Creature Handler Archive

Thread: Pet Kills NPC versus MOB

Irish_Darkshadow
Sun Sep 18, 2005 1:16 am
#1


Ok,


I have been using the Bestine hills ( at back of starport) to learn the specials from my tames lately. This has been going quite well for me despite some annoying things that have come up such as a Bolle Bol Stomper with L3 Marring Storm taking me 2, 445 kills to get the special from it. So I was going over these forums and noticed that some MCHs are going to Mos Eisley, hacing their pets group with low level players and then proceeding to camp the Tusken Zealot spawn point. This is ensuring the max xp per kill ratio and they are growing even lvl 70 pets to full maturity (all training slots and points gained + ohysicaly size of course). I decided to use the higher spawn rate to my advantage and took a lvl 40 Hanadak with Precision Strike 2 there to accelerate things.


The pet has been there for almost 2 days now - 3,986 kills so far of Tusken Zealots and NO special learned from it. So this begs the question for me - is this pet just horribly borked or do NPC kills actually count towards the pet kill / special learning value needed for MCHs ?


I am testing this out by having just switched to a Mantrigue with a different special (not sure right now) and its currently killing those tuskens, if it has the same problem and after thousands of kills has not yielded up its special then I think we can safely assume that NPC kills don't help us learning specials...or at the least, that Tusken Zealot NPC kills are useless for that purpose.


Anyone else seen this behaviour so far ?

Message Edited by Irish_Darkshadow on 09-19-2005 12:10 AM



========================
Irish Darkshadow

Pre-CU: Master Swordsman / Master Armoursmith
CU : Master Creature Handler / Master Rifleman
NGE: Jedi CL90 / Elder Master Politician / Master Privateer

Former Mayor of Usu Enki, Tatooine.
Mayor of Hades, Dantooine.
Turbomicra
Sun Sep 18, 2005 1:47 am
#2

It doesn't matter, whether you fight mobs or npc. It took me 2-3.000 kills to learn from npc and 40-5.500 kills from mobs, it's just random

Irish_Darkshadow
Sun Sep 18, 2005 2:38 am
#3

Interesting...however, I did just try the befriend trick with a lvl 3, then grouped the pet before attacking the lvl1 Tuskens and the pet gets 3.5K training xp per kill. Nice trick really.



========================
Irish Darkshadow

Pre-CU: Master Swordsman / Master Armoursmith
CU : Master Creature Handler / Master Rifleman
NGE: Jedi CL90 / Elder Master Politician / Master Privateer

Former Mayor of Usu Enki, Tatooine.
Mayor of Hades, Dantooine.
Agock_Onie
Sun Sep 18, 2005 10:01 am
#4



This trick is great with growing a pet to maturity and getting the special.


Everyone talks about how number of kills gains the special. I CANNOT agree with this.


Here are my test results.


1. Killing things at or above the level of the pet - Rancor lvl 50 running lvl 74 missions with grouped me.


The rancor released it's special to me after 1 roll-over and about two thirds of the way up to the next rollover. Around 3K per kill.


2. Grouping pet with lvl 1 player and killing Tusken Zealots outside Mos Eisley. (Remember this only works if you befriend the lvl 1 player and have them execute the "Group" command. **STAY OUT OF THE GROUP OR YOU SKEW THE XP GAIN. BUT YOU CAN HELP WITH THE KILLS**) - Shear Mite Soldier lvl 70. Around 4K per kill


The Mite gave up it's special after 2 roll-overs and half way up the next.


3. Killing low level NPCs and MOBs. Bull Rancor lvl 65 (64? I don't recall) killing yard trash outside dearic. Ran the macro to have the Rancor kill everything over and over.


Killed 2700+ things and has yet to release special. 1 XP per kill.


I will only be using XP roll-overs to get specials becuase from my experience, the "numbers of kills release the special" seems bogus.


I must say that EVERY special I have gotten (all lvl 1s except pinning, 8 lvl 2s, and 5 lvl 3s) has been between 1 and a half and 2 and a half roll-overs. So lets use the Bull Rancor as an example. If it takes 300K+ for roll over and about 3K per kill, at a max of three roll overs that is 300 kills total. Why go for the multiple thousands of lvl 1 kills?


Message Edited by Agock_Onie on 09-18-2005 01:02 PM



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Seiryuu
Sun Sep 18, 2005 11:26 am
#5

Agock, then how do you explain me learning a L2 special with only killing 40-ish meatlumps, all CL7 and 1 xp per kill?

It's just random. Using a very small number. Sometimes we get lucky, more often we don't.

The only thing we have not ruled out is if roll-overs or getting more xp for a kill increases those chances. I haven't seen anything to make me think they make a huge difference, but it is possible.

Either way it is a grind. Whether you fight yard trash or creatures of your CL, do what you find most fun. The real trick to learning the abilities is to enjoy it as best we can. (Although I think it safe to say for a large portion of us neither method is all that great.)



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Irish_Darkshadow
Sun Sep 18, 2005 4:09 pm
#6

Still grinding away with that Hanadak - up to 4,661 kills now without it coughing up the special. I think both methods appear to have some merit here. I have learned a bucket of specials using the CL1 clear up and these were the base results I noticed so far :



L1 Specials - 40 to 375 kills


L2 Specials- 350 to 780 kills <current Hanadak being the main exception I have seen>


L3 Special - 650 to 960 kills < Bolle Bol stomper being the exception last week at 2,445 kills)


At the same time I have taken some low level Naboo critters (Ikopi / capper spineflap) with L1 skills and MOB / lair hunted them to roll them over and I got the special on most around the 3 roll over mark. So I think this will all come down to preference, if you want to grind kills on CL1 while AFK then use that method or for ATK grinding follow normal hunting (using the + / - 15 levels to gain xp rule) methods.



Since I started this post the Hanadak is up to 4,479 kills and still no special .........hoping the earlier post regarding 5.5K kills being the highest so far turns out to be true for this pet too so I can get back to the others in my datapad queing up for me to get specials from. Once I can clear out most of my datapad , its back to the taming process again for the next round of specials.



I have only levelled one pet to near full maturity, the CL65 Varactyl. Its done 29 roll overs so far to get 435 training points and 11 slots. Another post mentioned that when it maxes out the xp counter in the datapad for it will say "Fully Grown" , nothing there yet so will do another couple of roll overs to see if I can get 12 slots on it which would be sweet to get 4 L3 specials on there.


=> Hanadak is up to 4,756 kills now...sheesh !!!





========================
Irish Darkshadow

Pre-CU: Master Swordsman / Master Armoursmith
CU : Master Creature Handler / Master Rifleman
NGE: Jedi CL90 / Elder Master Politician / Master Privateer

Former Mayor of Usu Enki, Tatooine.
Mayor of Hades, Dantooine.
Seiryuu
Sun Sep 18, 2005 8:53 pm
#7

Irish, on the Veractyl it will say "Fully Trained". This only occurs when you have taught it all the abilities it can learn though. It will continue to accrue skill points until all of these are learned (this is to ensure you have the skillpoints to teach what you want).

If you had tamed it prior to Publish 21, yours is probably fully grown. My pets from before the patch, and many others have reported this too, are all short one slot when compared to a tame after Publish 21.



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teanmili
Mon Sep 19, 2005 9:05 am
#8

ok is it time for the 1500 sided die again it is proven that kills mean squat....



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ThrottleJockey
Mon Sep 19, 2005 9:28 am
#9

I got Lightning Reflexes L3 from my Stoneskin Hanadak CL60 after only 31 kills.
And then yesterday, Combat Agility L3 from a gaping spider hunter CL69 after 1282 kills.

I would say it's very random, but I'm not ready to discard the "pet kills" theory yet. :-)


Valin Horn
MCH/MR
FarStar
rj00789
Mon Sep 19, 2005 9:50 am
#10

The "Pet Kill" theory is MOST DEFINETLY valid! Of course there's lots of variables, but bottom line you can learn a skill without rolling a pet over even once. So there's no doubt it has some relation to kills period. Now it IS VERY random as well. I've had pets cough it up in no time under 100 kills, and had em take over 5000 kills to present me with their ability, I've trained pets using all the methods and I believe that the BEST way is to do it as intended by working with your pet suporting a group, it will give up the ability soon enough and you get used to the pets strengths and weaknesses. But I have no intention to do this with every pet to get every ability, as this would take more time than I wish, so I use the other methods. The grouping a befriended pet to a CL1 noobie is definetly the fastest way, then the "pet kill", then the old fashioned way. Some pets virtually require you to use the noobie method to level them in a timely manner as was the case with my Blood Seeker Mite Queen. Good luck finding a group to work with that dosen't mind your pet agro'ing everything within 45m!!! It would have taken me months to get this pet fully trained the normal way.
Daidoji
Mon Sep 19, 2005 10:36 am
#11

I've used both the yard trash method and the killing wild lairs that are at least the pets level.

But I've been doing another method that seems to be the most consistent and fast. And that's getting a hunting group together. The pet can be grouped or not, doesn't matter since you'll be fighting 80+ things. Just get missions on any planet that has a scaling mission terminal. On starter planets you might have to find a player city terminal since some of them seem to cap out at 15. The best planet would be whatever is spawning the best hide/meat/bone. Might as well make the most of your time right?

This method is also great for leveling a pet, if you want to cut down the time to level that CL70 pet there is no faster way. You can expect to get 2-5 rollovers an hour depending how strong your group is. It's also advisable to make several Camp Crates so you can call your pets instantly. A stack of 10k hide and 5k bone will make 40 basic camp crates.



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Irish_Darkshadow
Mon Sep 19, 2005 1:14 pm
#12

OK, I agree that there is some validity to the pet kills theory since I have not rolled over the Hanadak at all yet however....after a mind boggling 8,141 kills it FINALLY coughed up the special for me. Seems to me like all the possibities are variables in the equation for when the pet coughs ups. The more its grouped with others players while hunting....kills in that mode plus lair attacks etc... and a combo of all these is the most efficient way to gain the specials. But any of the methods can be used to get the special once you are patient.


Let me rephrase that.....once you have the patience of a saint in some cases :-D




========================
Irish Darkshadow

Pre-CU: Master Swordsman / Master Armoursmith
CU : Master Creature Handler / Master Rifleman
NGE: Jedi CL90 / Elder Master Politician / Master Privateer

Former Mayor of Usu Enki, Tatooine.
Mayor of Hades, Dantooine.
Seiryuu
Mon Sep 19, 2005 1:43 pm
#13

8000. Wow. That's insane.



-----
Visit www.swgcreatures.com for all your creature needs.
Tell 'em Lantyssa sent you!

Math got you down? Need a tissue? Try my Chef and Tailor Tissue Calculators!

Looking for a special? Try this Excel spreadsheet on Special Abilities.
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