Creature Handler Archive
Thread: TKM and BE/CH??
I'd agree with the position that unless you get MBE it's pointless unless you have some specific goals. For example I could see how it would be useful to have sufficient BE to make your own pet stims. I know since I gave novice BE up and then got it back when I lost my ability to make them. If you want to make pets or tissues then only having part of BE will probably prove to be frustrating.
illewind wrote:
I am doing TKM, CHM, and DNA Sampling 4...why?
Because I am an idiot to grind DNA IV...but because I have a BE Friend that I want to help out collect DNA to make the pets for me
prob drop it once I get enough DNA and pick up ranger 0030
Nice in theory and I really respect your patience!
Two problems you will encounter though:-
You will not be able to sample the highest level critters without a stupidly high failure rate (this includes level 50 up), so forget mutant rancors, Bark Mite Burrowers and even not -so-high level critters like Rancors and Mereks which will give you severe pain for little or no gain.
You will only get DNA up to "High" Quality at best - andalmost all DNA will bein the Below Averageto Averagerange (this affects how well thing like specials "stick" as well as some stats).
This comes about because a whopping 25% of an MBE's sampling skill comes with the MBE title.
With other artisan professions which have a similar difference between 4444 and Master this generally just means it's trickier to max out the item quality - requires tapes/buffs/etcand/or more attempts. With BE this difference means the chances of something big and mean attempting to tear your head off are increased by a factor of 10! (and there are NO BE skill tapes or attachments).
Kudos if you can make it work, but be very aware that you may find that after grinding 4 levels of DNA sampling you may not be able to achieve what you set out to do.
Well I'm currently 1/0/4/2 in BE and I've already made several pets I'm happy with
CL 22 9K Ham 37% Kin Dizzy/Knockdown 290-300 Dam
CL 26 10K Ham AR1 22% Kin/Eng Strong Poison/Dizzy 250-260 Dam
CL 24 7K Ham 59% Kin Strong Poison/Knockdown 180-190 Dam
Sure I get a few stuff ups due to low experiment points, but it can be done. Also I usually get Above average DNA samples, I've not seen a Below average in a while, and the high/average come with equal share.
As to making level 10's I knocked out 3 critters last night all 1K Ham with 10% Kin and Medium Poison in SP2, levels where 9 12 and 15 guessing this was decided by damage as top had 180-190 and bottom was 60-70.
But having said that I think the minimum investment to make useful creatures in BE would be 0/0/4/3 ie 27 pts plus 29 for medic prereq.