away with it, add the odd low damage shot. Experiment really. Watch the combat spam, to see how much damage the pets are putting out and how much you are doing.


Once the health of the target has dropped to around half. Hit him with Head Shot and everything else you can to cause maximum damage asap. You'l get charged of course but he's usually dead pretty quick.


I got great CH and Pistol xp doing this. Shame I don't need the CH xp really. In a group they were getting the same as my pistol xp, this week with the double xp it was about 5-6k each.


Solo, the more they tankanddamage thetarget the more CH xp and the less Combat xp you get.


Gurks are around the low 70's in level and give good xp for a level 80 Combat Character solo, I need to experiment to see what else works well when I have time.










QFE


If you are MCH/MR then exactly like what was stated here is best way to go when hunting solo.


It is of course much easier in a group but the same tactics apply.






************************
Grambacca: The Gray Ghost
Mayor of Highland Citadel, Tatooine
Former MCH
~Wroshyyyr Warrior!~
************************
J'awa-Jones
The only player character Jawa in SWG!
.....
~Jawa Avenger!~
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Kitoth
Thu May 05, 2005 11:18 am
#13

What weapon are you guys using? DLT20s?

Message Edited by Kitoth on 05-05-2005 11:18 AM




_______________________________________________
Oona Amari...................Talyyn......................Rey'va Amari
Glowstick swinging..........Tamable: Yes............Keeper of the
Nerf Victim
..................Chocolate wookiee......Amari menagerie
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