Creature Handler Archive
Thread: The best specials (improving your game)
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Galacium
Wed Jul 14, 2004 8:52 am
#1
I recently completed BE and have been excitedly making custom pets for myself. Not only is it a fun crafting profession but its definately increasing my power level as a CH dramaticaly.
Over the past week I've been fighting with my first run of new BE critters. They are not yet full grown so I can have any 3 out at once, which is nice. Baby pets with 3-5K ham and 60% resists are realy quite good even if only level 10-25. I was using them agianst enraged raccors, Kwi Pack Leaders, Night Sister Sentries and others.
I made them wiht a number of different specials to test them out using a looping macro (a macro that calls the two special commands .5 seconds apart then recurses). It definately increases the attack speed and dramaticaly improves the chance of landing specials.
So here are my observations from this...
Intimidate: Should be on every tanking pet you own if possible. Its amazingly good and sticks on just about any opponent. Top notch stuff.
Stunning Strike: Also very good and usefull on just about any opponent. Stun + intimidate is a great tanking combo.
Blinding Strike: Decent, but probably better in PVP because it messes up targeting for a while. However its supposed to decrease hit chance which sounds good but is hard to quantify over time. Probably as good as stunning strike.
Crippling Strike: This is a posture down attack. It seems pretty useless against creatures, but often against NPC humanoid types, and is probably decent against players. This is the one to combo with Dizzy. Ising Dizzy and Crippling I had night sisters flopping in the mud like fish out of water.
Dizzy Strike: Useless aginst creatures, although it still does damage so its not wasted in that sense. Against NPC and players it works quite nicely when combined with a knockdown or posture change attack.
Knockdown: Dosn't seem to respond to the specal attack commands and is hard to verify if it works at all. Because it dosn't respond the spaming macro dosn't increase damage so I'd recomend not having this special. Crippling strike is far better. If it worked it would be usefull against creatures unlike crippling because anything can be knocked down. However much like player knock downs it would likely be subject to a timer.
Disease: Even "strong" disease is pretty weak. In PVE its so slow the battle will be long over before you see an effect. It also dosn't respond to the special attack commands making it doubly useless. Total junk, avoid this special.
Poison: The "strong" poison is decent, but nothing amazing. Because it dosn't respond to the attack commands it probably does less damage over time than spamming one of the other specials. It may be ok for PVP or for the CH with no other combat skills. Still I'd say yoru better off with otehr options.
So, ultimate special combos would be.....
Single Tank - Intimidate + Blind or Stun
Duel Tanks- Intimidate + Blind + Stun + Crippling Strike
Single NPC/PVP Flopper -Dizzy + Crippling Strike
Super tripple threat - Intimidate + Stun / Dizzy + Crippling / Blind + Crippling
Seiryuu
Wed Jul 14, 2004 1:07 pm
#2
I use several sets of twins. One always has Intimidate + Stun while the other has Dizzy + Crippling Strike.
- Intimidate is a 50% damage reduction while Stun is a 20% plus other bonuses. These are addative in nature, so the target has a 70% reduction which is almost the equivalent of medium armor. Groups still give me trouble, but we can take down any single target without taking too much damage and given lots of time. (Lots.)
- The trick to the Dizzy + Cripple pet is to only use Dizzy until it sticks, then order Crippling Strike. Posture down has a 30 second timer, so if this goes off before Dizzy, the combination is useless.
Do not order another Cripple once the target is on its back. One bug with this is that a knocked down target that has a posture change put on it stands back up instantly. Due to the 30 second timer, it won't fall over again, either.
- I am considering adding some pets with strong poison in the mix. I dislike poison for general use for two reasons. 1) I cannot command it to be used, thus no guarantee it will. 2) My pets guard me when sampling and if the poison lands, running away to remove aggro will not work when the tick makes it angry. However if I want to only hunt, having two or three poisons stacked on a tough target would greatly help.
- Intimidate is a 50% damage reduction while Stun is a 20% plus other bonuses. These are addative in nature, so the target has a 70% reduction which is almost the equivalent of medium armor. Groups still give me trouble, but we can take down any single target without taking too much damage and given lots of time. (Lots.)
- The trick to the Dizzy + Cripple pet is to only use Dizzy until it sticks, then order Crippling Strike. Posture down has a 30 second timer, so if this goes off before Dizzy, the combination is useless.
Do not order another Cripple once the target is on its back. One bug with this is that a knocked down target that has a posture change put on it stands back up instantly. Due to the 30 second timer, it won't fall over again, either.
- I am considering adding some pets with strong poison in the mix. I dislike poison for general use for two reasons. 1) I cannot command it to be used, thus no guarantee it will. 2) My pets guard me when sampling and if the poison lands, running away to remove aggro will not work when the tick makes it angry. However if I want to only hunt, having two or three poisons stacked on a tough target would greatly help.
Tycalibur
Wed Jul 14, 2004 8:42 pm
#3
Disease: Even "strong" disease is pretty weak. In PVE its so slow the battle will be long over before you see an effect. It also dosn't respond to the special attack commands making it doubly useless. Total junk, avoid this special.
Well-thought-out post.
I agreed with all points but this one, and even this one I partially agree with. I own a Mantigrue Screecher, and I have had high success with Plague Strike. Multiple target disease is helpful. The problem is obvious, though. Screechers are rares, and I am loathe to pull it out. I've already had it incapped once, and just about lost my mind when it happened. I don't even like seeing my pet vit at 99.
Galacium
Wed Jul 14, 2004 11:40 pm
#4
Plauge strike is definately strong. When I was talking about disease I was primarily referenceing the BE specials you can get. I've got a screacher and that attack is definately worth while. The "strong disease" special pails in comparison.
Actualy, I'd be interested in a list of wild specials not available in BE pets. Thats the only one I know of off hand.
TheLoneBowler
Thu Jul 15, 2004 2:07 am
#5
/sigh
Why can't you be on my server 
I have had 4 BEs take an order to make 2 pets with stun/intimidate and blind/intimidate. All 4 of them took the order, said they would do it, and haven't talked to me again. I have been trying for 3 months to find a BE on my server that knows what they are doing and will follow through with it.
But any way as you can see my favorite specials are intimidate and blind/stun.
Message Edited by TheLoneBowler on 07-15-2004 03:10 AM
MrSensitive
Thu Jul 15, 2004 6:27 am
#6
Thanks for the info Galacium.
Now to find those pets with crippling attack .....
DrexDrakon
Thu Jul 15, 2004 7:26 am
#7
I agree about the disease special....too a point. My BE buddy now only collects DNA from mobs that have plague and that works very well on the pets he makes for me and sells for me. Plague ROCKS. That's all the disease he uses now.
If you're on Lowca and interested in VERY cheap priced BE pets, go to Naboo/Serenity and look for Yarbah's vendor near the shuttleport. He's not in one of the tents, but is in one of the houses immediately behind the tents on the shuttle side.
Yes, this is a shameless plug for him, he makes a lot of high-end pets, but can make pretty much what you want.
Seiryuu
Fri Jul 16, 2004 12:36 am
#8
How does your buddy get Plague Strike to stick? It doesn't for anyone else.
The non-BE specials which are all area attacks are:
Area Combo - Intim, Blind, Stun, Dizzy
Force Strike - Knockdown and Dizzy
Open Wounds - 150 per tick Bleed
Plague Strike - 150+ per tick to a random HAM (equal chance)
Poison Spray - 100 per tick to a random HAM (equal chance)
The non-BE specials which are all area attacks are:
Area Combo - Intim, Blind, Stun, Dizzy
Force Strike - Knockdown and Dizzy
Open Wounds - 150 per tick Bleed
Plague Strike - 150+ per tick to a random HAM (equal chance)
Poison Spray - 100 per tick to a random HAM (equal chance)
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