Creature Handler Archive
Thread: Regarding dizzy...
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MeatPuppet_Starsider
Tue May 04, 2004 11:56 am
#1
I have been doing some test duels with my rhoa kwi pack leader and I have found 2 things out.
#1 you are NEVER going to stick dizzy on any class that has decent resists VS dizzy without a stun attack thrown in the mix.
#2 once you finally do have them flopping like a fish, they ARE going to get up VERY quickly by spamming /stand. I had a TKM/Fencer dizzy and KD and he got up in about 2 seconds flat, and he was able to every time. Same story with a Pistoleer/TKM. It wasn't the dizzy wearing off either, he was still dizzy when he got up, and it takes forever to finally hit him with posture down again.
Very dissapointed. But not giving up just yet...
#1 you are NEVER going to stick dizzy on any class that has decent resists VS dizzy without a stun attack thrown in the mix.
#2 once you finally do have them flopping like a fish, they ARE going to get up VERY quickly by spamming /stand. I had a TKM/Fencer dizzy and KD and he got up in about 2 seconds flat, and he was able to every time. Same story with a Pistoleer/TKM. It wasn't the dizzy wearing off either, he was still dizzy when he got up, and it takes forever to finally hit him with posture down again.
Very dissapointed. But not giving up just yet...
Barb-Wire
Wed May 05, 2004 12:19 am
#2
ive noticed that it isnt anything related directly to pet specials. people that stack defense vs whatever will always be more difficult to effect their states. but i have found that pet specials stick better than player specials.
i can spam posture down and maybe have it hit once or twice. but my packleader can posture down them quite frequently.
MeatPuppet_Starsider
Wed May 05, 2004 12:23 am
#3
Well maybe pet level has something to do with the accuracy of the pet specials, my pack leader is not quite fully grown yet. We'll see at his comming of age. Still... Them being able to recover so quickly is disheartening.
fantoq
Wed May 05, 2004 12:33 am
#4
How's that work anyway? Isn't that a KD/Dizzy combo that causes the player to lay around?
I'm dizzy a lot of the time (in game, lol) and have only been down a couple of times.
MeatPuppet_Starsider
Wed May 05, 2004 12:42 am
#5
Dizzy has a CHANCE to make you fall down when changing posture, this is why they can spam /stand to get up again, because it is only a chance. Could be fixed by making /stand take a combat round *hint hint*.
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