Creature Handler Archive

Thread: Cool tricks check them out.

Dodece
Sat Apr 30, 2005 6:10 pm
#1

Here is some proof that ch is alot more strategic now use these tactics in good health. Warning I am one man and some of these tactics may just be bugs. Test them out see if they work for you and reply with yeah it works or did not work for me.


1. Pets building up hate? I noticed this late in the day faceing some giant spined pucs. I decided to let my pet tank while I healed up. About fourty seconds into the fight. I decided to jump in my prowling gurrek was really takeing a beating. Advanced critical hit advanced critical hit advanced critical hit. The puc is still fixated on my gurrek. I am shocked my attack was outdamageing my pet 3.5 times. Tried it on another puc. Tried it for twenty seconds the third time. The puc broke on me with the third attack. Needless to say wicked cool better to let my pet get sapped then me, and I can do that damage if I have the patience.
Dodece
Sat Apr 30, 2005 6:13 pm
#2

2. Pets are able to pull one creature from a mob what is needed is to stay out of effective range atleast for a pistol. Your pet and the creature will meet halfway. Great if you dare not engage say 7 klikniks at once even with your pet. Tried this on a number of spawns worked relatively well and without you nearby there is no chance of an unintended aggro. This really worked well on high level spawns the kind that could overwhelm.
Dodece
Sat Apr 30, 2005 6:16 pm
#3

3. This is a neat trick. Send your pet into a mob the bigger the better. Then as the pet attracts all the aggro pull one creature off at a time and finish in off. If like me your a BH and horrid crowd control this limits the damage you take, but alsolets you dispatch with the enemy in the fastest way possible.
Dodece
Sat Apr 30, 2005 6:21 pm
#4

Sorry for the multiple posts in this thread, but well with three paragraphs getting you that damn not accept thing. I did not want to waste time and get nothing for it. Anyway these are some of the cool things I discovered today. Like I said test them out for yourself the hate buildup thing really blew my mind, and it occured to me its a really good thing if you have enough resists to take on somethng with only half its ham left.
Dodece
Sat Apr 30, 2005 6:30 pm
#5

Also I noticed no decay on my pets. This is either a bug or the devs showing a little generosity based on the learning curve needless to see it was nice to see, and the incap pickup was working flawlessly go fig.
theorb22
Sat Apr 30, 2005 8:28 pm
#6

Thems some neat tricks there, I think in the original CU docs they said something about things gaining more hate the more they fight come to think of it! Even if it isn't, those are definently some highly worthwhile strategies to use in the wild, I wish the whole groups of people i've hunted with had your sense, they just charged headlong into spawns of CL 82 NPC and got slaughtered....I tried to help em, but by the time I pulled out my pet with the delay and all, It was too late......anyway, its nice that vit loss seems gone, and I too was surprised when incap recovery actually, ya know, worked .





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Dodece
Sun May 01, 2005 5:42 am
#7

As a MBH I simply must learn how to use my pets to the full against mobs. MBH has only 1 in crowd control that means when I run into large mobs I simply lose all my damage mitigation and with the spam blocker of delay there is just no way for me to deal out the damage I need.


I got to waste both kliknik and woolamander yesterday. I know kliknik should have been hard, and I was not disappointed. I really had to use all my skills to survive. If anyone really wants a good test in strategic ch play for goodness sake try the blueleaf temple on yavin. The spawns are fast they attack in groups and have ranged attacks. Which work now, and for the coup de gras their tracking now is flawless. The klikniks no longer recognize threshholds or even the ramp. So if your looking for some serious fun take a stab at this dungeon.


Woolamander still seemed pretty flimsy if at all possible its easier now to take that dungeon then it was before. Seeing as the woolamanders are down to sub 30 cl the only exception being the harrowers, but even they were handled easy. Plus they no longer seem to have the dizzy knockdown combo going.


jopenack
Sun May 01, 2005 6:07 am
#8

I noticed that too Dodece, seems to work letting them fight for a bit without the ch jumping right in,


Nice call


Is it my imagination or when fighting larger creatures does the line of sight added effect the mobs too??


Inoticed I got hit a lot less last night by sending pets in and going around the mob and hitting it from the rear.

It may just be the mobs focus on the pet but i swear when I am in front of the mob I get wacked alot more, i was using a melee character so range was a consideration.


Could be wishfull thinking lol or line of sight. If anyone can confirm it, I'lplay around myself later too. if true might be a nice addition to your tips thread.


This was a good idea 5 stars for you


*****



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
Dodece
Sun May 01, 2005 6:36 am
#9

Thanks for the compliment if only a few more chs would read this and realize that all there bellyacheing is for not. Then we might get some intelligent discussion on this board. If only they would stop whineing about the good old days where we had to pump pets with stims. They died 2 seconds into pvp. How they had no hope against armor and buffs. They would actually see that CH is hands down a whole lot better now not only that but its more effective and fun


Trick number 5. Split the difference on paticularly hard mobs try the following. Turn off auto attack and sick your pet on something. Then wait 15 seconds and jump in. The creature after a few hits will turn back to your pet repeat adnauseum. This tactic allows for you increase your pets regen. Since while the mob is chaseing you your pet is free to regen unencumbered. Yes you will take a few good shots, but in the end when you do the math you will have given your pet upwards of 2k more ham. Also try to use burstrun in these situations.


Ko-aIri
Sun May 01, 2005 10:50 am
#10

The big problem IMO is that the pets don't scale properly in a group.

A level 65 pet is still a level 65 even when grouped, meaning it gets beat on by anything level 66 and higher. CH is capped at level 70, so even our best pet is 10 levels below a character's max.

This renders pets pretty ineffective against tough things.

Also, the Hate system is still pretty iffy. They told us they were going to fix it, but I haven't seen it in a patch note yet. Hopefully this is still on the agenda.



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DaBudo2
Sun May 01, 2005 11:50 am
#11

I want whatever pets you have because these tricks didn't work so well for me I've tried a variety of tactics, some of which just happened to be similar to the tricks you listed. Here's what happened to me a couple of nights ago on Dantooine.




1. Pets building up hate? I noticed this late in the day faceing some giant spined pucs. I decided to let my pet tank while I healed up. About fourty seconds into the fight. I decided to jump in my prowling gurrek was really takeing a beating. Advanced critical hit advanced critical hit advanced critical hit. The puc is still fixated on my gurrek. I am shocked my attack was outdamageing my pet 3.5 times. Tried it on another puc. Tried it for twenty seconds the third time. The puc broke on me with the third attack. Needless to say wicked cool better to let my pet get sapped then me, and I can do that damage if I have the patience.


I attacked a CL 55 voritor lair (slinking I think but not sure now) with CL 62webmaster, andit was doing just fine against just one voritor. I jumped in after about 30 secs to see what would happen. The voritor immediately attacked me. I did this 3 different times, voritor attacked me every time. THOUGH, in testing a few nights ago, fighting a CL 79 rancor youth with CL 63arachne warrior, I did have the exact experience you describe. Rancor stayed fixated on my pet. That's the only time it's happened for me though.


2. Pets are able to pull one creature from a mob what is needed is to stay out of effective range atleast for a pistol. Your pet and the creature will meet halfway. Great if you dare not engage say 7 klikniks at once even with your pet. Tried this on a number of spawns worked relatively well and without you nearby there is no chance of an unintended aggro. This really worked well on high level spawns the kind that could overwhelm.


This worked for me in live and in testing - sort of. Distance is critical. I tried this 3 different times against same voritor lair.Third time pet was too close tolair and 2 other voritors aggroed it - see point 3.


3. This is a neat trick. Send your pet into a mob the bigger the better. Then as the pet attracts all the aggro pull one creature off at a time and finish in off. If like me your a BH and horrid crowd control this limits the damage you take, but alsolets you dispatch with the enemy in the fastest way possible.


I didn't mean to "test" this, but it still shows what can happen. The 3 voritors were quickly chewing up my webmaster, so I attacked one which caused it and 2 other voritors that hadn't aggroed my pet for whatever reason to attack me. Before I could kill even one of the voritors on me, the 2 on my pet incapped it. So, I'm not sure that sending in your pet against a big mob is a good idea. I certainly didn't have time to pull one and finish it off before my pet got incapped by 2 critters lower in level.



Trick number 5. Split the difference on paticularly hard mobs try the following. Turn off auto attack and sick your pet on something. Then wait 15 seconds and jump in. The creature after a few hits will turn back to your pet repeat adnauseum. This tactic allows for you increase your pets regen. Since while the mob is chaseing you your pet is free to regen unencumbered. Yes you will take a few good shots, but in the end when you do the math you will have given your pet upwards of 2k more ham. Also try to use burstrun in these situations.


Um, don't think I saw a trick 4. I did this in testing (last day before Corbantis convesion), and it worked as long as the mob conned grey to me. However, when fighting a CL 82 bull rancor with my arachne warrior,my petwas taking too much damage too quicklyfor me to wait 15 seconds before jumping in. Even then it was almost incapped.When the rancor attacked me, I started taking too much damage too quickly. I did kill the bull rancor (as Master Carbineer at that time), but my pet was effectively useless. If the mob conned grey to me, then this tactic worked since the mob wasn't able to do very much damage to me, and I could wait for pet to regen. But, of course, if the mob conned grey to me, I didn't need to use my pet. Maybe this will work differently for me in live though. Will see.






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