Creature Handler Archive

Thread: 2 questions I had after reading the FAQ.

MrFunSocks
Sun Feb 29, 2004 12:39 am
#1

Not quite novice yet with my lovely new CH/RM character I decided to make, but I'm reading up ahead of time. Had 2 questions out of the FAQ:


"Just like players, pets are incapacitated when one of their Health, Action, or Mind bars reaches zero. At this point, an enemy can execute a "coup de grace" (a.k.a. "deathblow") to kill the pet."


No one I've asked at other points has mentioned this, and the FAQ's last update is December. Was this removed, or did I just get no one who mentioned it in my investing in a non-CH pet for my other character? My understanding was that any incap is a hit to the vitality.


Next was this:


"If you earn the Pack Management skill and start using two pets at once, it's important to note that your XP per kill will be divided by the current number of active pets."


Does this mean that you just get half the XP you normally would if you have 2 pets out? Probably won't be an issue, I'd rather just have 1 out for leveling purposes, but it seems kind of odd that you'd get half experience when having two pets out...



I like cheese.
Merendel
Sun Feb 29, 2004 12:48 am
#2






MrFunSocks wrote:

Not quite novice yet with my lovely new CH/RM character I decided to make, but I'm reading up ahead of time. Had 2 questions out of the FAQ:


"Just like players, pets are incapacitated when one of their Health, Action, or Mind bars reaches zero. At this point, an enemy can execute a "coup de grace" (a.k.a. "deathblow") to kill the pet."


No one I've asked at other points has mentioned this, and the FAQ's last update is December. Was this removed, or did I just get no one who mentioned it in my investing in a non-CH pet for my other character? My understanding was that any incap is a hit to the vitality.


they still go through the steps of deathblowing but instead of killing the pet it louses 2 vitality you wont louse your pet from this so dont worry.

Next was this:


"If you earn the Pack Management skill and start using two pets at once, it's important to note that your XP per kill will be divided by the current number of active pets."


Does this mean that you just get half the XP you normally would if you have 2 pets out? Probably won't be an issue, I'd rather just have 1 out for leveling purposes, but it seems kind of odd that you'd get half experience when having two pets out...


it used to be that when you used 2 pets you got XP for both each based on that particular pet vs the monster. so lets say you had 2 identical pets. if 1 pet would get 100 xp for the fight when you used both you would get 100 xp twice. Recently the devs in their infinate wisdome *snicker* decided CH were geting XP to fast and so they changed it so XP earned is devided by the number of pets out. in the same fight above you will now get 50 XP twice if you use both pets. if you use only 1 of the pets but have the other one out youll still only get 50 XP due to the fact that it devides on number of pets out not number that were involved in that combat.









nnnntnnnxgggggggggggggggggggggg)
To Upgrade something implies that you are adding too, enhancing, and fixing the thing that you are upgrading. The CU does not do this, it is not adding too, enhancing, or fixing the combat system that is in place, it is replacing the innovative SWG system with the generic one used by its competitors. Be honest and stop calling it the CU, Call it the CR (combat replacement) instead
MrFunSocks
Sun Feb 29, 2004 1:00 pm
#3

Thankya much, clears things up.



I like cheese.
Page 1 of 1
Previous Next