Creature Handler Archive
Thread: imperiling feint working but not working!!!
this is the case with most special attack level 2 abilities (like harmstring, knockdown etc.). no one is really sure if there is a better chance of sticking, which from testing is unlikely. the state icon for harmstring level 2 says "level 1" too. i guess this part of the ability system need some fixes.
c-mot wrote:
there was a forum post on this some time ago. imperilling feint Level 1 is a debuff lowering the defense of the target by 102 pts (similar to pistoleer's warning shot). the Level 2 ability has the same effect (-102).
this is the case with most special attack level 2 abilities (like harmstring, knockdown etc.). no one is really sure if there is a better chance of sticking, which from testing is unlikely. the state icon for harmstring level 2 says "level 1" too. i guess this part of the ability system need some fixes.
You know, I could be satisfied with just a post from the devs listing abilities that are working, abilities that are "working as intended" , abilities that are bugged and going to be fixed, and abilities that are bugged and not going to be fixed. We should not have to speculate in the forums about this stuff! ![]()
/rant off
I think the levels are different in a few ways.
I think high knockdowns may refer to a better cooldown or accuracy. I would like to think its cooldown because player and pet knockdowns run off of different timers so I hear.
I think the imperilling feint Is different in that the higher you go the longer the effect lasts.
Dodece wrote:I think the levels are different in a few ways.
I think high knockdowns may refer to a better cooldown or accuracy. I would like to think its cooldown because player and pet knockdowns run off of different timers so I hear.
I think the imperilling feint Is different in that the higher you go the longer the effect lasts.
No matter who or what applies it, a target will be immune to KD for a period of 30 sec after having a KD applied to them.