Creature Handler Archive
Thread: Pet Kills NPC versus MOB
Message Edited by Irish_Darkshadow on 09-19-2005 12:10 AM
This trick is great with growing a pet to maturity and getting the special.
Everyone talks about how number of kills gains the special. I CANNOT agree with this.
Here are my test results.
1. Killing things at or above the level of the pet - Rancor lvl 50 running lvl 74 missions with grouped me.
The rancor released it's special to me after 1 roll-over and about two thirds of the way up to the next rollover. Around 3K per kill.
2. Grouping pet with lvl 1 player and killing Tusken Zealots outside Mos Eisley. (Remember this only works if you befriend the lvl 1 player and have them execute the "Group" command. **STAY OUT OF THE GROUP OR YOU SKEW THE XP GAIN. BUT YOU CAN HELP WITH THE KILLS**) - Shear Mite Soldier lvl 70. Around 4K per kill
The Mite gave up it's special after 2 roll-overs and half way up the next.
3. Killing low level NPCs and MOBs. Bull Rancor lvl 65 (64? I don't recall) killing yard trash outside dearic. Ran the macro to have the Rancor kill everything over and over.
Killed 2700+ things and has yet to release special. 1 XP per kill.
I will only be using XP roll-overs to get specials becuase from my experience, the "numbers of kills release the special" seems bogus.
I must say that EVERY special I have gotten (all lvl 1s except pinning, 8 lvl 2s, and 5 lvl 3s) has been between 1 and a half and 2 and a half roll-overs. So lets use the Bull Rancor as an example. If it takes 300K+ for roll over and about 3K per kill, at a max of three roll overs that is 300 kills total. Why go for the multiple thousands of lvl 1 kills?
Message Edited by Agock_Onie on 09-18-2005 01:02 PM
It's just random. Using a very small number. Sometimes we get lucky, more often we don't.
The only thing we have not ruled out is if roll-overs or getting more xp for a kill increases those chances. I haven't seen anything to make me think they make a huge difference, but it is possible.
Either way it is a grind. Whether you fight yard trash or creatures of your CL, do what you find most fun. The real trick to learning the abilities is to enjoy it as best we can. (Although I think it safe to say for a large portion of us neither method is all that great.)
Still grinding away with that Hanadak - up to 4,661 kills now without it coughing up the special. I think both methods appear to have some merit here. I have learned a bucket of specials using the CL1 clear up and these were the base results I noticed so far :
L1 Specials - 40 to 375 kills
L2 Specials- 350 to 780 kills <current Hanadak being the main exception I have seen>
L3 Special - 650 to 960 kills < Bolle Bol stomper being the exception last week at 2,445 kills)
At the same time I have taken some low level Naboo critters (Ikopi / capper spineflap) with L1 skills and MOB / lair hunted them to roll them over and I got the special on most around the 3 roll over mark. So I think this will all come down to preference, if you want to grind kills on CL1 while AFK then use that method or for ATK grinding follow normal hunting (using the + / - 15 levels to gain xp rule) methods.
Since I started this post the Hanadak is up to 4,479 kills and still no special .........hoping the earlier post regarding 5.5K kills being the highest so far turns out to be true for this pet too so I can get back to the others in my datapad queing up for me to get specials from. Once I can clear out most of my datapad , its back to the taming process again for the next round of specials.
I have only levelled one pet to near full maturity, the CL65 Varactyl. Its done 29 roll overs so far to get 435 training points and 11 slots. Another post mentioned that when it maxes out the xp counter in the datapad for it will say "Fully Grown" , nothing there yet so will do another couple of roll overs to see if I can get 12 slots on it which would be sweet to get 4 L3 specials on there.
=> Hanadak is up to 4,756 kills now...sheesh !!!
If you had tamed it prior to Publish 21, yours is probably fully grown. My pets from before the patch, and many others have reported this too, are all short one slot when compared to a tame after Publish 21.
And then yesterday, Combat Agility L3 from a gaping spider hunter CL69 after 1282 kills.
I would say it's very random, but I'm not ready to discard the "pet kills" theory yet. :-)
Valin Horn
MCH/MR
FarStar
But I've been doing another method that seems to be the most consistent and fast. And that's getting a hunting group together. The pet can be grouped or not, doesn't matter since you'll be fighting 80+ things. Just get missions on any planet that has a scaling mission terminal. On starter planets you might have to find a player city terminal since some of them seem to cap out at 15. The best planet would be whatever is spawning the best hide/meat/bone. Might as well make the most of your time right?
This method is also great for leveling a pet, if you want to cut down the time to level that CL70 pet there is no faster way. You can expect to get 2-5 rollovers an hour depending how strong your group is. It's also advisable to make several Camp Crates so you can call your pets instantly. A stack of 10k hide and 5k bone will make 40 basic camp crates.