Creature Handler Archive
Thread: The Creature Handler proffession needs to have improvements to be more like the Star Wars universe.
I will forgive you since you are new to the boards but if you take the time to peresue this forum you will find that all that is Left of CH is a few DIehards (/salute them all)
SOE did this to creatures and their answer has been (since november) "wait for the combat revamp"
So all we can do is wait and offer up the support to each other in only the way CH's can.
Vert,
Unfortunately the SOE answer for pet nerfs seems to be that we cannot keep pets that get nerfed with their uber stats. Although many weapons get nerf and people are allowed to retain them and have rare antiques with killer power.
I don't agree that a Rancor should be able to kill multiple Elites either, but it should at least be equal to a TKM (Remember,even Luke had to use a "trick" to kill one, so powerwise I think a TKM should find it a "handful").
Maybe powerwise, a standard Rancor could be just under a TKM and a Bull Rancor could be just a tad over?Rancor could be CL 65 and Bulls CL 70 to keep them "Master" pets.
This would also bring things more inline withthe Skill Point cost of each profession.
Vertexon wrote:
The rancor being so weak and easily killed en masse by players is on our issue list. I don't think you could really make a rancor able to defeat multiple elite combat players and still have it betamable, though. Any pet that gives its owner such power seems like it would unbalance us in the other direction.
So my question would be, should rancors be above or below CL 70? And if above, what happens to all the existing rancor pets people have been acquiring since Release?
My first trip to Dathomir I was a pistoleer with 3 boxes. Rancors killed me easy and i feared them.
Now as a Master swordsman I just chop them all down. There is nothing to fear on Dathomir anymore.
IfI buff and take a little brandy, I can pretty much kill anything there. This is wrong, 6 rancors attacking you shouldn't simply die fast, they should be something you fear and die against alone. Even krayts are not too much to fear at swordsman, tka and some professions. These mobs are supposed to be the hardest you come by,
Lower buffs or atleast the secondaries, then it wouldn't be a slaughter anymore.
The rancor being so weak and easily killed en masse by players is on our issue list. I don't think you could really make a rancor able to defeat multiple elite combat players and still have it betamable, though. Any pet that gives its owner such power seems like it would unbalance us in the other direction.
So my question would be, should rancors be above or below CL 70? And if above, what happens to all the existing rancor pets people have been acquiring since Release?
Hi all
I don't think you should start lowing the power of any proffession just because you see them taking on hight level CH or wild creatures, as most of then spend between 10k to 15k on buffs plus thiers the brandy etc also. if you do this then most players that do not buff like my self would not got outside the city gate, im not totaly sure but i think you can get creatuers (pets) that can also be buffed, get one or twoand buff and use. Thiers so many players in all proffessions that must prove that thay are almost even or we would all be in the same proffession, any way the game is for us to all play have fun and enjoy
and by the way i am Mater TKA and Master CH.
NO CAPTAIN, I SEE NO SHIPS JUST HARDSHIPS
Buffs weren't nerfed just the random element was taken out, and FYI I have buff packs that buff for 3000, (with the droid, food, and clotheing bonouses) I will be damed if I am gonna waste them though