Creature Handler Archive
Thread: Crowd control testing.
I've had situations where my pets could handle the onslaught, but there were some where it came close. What helps me the most is having a high damage bowcaster (Rifleman). I can drop most level 80's to half in a few shots if I use underhand shot (knockdown) and knee-shot (snare)--with my creatures on them of course. I've found my female narglatches (3) to be quite effective when going against one mob at a time, but the effectiveness dwindles when you have two or more in the mix. Last night I was trying to tame a kinad baz nitch and had situations where there would be two or more on my pets. I would play the part of crowd control and go for one and let the pets do the other, then finish off the one the pets were on when I finished mine.
I guess each situation is going to be different, but I think if you're careful and play your cards right you should have no problems. It's those emergencies that test your skills and your pets' worthiness. In situations where I see it's hopeless, I leave my pets and hightail it outta there. Other high level pets seem to hold up very well if multiple mobs are attacking them.
Message Edited by Freth on 05-16-2005 07:33 AM
Crowd control in PVE is currently impossible.
Pets, once aggro on a target, will not respond to any commands to attack another target. That is our one means for crowd control (aside from having multiple pets, which, in the current system, is not as feasible as using one high level pet*), and it is broken.
Also, pets engaging multiple targets like NPCs, even those 20+ levels below themselves, will die in a matter of seconds. I've sent my highest level pets into a group of about 4-8 lvl 40 NPCs only to watch them flop over within a few seconds under a heavy barrage of blaster fire.
*- unless you have some rare combo of BE petsallowed byexploiting pre-CU DNA or otherwise have HAM outside of what their CL indicates they should have (compared to other creatures of the same CL).