Creature Handler Archive

Thread: A GREAT IDEA

Cupas
Tue Jul 22, 2003 6:58 am
#1

lets just kill the creature handling proffesion right off the stuff you doing to it is like death to the class so why dont we just take it right off the skill tree...



Truentt
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Kauri
Nerfhizzerder
Mon Nov 10, 2003 9:56 pm
#2


.--.

Message Edited by Nerfhizzerder on 07-24-2004 04:15 AM

Exo_Thane
Thu Jun 03, 2004 11:38 pm
#3

I was reading that other guys post about ris armor and decay.


Why not allow greater items like lightsabers and rarer crafted products to be repaired in the same way asvehicles but with costs depending on the complexity of the item.


The items can always be repaired to 100% but you can make it so that most everyday items cost more to repair than they do to replace, keeping crafters in the game. Much rarer items should be cheaper to maintain but still be expensive enough to be an expensive item to keep and use.


BenkeDuBir
Fri Jun 04, 2004 3:37 am
#4

good idea



- - BENKE | ELECIOUS | BOBKE - -
- - I DONT FEAR THE DARK SIDE......I EMBRACE IT- -
- - LOWCA - -

-Boushh-
Fri Jun 04, 2004 12:21 pm
#5

I say give master crafters repair terminals.
I'm sure it's a pain for them to keep grinding out new armor.
They can set their own repair ratios and make equivalent money off
of the repairs.
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