Creature Handler Archive

Thread: noob question macro for calling pets

DiogenesVail
Sun Sep 18, 2005 10:48 am
#1









Greetings all


I'm just learning how to write macros and I've got a macro set up to call my fighting pair of pets, but I was wondering if there is an easier way.


I’ve got it set up with the pets in Slot01 and 02 and the macro to click the two buttons with a required (for now! ) time delay, but I was wondering if there was a command like /Callpet (insert name here) command?


Thanks!




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Mack2000mc
Sun Sep 18, 2005 1:24 pm
#2

yes make a macro using/tellpet (then your command for follow me here) for example



/tellpet come


/tellpet heel etc


you get the picture, hope this helps





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Joker9125
Sun Sep 18, 2005 2:55 pm
#3






DiogenesVail wrote:









I was wondering if there was a command like /Callpet (insert name here) command?






No.



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Gotik-CH
Sun Sep 18, 2005 7:38 pm
#4






Joker9125 wrote:






DiogenesVail wrote:









I was wondering if there was a command like /Callpet (insert name here) command?






No.





There are things you may be able to do.


You can pull a pet from the datapad onto your button bar. You can also make a macro that will push the button on the buttonbar. You can also add to that macro to change the button bar to another pane where you can maybe store all of your pets. Your macro will then switch to that new pane, call your pet then switch it back to the pane you normally use.


Here's an example:


Create a macro called CallpetBOB


/pause 0.25;
/ui action toolbarPane03;
/ui action toolbarSlot01;
/ui action toolbarPane01;


Now.. you can assign this macro to the keyboard. It should change to toolbar #3 and click on the first slot then change back to toolbar #1.

I haven't actually tested this.. but I thought I'd try to be a bit more helpful than just saying No.




Gotik
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Gimpynoob
Sun Sep 18, 2005 10:04 pm
#5


Gotik-CH wrote:


Joker9125 wrote:


DiogenesVail wrote:

I was wondering if there was a command like /Callpet (insert name here) command?



No.


There are things you may be able to do.

You can pull a pet from the datapad onto your button bar. You can also make a macro that will push the button on the buttonbar. You can also add to that macro to change the button bar to another pane where you can maybe store all of your pets. Your macro will then switch to that new pane, call your pet then switch it back to the pane you normally use.

Here's an example:

Create a macro called CallpetBOB

/pause 0.25;
/ui action toolbarPane03;
/ui action toolbarSlot01;
/ui action toolbarPane01;

Now.. you can assign this macro to the keyboard. It should change to toolbar #3 and click on the first slot then change back to toolbar #1.

I haven't actually tested this.. but I thought I'd try to be a bit more helpful than just saying No.






Actually from his post it appears he does this already and was just wondering if there was another way to do it.



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DiogenesVail
Mon Sep 19, 2005 6:24 am
#6

Yes, Gimpynoob, that is what I was asking about. Thanks for answering!

And thanks Gotik, that is what I was doing but I hadn't thought to have my pets stored on a seperate tab!


Again, thanks all!


D



Mornings are wonderful! The only drawback is that they come at such an inconvenient time of day!
-Glen Cook Sweet Silver Blues
InspGadgt
Mon Sep 19, 2005 11:59 am
#7

If you add a camp to the toolbar and macro you can significantly reduce the length of the pause between calls.



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