Creature Handler Archive
Thread: New master and a few ideas
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evfields
Tue Sep 07, 2004 2:26 pm
#1
Well first of all, I'd like to say I'm a new MCH and loving it. I even got trained by a longtime CH friend. 
I've got a few ideas and whatnot:
1) Values in line: I understand that perhaps a cl70 creature shouldn't be exactly TWICE as strong as a cl35 creature, but why is it t hat my BE'd cl34 creature has light armor, 490-500 damage, 60 kinetic, strong poison/disease, and 10,000 health, while BE'd level 70 pets only have about 3,000 more health, better non kinetic resists that hardly matter, and 50 more damage? Both tamed and BE'd higher level pets need to be brought up to par.
2) Flanking: This could be an added benefit for using multiple pets. I'm not sure how thenumbers would work, but say for each pet you have attacking a target, damage is increased. Thus 3 pets with 90-110 damage would do more actuall damage than one pet with 290-310. This would simulate one pet distracting a target, or holding it still, so the pets work better as a whole. I can break 100 sticks one by one, but I can't break the bundle of 100 sticks.
3) Trample damage: Larger pets would have either damage over time (every now and again stomping on the enemy) or a "SpecialAttack3" that possibly posture changed or knockdowned the enemy, but had a timer on it.
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