Creature Handler Archive
Thread: Focus Thread: New Abilities For Master CHs
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GadonThek
Fri Jun 04, 2004 7:25 pm
#1
Hey, just felt like posting this to see if we can drum up any new ideas. I know most of its been said a hundred times before(the same seems true of every profession bar jedi; they click their fingers and the devs come'a runnin'
), but you have seen what TH posted(again), "talk it over and present me with things to take to the devs".
My ideas(also probably said a hundred times before, but oh well
):
Pack Animals: Give Master Creature Handlers the ability to train creatures as "Pack Animals". This would simply add a small storage amount to the pet, and the code is already ingame for Droid Storage Moduals, all it needs is some tweaking(perhaps make it a latent ability on certain animals(any large enough to carry a burden, sorry, your Dwarf Nuna isnt going to be hauling your speeder around
), and its only flagged active when a MCH trains the creature). Creatures trained as Pack Animals cannot also be trained as mounts, and vice versa. If were lucky, this could be nipped in along with some bug fixes in the Correspondant Issues mini-publish, thanks to its relative ease of implimentation.
Timer Reductions: Drop the pet call timer to 5 seconds, and the store after combat timer to 15 seconds for a MCH. This allows the devs to prevent this mysterious exploit they keep harping on about, while at the same time removing some stress for those willing to dedicate themselves to CHing. Even make this not a Master ability, just pick one of the skilltrees and add a one or two second timer reduction into each box, with a further reduction at Master.
Anyone else got any interesting ideas?
My ideas(also probably said a hundred times before, but oh well
Pack Animals: Give Master Creature Handlers the ability to train creatures as "Pack Animals". This would simply add a small storage amount to the pet, and the code is already ingame for Droid Storage Moduals, all it needs is some tweaking(perhaps make it a latent ability on certain animals(any large enough to carry a burden, sorry, your Dwarf Nuna isnt going to be hauling your speeder around
Timer Reductions: Drop the pet call timer to 5 seconds, and the store after combat timer to 15 seconds for a MCH. This allows the devs to prevent this mysterious exploit they keep harping on about, while at the same time removing some stress for those willing to dedicate themselves to CHing. Even make this not a Master ability, just pick one of the skilltrees and add a one or two second timer reduction into each box, with a further reduction at Master.
Anyone else got any interesting ideas?
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