Creature Handler Archive
Thread: Can we get a current list of bugs, Plz
Message Edited by spreadsheet on 04-29-2005 02:00 PM
I'm not certain this is a bug, but it should be changed:
I don't see any animal information listed when I examin wild or the tamed pets.Why can't they list specials in examine? Not only that but even after you tame it it doesn't show that information in datapad. It just seems silly that a pet you tame you don't know it's specials (other than looking on swgcreatures.com) or even like armor information or any details.
Thats why the specials are on the list. Apparently, specials do not work and tames do not show any specials. This is what I have heard and thanks for the post. Report anything that seems to be a bug or that does not work as it is supposed to.
Thanks again.
This is what I have so far, but am definitely looking to add/subtract items as needed. What's missing from this list? Which are the most important items to focus on getting fixed first?
ioan wrote:
Non-mounted pets can not keep up with anyone moving faster than a running (not burstrun) player.
Yeah, this one is ridiculous ... makes traveling while mounted with another grouped pet more or less impossible. Might as well store pets, mount a vehicle, get where you're going, and then call pets.
Yeah, mounts less valuable than ever ... that's some good downgrading!
Message Edited by GreenDemon on 04-29-2005 04:58 PM
Im afraid auto-following was not fixed, pet stimpacks wern't just reduced in power, instead all converted ones were given 0 power, but I would say the hate system thing and the special thing affect our PvE/PvP powers the most. The other bugs are definently not small compared to the first 2 though.
Vertexon wrote:
This is what I have so far, but am definitely looking to add/subtract items as needed. What's missing from this list? Which are the most important items to focus on getting fixed first?
1. All pet special attacks are broken in the CU and do not work at all.
2. The aggro system makes it unreasonably difficult to use pets for any kind of tanking whatsoever. The first time you shoot an enemy, it immediately ignores your pet and focuses on you
3. Pets have no visible resistances. Unable to determine whether the resists are just invisible to us or have been removed entirely. If removed entirely, thisgreatly damages pet variety.
4. Pet level doesn't appear to scale correctly in a group... pets die *much* faster in combat than their CL would appear to support, and because of the con/level system a MCH has no reason to use 3 pets, as each pet would count as Level 23 (approx) and thus be destroyed utterly by anything the CH faces that's above level 28
5. Pets should not count against the group size limit. This makes Creature Handlers very undesirable in a group.
6. Pets have insufficient damage-dealing capability to function in the damage-dealer capacity implied by their "Jack of All Trades" combat role
7. BE pet conversion process tends to break pets (often making them CL 100+) if you attempt to convert level to match stats
8. Pets sometimes get stuck in combat mode and cannot be pulled out of combat
9. Pet stimpacks not working properly (reduced in power)?
10. Mounted combat does not appear to be working. Even using /attack no longer appears to do anything
11.The command /tame triggers the auto-attack loop, which can result in you attacking a baby instead of trying to tame it
12.Pets no longer auto-follow their masters (fixed in today's update?)
13. Pets lack the versatility in general that is required for a Jack of All Trades role. There is a complete absence of crowd control or counter abilities (i.e. knockdown recovery or damage mitigation).
14. The guard command doesn't work (fixed in today's update?)