Creature Handler Archive

Thread: A Theory as to why CH can not be balanced in the NGE

Indene
Mon Nov 07, 2005 3:37 pm
#1



The combat system is EXACTLY THE SAME AS LIVE. Only the method of aquiring and holding a target has changed. They upped the hit rate of our pistols and kept the hit rate of the MOBs about the same. THey gave the MOBS more hitpoints and that is all.


The new target thing results in some intreesting side effects. I am shooting a rill the rill runs at me and drops into a ditch. I have already fired another burst. That burst goes over the rills head and hits the rill that was next to it. Great. Now they are both after me. Well it is more FPS that way now lets look at a hunt


SWG Classic - Tank attacks and establishes aggro. Happens to be a social set so they all jump the tank. No bigie He/she is the tank and that is their job. Now the range people attack. They select the target the tank is damaging and they all finish it off. On to the next.


SWGNGE - Tank attacks and establishes aggro. Happens to be a social set so they all jump the tank. No bigie He/she is the tank and that is their job. Now the range people attack. BUT WAIT. The tank has aggro of ONE mob. the range people will fire and many will hit the other MOBS and get some personal love. Poor Tanks. Well less MOBs beating on them anyway.


Pets in NGE - We would be hoplessly overpowered because our pets would STAY ON TARGET. That is why we are being eliminated.


-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
MirthDragonfire
Mon Nov 07, 2005 3:54 pm
#2

Interesting theory, sounds plausible too


Mirth


hehe, so it's a jealousy thing, cos we're tougher than jedi.


LMAO






000000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000
000000000000
000000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000000
Mirth Dragonfire - An Explorer out to see the worlds
Master Creature Handler - Master Carbineer - BH0400 - Nov Medic
-TROJAN- Imperial Guild at Sisar Run - Dantooine
Snowdrop - Hot white Wookie chick
Master Architect - Master Tailor - Master Artisan - Merchant



JCooper2
Mon Nov 07, 2005 3:57 pm
#3

Hey Idene, doesnt your analysis also mean that faction pets and combat droids would 'STAY ON TARGET also and lump them in with CH pets under the new system ? Thus they cant possibly be allowed right ? I am not arguing that they not be but if thats why CH is gone then something is not right then.






Riverwind Flyingdust - Earth Alliance - Scylla
Elder Master Creature Handler

Konner Thomas - Scylla
Elder Master Creature Handler
Kitoth
Mon Nov 07, 2005 4:22 pm
#4

I can boil it down even farther.


My theory?


The devs are 1) sloppy, 2) lazy, 3) incompetent, 4)not Star Wars fans, and are aping the SW "style" based on whatever LucasArts tells them Star Wars "is". (lol. I almost wrote "based on whatever the players tell them is 'Star Warsy'", but then I came to my senses- we already know SOE doesn't listen to anything we say)


LucasArts doesn't have "Creature Handlers" in any other SW game, so.... "Bye Bye"





_______________________________________________
Oona Amari...................Talyyn......................Rey'va Amari
Glowstick swinging..........Tamable: Yes............Keeper of the
Nerf Victim
..................Chocolate wookiee......Amari menagerie
Indene
Mon Nov 07, 2005 4:24 pm
#5



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
Indene
Mon Nov 07, 2005 4:26 pm
#6






JCooper2 wrote:

Hey Idene, doesnt your analysis also mean that faction pets and combat droids would 'STAY ON TARGET also and lump them in with CH pets under the new system ? Thus they cant possibly be allowed right ? I am not arguing that they not be but if thats why CH is gone then something is not right then.









Yes it does and that is the Hypocracy I am looking for should the faction pets remain in the game. It will disprove my theory and show even more blatent malice against the CH community. This is one of those conundrums where we can see that SOE will hang itselfon its own pertard(sp).


-Indene-





Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
JMShunter
Mon Nov 07, 2005 5:52 pm
#7


Youmade some good points indene but I would still go with my first thought when I read the title. "the devs are morons"

Message Edited by JMShunter on 11-07-2005 04:52 PM



_______________________________
vFIRE BURNS ETERNALv

::::::ROGUESTAR::::::
:::::::::::::::REBEL SOLDIER:::::::::::::::
²CREATURE HANDLER FOREVER²
_______________________________
Deadtech
Mon Nov 07, 2005 9:49 pm
#8

With DE still being in the game I wonder how they will implement combat droids. If they can make the droids attack the target then they can make pets attack the target.



|Server: Test Center|
|Ty'ler Bastian[Elder Frontiersman]|
|Greyface [Elder Wet Dog and general pain in the ass]|

Dodece
Mon Nov 07, 2005 10:39 pm
#9

Combat droids and special forces are fixed turrets and in all likelihood will not be in the NGE. After all thats not FPS type of material.
Nacoa
Mon Nov 07, 2005 11:38 pm
#10



Deadtech wrote:
With DE still being in the game I wonder how they will implement combat droids. If they can make the droids attack the target then they can make pets attack the target.




You presume there will still be combat droids.

As for the OP's point, it makes sense after playing the NGE on test. Pets would essentially be aimbots. Since the non-CH pets, droids and faction pets are pretty well useless now, the only 'unbalanced' pets are the CH pets.





I'm baaaaaack
And it looks like I'll be going again.

Indene
Tue Nov 08, 2005 5:53 pm
#11

/bump. And why are Droids being allowed to stay?


-Indene-






Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
ArchiieBarrett
Tue Nov 08, 2005 7:39 pm
#12






Indene wrote:



The combat system is EXACTLY THE SAME AS LIVE. Only the method of aquiring and holding a target has changed. They upped the hit rate of our pistols and kept the hit rate of the MOBs about the same. THey gave the MOBS more hitpoints and that is all.


The new target thing results in some intreesting side effects. I am shooting a rill the rill runs at me and drops into a ditch. I have already fired another burst. That burst goes over the rills head and hits the rill that was next to it. Great. Now they are both after me. Well it is more FPS that way now lets look at a hunt


SWG Classic - Tank attacks and establishes aggro. Happens to be a social set so they all jump the tank. No bigie He/she is the tank and that is their job. Now the range people attack. They select the target the tank is damaging and they all finish it off. On to the next.


SWGNGE - Tank attacks and establishes aggro. Happens to be a social set so they all jump the tank. No bigie He/she is the tank and that is their job. Now the range people attack. BUT WAIT. The tank has aggro of ONE mob. the range people will fire and many will hit the other MOBS and get some personal love. Poor Tanks. Well less MOBs beating on them anyway.


Pets in NGE - We would be hoplessly overpowered because our pets would STAY ON TARGET. That is why we are being eliminated.


-Indene-




I am going to add something here, maybe it hasnt occured to anyone, here it goes. By the coding of the new system, we pursue each attack by clicking the target(pain in the balls) or holding down the click on them. Each shot we fire is manual, so that eliminates auto attack. Did we EVER tell our pets to attack for every hit? /yell a /yell a /yell a /yell a /yell a..... I never did, exactly cause pets go on auto attack. Pets are different then NPCs and AI beccause they are coded to be player controlled. Also adding pets, not all, didn't really have ranged attacks like we do, unlike most droids. Droids fight different then pets. By whiping out the old system CH doesnt fit into the game and to control pets would screw up the new coding for the combat action targeting and cycling. So we have been rolled up, crumpled, and going back for the 3 pointer. Why they are keeping droids gets me? I need to know if they are still combat equiped and still have melee atttacks (like the r2 units). If they still have melee, that gets me... but if droids are redused to ranged, they should attack slowly and stay on one target with ignoring other things hitting it cause the action will cycle over and over like a macro on the cretaure it has been told to attack. I hope everyone understand me, I am a bit confused myself... You know whar I mean? right?



Archiie Barrett
Dedicated Oldschool Master Creature Handeler
Retired Oldschool Master Heavy Swordsman


Now..
MCH MPistoleer
BH 1-0-4-3

(My Mount Guide) http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=252580
jopenack
Wed Nov 09, 2005 8:16 am
#13

After looking at everything that has gone on in the last year I would have to say ch was originally intended to be included. The goals of this company is now very clear. They believe the future is in console support.


The pet training window may be evidence enough to support the original intentions. It is a simple window and click operation that can easily be supported by a controller. I am startng to think they didn'thave the time to finish it "CH" for the marketing decisions to push this live just after the expansion and during the dvd launch of the latest movie.


My guess is they were told if you can't finish something scrub it because we go live now! Knowing how couragous our dev team is I'm sure no one spoke up. The communist attitude is policy at soe/swg as history has shown us. "I'm just following orders is no excuse"


It's pretty evident from past practices that finishing it will pretty much never happen and they will forget about ch and move onto suckering little children to buy the future expansions. I believe aMuppets In Space expansion is set for next year here.


To sum my theory up, why fix or finish a product before you publish it when you don't have to. As long as people play this game and except a policy of beta in live then they shall never stop. I may understand the desire to stay but at some point desires must be pushed aside and a clear message must be sent once and for all. I can only hope that this time round at least a majority of subscribers have hit the cancel button and don't come back.



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
Page 1 of 2
Previous Next