Creature Handler Archive

Thread: Crowd control testing.

Dodece
Sat May 14, 2005 4:40 pm
#1

Crowd control, or battle flow capabilities. Is the mod for all players that determines how they fair against multiple targets or large scale battle. Needless to say this is a major question in reguards to how ch function on the ground. Seeing our profession by default uses crowds to battle be it a crowd of 2 3 or 4. There hasnt been much discussion of whether people are noticeing this weak stat on some player classes are actually working.


Weak crowd control professions are as follows. BH/TKA/Commando/Swordsman.


Personal experience being that I have a MBH as my combined class. When my MBH is up against opponents 1 on 1. The class is very effective. I am able to take very little damage. When on the other hand I do go into a situation and take on 2 or more targets at once. I notice my defensive benefits take a real slide. Where before most attacks missed me now most hit me dead on. Needless to say I have found sicking my pet on one target I can focus my attention on a remaining target and get full benefit from my bonuses again. Needless to say though when I do get cluster mugged I watch with horror as my ham bar begins to shoot towards the floor. Sorry health bar. This with regen and useing stims. Fighting even 3 or 4 level 30 creatures can be a very hard fight.


So I guess the questions are these.


1. As CH have you found that you can use crowds as an advantage in pve. Allowing you to set up mobs into effective chains. Not talking about pulling here, but you know when things go bad, and you now have to deal with multiple enemies at once.


2. Have you found that you can use the crowd control weakness in others to your advantage. Via eliminateing their defensive bonuses. Like I exampled with my BH takeing upwards of 4 or 5 times the usual damage they would otherwise take.


I would love to here what everyone else is experiencing with this.
Dodece
Mon May 16, 2005 4:02 am
#2

Once again nobody has any thoughts or tales about this.
Freth
Mon May 16, 2005 4:30 am
#3


I've had situations where my pets could handle the onslaught, but there were some where it came close. What helps me the most is having a high damage bowcaster (Rifleman). I can drop most level 80's to half in a few shots if I use underhand shot (knockdown) and knee-shot (snare)--with my creatures on them of course. I've found my female narglatches (3) to be quite effective when going against one mob at a time, but the effectiveness dwindles when you have two or more in the mix. Last night I was trying to tame a kinad baz nitch and had situations where there would be two or more on my pets. I would play the part of crowd control and go for one and let the pets do the other, then finish off the one the pets were on when I finished mine.


I guess each situation is going to be different, but I think if you're careful and play your cards right you should have no problems. It's those emergencies that test your skills and your pets' worthiness. In situations where I see it's hopeless, I leave my pets and hightail it outta there. Other high level pets seem to hold up very well if multiple mobs are attacking them.

Message Edited by Freth on 05-16-2005 07:33 AM



Fah-Mmm · Wookiee · Gorath · Master Creature Handler · Master Rifleman


nilknoc60073
Mon May 16, 2005 6:21 am
#4

i was doingmisions on the wookie planet solo untill i got to the 4th level of that hunting trail (dont remember the name) wheni releized i was in over my head. i decided to group with another guy he was 1 of those melee types who just charge into a group of Lvl81-82 mobs and end up with 3 -4 mobs attacking him so to ease his pain i sent my boar wolf to take 1 of the creatures i open fire with my carbine on the other 1 let him take the other 2 till i can help..

having a pet is a life saver if you ever take agro from multiple mobs.



______________________________________________________________
Nilknoc Isea : Master Creature Handler, Master bounty hunter Gorath

Woloa Isea : Master Bio Engineer, Master Creature Handler Gorath
Nilknoc Goroth: Imperial pilot Starstrider


Feekal Madders : Deep Space Asteroid Bandit. Gorath
Carpal Tunnel Rebel Pilot Kettemoor
Kitoth
Mon May 16, 2005 10:25 am
#5

Crowd control in PVE is currently impossible.


Pets, once aggro on a target, will not respond to any commands to attack another target. That is our one means for crowd control (aside from having multiple pets, which, in the current system, is not as feasible as using one high level pet*), and it is broken.


Also, pets engaging multiple targets like NPCs, even those 20+ levels below themselves, will die in a matter of seconds. I've sent my highest level pets into a group of about 4-8 lvl 40 NPCs only to watch them flop over within a few seconds under a heavy barrage of blaster fire.


*- unless you have some rare combo of BE petsallowed byexploiting pre-CU DNA or otherwise have HAM outside of what their CL indicates they should have (compared to other creatures of the same CL).






_______________________________________________
Oona Amari...................Talyyn......................Rey'va Amari
Glowstick swinging..........Tamable: Yes............Keeper of the
Nerf Victim
..................Chocolate wookiee......Amari menagerie
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