Creature Handler Archive
Thread: Am I being Chicken Little?
monoped wrote:
...As for using the level 50 ( or above, obviously it does work with higher level pets far more easily ) as a tank, its not a problem, use it to pull one target away from the pack. The trick is to use two specials, warning shot ( wich lowers the targets defences ) and then disarming shot wich stops the target attackign your pet for a few seconds. repeat these two specials trying to keep the armour lower and hte target from attacking, useing your pet do do the damage...
Excellent tip - haven't tried this yet (still not real familiar with all a Master Pistoleer can do). Definitely will give this a try. (Less xp doesn't bother me. I don't care about becoming Jedi, so what do I need XP for). Thanks.
Freth - I've not been in any groups since conversion. I'vehave been focusing on how things work solo, so I haven't thought much about group dynamics. Makes sense that pets would fair better in a group, so I feel better about that anyway. Thanks for reminder to not ignore what pets can do in a group situation.
I've been using my gurreck, my mantigrue screecher, and my formerly level 45 gaping spider hunter in groups in level 80ish hunts.
They are very effective at pulling individual mobs off of lairs, very important with social critters. Once the mob has been taken out of aggro range, smugglers open up with their "mez" specials, riflemen and commandos do their thing with their damage dealing specials.
Combat, if done properly with a plan, is very managable, at or near your own level. People have gotten VERY slack due to the overpowering affects of armor and buffs under the old system, this is much more like combat in the first two-three months of release when armor wasn't uber and buffs hadn't broken out yet. It requires planning, discipline, and teamwork. Which is not bad, if the level system wasn't so punishing to non-combat players and so artificially slapped on to a skill based system.