Creature Handler Archive

Thread: The Creature Handler proffession needs to have improvements to be more like the Star Wars universe.

chitala
Sun May 02, 2004 10:38 am
#1

Greetings everyone:


I think that after being a creature handler since the game came out, the following issues need to be adressed. Being a Star Wars fun I think the creature handler profession fails to show what a creature handler is like in the Star Wars universe. What I mean by these is that after watching the movies and seeing the powerful rancors and other creatures, etc. I don't think that someone like a Teras Kazi artist should be able to be more powerful than a Rancor. I mean literally, how does it make sense to have a player defeat a creature like that with their bare fist. The same for swordsman. I think a Jedi should be able to take on a Rancor but to have all this melee players kill multiple rancors is ridiculous. Many complained that creature handlers were too powerful at the begining of the game. I am not saying that we should be most powerful characters but we certainly should not be as weak as we are right now. Another aspect that is terrible about the profession is that even when you are a master creature handler there are many great creatures out there that we cannot tame. There is no point to be a master CH when the most powerful creature that you can control at once cannot even take on a player that fights bare fist and that player is able to kill multiple creatures like these at once. I became a TKA Master and it was not difficult to do. And yet I was so powerful I could solo Rancors. That is totally unbalanced, Jedi and groups of people should be able to kill a rancor not some guy that knows martial arts. It is more difficult to become a Master Ch because of the way one must gain XP. The developers need to change this as this proffession is frustrating because of all this issues. What is the point on having a kool creature likea Frenzie Graul in the game and work hard to master ch if there is no babies. It seems pointless to me. This profession got changed so much and now and nerfed soo bad that there is no real fun in it anymore. Certainly if you want to do pvp or hunting you won't be as powerful as a TKA, Pikeman, Swordsman, Fencer. I think these proffessions are not nearly as difficult to master as a CH, because I did two of these myslef, TKA and pikeman. Yet they are far more powerful than a Master CH. It really does not feel like Star Wars when u have some guy running around with bare fist killing 3 to 4 Rancors on site. It remotely depicts the Rancor that Luke Skywalker kills in the movie. This needs to change.
taloncard
Sun May 02, 2004 10:55 am
#2

preaching to the quior my friend.

I will forgive you since you are new to the boards but if you take the time to peresue this forum you will find that all that is Left of CH is a few DIehards (/salute them all)

SOE did this to creatures and their answer has been (since november) "wait for the combat revamp"

So all we can do is wait and offer up the support to each other in only the way CH's can.




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


Pluto9Moon
Sun May 02, 2004 4:22 pm
#3

Vert,


Unfortunately the SOE answer for pet nerfs seems to be that we cannot keep pets that get nerfed with their uber stats. Although many weapons get nerf and people are allowed to retain them and have rare antiques with killer power.





Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
AntiZero2045
Sun May 02, 2004 7:00 pm
#4

I believe that an MCH should be equal to any other elite combat class, basing that soley on skill points. What really messes us up, and just about EVERYONE else is two thangs: composite armor and buffs. Every PvPer will have these, and the only way to get past it is with rifleman/fencer or something like that. Pets are diddly squat to anyone with some decent armor and a standard 10k credit buff. I think something should be done about this. I know it will upset the armorsmith/doctor proffession seriously, but it seems to be throwing the whole game out of whack. You can't do anything without getting a buff and wearing your best armor. PvP, PvE without a large group of people, etc.




-Xetai Kelheless
-Single Male Zabrak
-Horniest Zabrak in all of Bria.
-First Imperial Inquisition Ace Pilot in Bria (of 2)

meroc
Sun May 02, 2004 9:59 pm
#5

I don't agree that a Rancor should be able to kill multiple Elites either, but it should at least be equal to a TKM (Remember,even Luke had to use a "trick" to kill one, so powerwise I think a TKM should find it a "handful").


Maybe powerwise, a standard Rancor could be just under a TKM and a Bull Rancor could be just a tad over?Rancor could be CL 65 and Bulls CL 70 to keep them "Master" pets.


This would also bring things more inline withthe Skill Point cost of each profession.





Vertexon wrote:

The rancor being so weak and easily killed en masse by players is on our issue list. I don't think you could really make a rancor able to defeat multiple elite combat players and still have it betamable, though. Any pet that gives its owner such power seems like it would unbalance us in the other direction.


So my question would be, should rancors be above or below CL 70? And if above, what happens to all the existing rancor pets people have been acquiring since Release?








Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
Stainlesss
Sun May 02, 2004 10:57 pm
#6

My first trip to Dathomir I was a pistoleer with 3 boxes. Rancors killed me easy and i feared them.


Now as a Master swordsman I just chop them all down. There is nothing to fear on Dathomir anymore.


IfI buff and take a little brandy, I can pretty much kill anything there. This is wrong, 6 rancors attacking you shouldn't simply die fast, they should be something you fear and die against alone. Even krayts are not too much to fear at swordsman, tka and some professions. These mobs are supposed to be the hardest you come by,


Lower buffs or atleast the secondaries, then it wouldn't be a slaughter anymore.






-Keira Skye-
Master....yes I am
----------------------------------
Skye Food & Drinks
1800m outside Nym's Starport
Elysium, Lok
WP: 1350 3830
Vertexon
Mon May 03, 2004 12:21 am
#7

The rancor being so weak and easily killed en masse by players is on our issue list. I don't think you could really make a rancor able to defeat multiple elite combat players and still have it betamable, though. Any pet that gives its owner such power seems like it would unbalance us in the other direction.


So my question would be, should rancors be above or below CL 70? And if above, what happens to all the existing rancor pets people have been acquiring since Release?





-Vertexon.
Nuttynoah
Mon May 03, 2004 1:24 am
#8

Hi all


I don't think you should start lowing the power of any proffession just because you see them taking on hight level CH or wild creatures, as most of then spend between 10k to 15k on buffs plus thiers the brandy etc also. if you do this then most players that do not buff like my self would not got outside the city gate, im not totaly sure but i think you can get creatuers (pets) that can also be buffed, get one or twoand buff and use. Thiers so many players in all proffessions that must prove that thay are almost even or we would all be in the same proffession, any way the game is for us to all play have fun and enjoy and by the way i am Mater TKA and Master CH.


NO CAPTAIN, I SEE NO SHIPS JUST HARDSHIPS







NO CAPTAIN, I SEE NO SHIPS JUST HARDSHIPS.R.I.P SWG 26/04/2005

ghosts dont die thay just fade away like star war veterans are doing every day

Nuttynoah Elder Jedi


marxo777
Mon May 03, 2004 1:50 am
#9

I agree, fix the probs and don't nerf anything.










.

.

.

====mars====
.
MuOne
Mon May 03, 2004 3:14 am
#10

Well I still think MCH is absolutely brilliant, I only use accaram (spelling wrong) for pistol specials, my pet is my buff armour and group. Its not perfect, but i've not got to the stage where I want to be another prof yet.
Bricis
Mon May 03, 2004 4:10 am
#11

10 bucks says they nerf the armor protections and doc buffs...


Just a feeling, because they do throw things out of wack.


I love my pets, and will always be a CH. Sure I'm not as powerful as some of the other professions for the time being, but CH's take a bit more planning and strategy than just running in all banzai (don't get me wrong thats fun too). But it just comes down to the style of play, and CH works wonders for me. So I'm staying in it through thick and thin =)


tastytom
Mon May 03, 2004 9:04 am
#12

seems to me that they have nerfed buffs. when was the last time any of you got a 3000 point buff??? i haven't seen one of those in awhile.



When you wanted me i came to you. and when you wanted someone else, i withdrew.And when you asked for light i set myself on fire. If i go far away, i know you'll find another slave.now i'm free from what you want. now i'm free from what you need. now i'm free from what you are! -audioslave
taloncard
Mon May 03, 2004 9:52 am
#13

heh devils playground here

Buffs weren't nerfed just the random element was taken out, and FYI I have buff packs that buff for 3000, (with the droid, food, and clotheing bonouses) I will be damed if I am gonna waste them though




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


Page 1 of 2
Previous Next