Creature Handler Archive

Thread: Lack of spawns on some worlds

Trash
Mon Sep 12, 2005 3:35 pm
#1


I seem to be having more and more problems lately finding spawns outside of city zones on some of the planets. More specifically Tatooine. Today I spent 3.5 hours hunting for spawns where I might have a chance at finding non-ch mount babies. Cu Pa's, Dwarf Banthas and the smaller dewbacks. Most of my time out I was on foot, and even holding a weapon to slow down my movement pace. I managed to roam around the outside of the map, and crossed back through the center as well. (using a swoop to get through player cities quickly where needed) I was completely amazed by the lack of spawns. Aside from the spawns that spawn close to the main cities for new players to kill, I ran across pretty much nothing. It was not uncommon to travel 6-8k without seeing a single creature show up on my map overlay.


Im just baffled. Does anyone have any tricks to get the server spawning creatures? Do I need to pick a spot out in the wild and just sit there for X amount of time and wait for the server to realize im there and start spawning mobs? Any ideas would be appreciated.


**Edit**


Usually I read a fair amount of posts, however It seems ive missed a few that mention this problem. Seems some others are noticing the same problem. So it appears its more than just bad luck, it would seem there is some game mechanic behind this thats causing a lack of spawns in certain areas at certain times.


Still no idea as to whats behind it tho


********

Onimo Senai, Starsider

Message Edited by Trash on 09-12-2005 03:56 PM

Kirachi
Mon Sep 12, 2005 4:40 pm
#2

k..so..here is a perfect example that something is wrong. I land in Keren and drive North and West kinda towards Theed. I have to drive halfway before I even see ANYTHING! Yes..ANYTHING! :-)


Then....all of a sudden rite near Soul City..there are spawns EVERYWHERE! Very few lairs. But tons of spawns. Like 25 of each kind just all standing together. Most of them have really high levels ....like level 82 fambaas. This is jus wrong.


I think somewhere on each of these worlds,...is a special hiding place that everything is getting caught in!!





Kirachi Nostrovia
_______________
** Master Creature Handler **
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Trash
Mon Sep 12, 2005 4:45 pm
#3

I would be willing to bet most creatures that you find that are spawning as 79-82, especially on the starting worlds, are those left behind by incomplete or abandoned missions. I know this isnt the case for every level 79+ spawn, but more often than not thats the way it appears to me.


Onimo Senai, Starsider
Whirr
Mon Sep 12, 2005 4:48 pm
#4



Kirachi wrote:

k..so..here is a perfect example that something is wrong. I land in Keren and drive North and West kinda towards Theed. I have to drive halfway before I even see ANYTHING! Yes..ANYTHING! :-)

Then....all of a sudden rite near Soul City..there are spawns EVERYWHERE! Very few lairs. But tons of spawns. Like 25 of each kind just all standing together. Most of them have really high levels ....like level 82 fambaas. This is jus wrong.

I think somewhere on each of these worlds,...is a special hiding place that everything is getting caught in!!



I used to walk between Dearic and Nashal to find mobs to tame. Now I circle around two particular player cities that have a lot of mission activity and a lot of PvP bases. I can circle those forever and find all the babies I need for taming. Where there are players there are spawns.
Amethyst-Moonshadow
Mon Sep 12, 2005 4:54 pm
#5






Whirr wrote:

I used to walk between Dearic and Nashal to find mobs to tame. Now I circle around two particular player cities that have a lot of mission activity and a lot of PvP bases. I can circle those forever and find all the babies I need for taming. Where there are players there are spawns.




Yup, this is how it seems to work, which is unfortunate. I think it's silly we have vast stretches of land completely empty and unused. It wouldn't be unused for those of us that like to roam the land in search of babies- but I guess since we're not of the majority forming high level spin groups to grind, we don't get as many spawns that are wild With how laggy our Dant mining outpost is from all the grind groups, there's something calm and soothing about wandering the "paths less traveled" on other planets to get away from it all sometimes to hopefully stumble upon wild lairs and babies to tame. It didn't use to be that way- I miss those days.


Bring back spawns across all of the now-empty planets!






Amethyst Moonshadow & Zoque Silvermoon
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Trash
Mon Sep 12, 2005 5:32 pm
#6

Yep, wheres theres people theres creatures. Seems to work that way. I just spent some time circling around both Bestine and Mos Eisly on Tat. The number of CL 1-5 Creatures is staggering. I guess the only assumption I can make is that the majority of a planets creatures are tied up in low level starter mobs, or current/abandoned missions. In my eyes this still spawns to a mechanics problem. Mobs arent like this all the time.


At least this gives me something to feel good about as far as the frequent server reboots go. Im going to assume that every couple of days, right after the server resets is going to be the best time to wander the less roamed areas.


Would be interesting to see the metrics on the number of creatures of each CL on a given planet tho heh.


Onimo Senai, Starsider
Drecki
Tue Sep 13, 2005 4:21 am
#7






Trash wrote:

Yep, wheres theres people theres creatures. Seems to work that way. I just spent some time circling around both Bestine and Mos Eisly on Tat. The number of CL 1-5 Creatures is staggering. I guess the only assumption I can make is that the majority of a planets creatures are tied up in low level starter mobs, or current/abandoned missions. In my eyes this still spawns to a mechanics problem. Mobs arent like this all the time.





First of all, the problem exists on FarStar as well. Talus and Tatooine have almost no wild spawns. Tatooine only around the NPC-Cities, but those are static spawns. The wild spawns out in the desert are not static, they are random. And it's the random spawns, which are bugged.


I don't think it has something to do with player activity. Why? I can drive to the farest south west corner of Dathomir, where is no player at all, and I find lots of wild spawns. On the other hand, if I go to Tatooine, which is the No.1 grinding planet on FarStar, there are no wild spawns anywhere around the places, where players are grinding, although there would be enough room.


I noticed, right after the last hotfix we had some decent wild spawns on Talus. A few hours later they were all gone.







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DuncUK
Tue Sep 13, 2005 4:36 am
#8

From my observations this has been a long running issue with some worlds for a long time now, i've also noticed that server resets seem to have no effect on the spawning. An example is living on Rori, which along with Talus and Lok on Chilastra appears desolate of wildlife.I am excluding the usual critters that hang round outside cities and the occasional left over mission lair. I can wander for hours, even after a server reset and find no life forms at all on Rori bar the aforementioned. It'sa sad situation when I could count the amount of tames i've made on Rori on one hand, simply because i have such difficulties finding any animals here let alone babies.


Sometimes spawning can be kickstarted by destroying mission lairs, i've seen this posted elsewhere and it has helped me find wild spawns on Talus, it doesn't work everytime but certainly seemed to do more to help. Usually find that once i've found a handful of wild spawns, life starts flourishing around. Another thing you could try is to set upa camp or 2. Neither of these methods have helped me find anything on Rori though. Even enlisting the help of a ranger wasn't able to help me find any wild spawns, let alone the baby i was after.


I've also noticed in recent weeks that whilst wild spawns become increasingly rare on some worlds, the likes of Yavin, Endor and especially Dathomir seem to be overspawning. As i travel to and from the Jedi village on a regular basis it's very hard not to notice all the wildspawns which appear greater in numbers. I can fly through packs of Reptilian Fliers where numbers exceed 50, all within a 30 meter radius, and see several babies among them. I know spawning has been stated as linking with player population on the planet at the time, so I can see why Dathomir would have more than say Rori, but what's up with Yavin and Endor? Having spent hours on Endor in search of pets, I know it's not exactly busy with players, at times i strongly suspect no one else is on it, yet i have no trouble finding wild spawns here.


All i can suggest to people is to keep logging bug reports on your respective servers so maybe this problem can finally be acknowledged and resolved by the devs.



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enigma_writer
Tue Sep 13, 2005 4:47 am
#9

Yes Tatooine has always had issues but figure sense its a desert world it made sense that spawns would be nomadic and hard to come by. Then there are some days you cant walk more then three steps without stepping on a Krayt or Krettle. I noticed the spawns in the wilderness on Tat decreased dramatically when they increased the number of spawns outside the cities and feel that is what is causing the barren conditions on the worlds of tatooine, Talus, and Rori. Now you may wonder why Corellia and Naboo are not effected is because there are commonly a much greater number of players through those worlds then any of the others.



supersparc
Tue Sep 13, 2005 5:26 am
#10

I think it should be noted that a planet does not necessarily equal a server (the computer hardware). Most likely spawns are capped on a server basis and not on a planet basis. However, different numbers of servers are assigned to different planets. The easiest place to see a server boundry is on the way to the FS village. All those MoBs that make a perfect line? Thats a server boundry.

The lesser planets (Rori, Talus) have less server hardware assigned to them. They therfore have a much smaller potential spawn density.

One trick to finding wild spawns...Try to find the server boundaries on your galaxy. Then identify one server with low amounts of player citites and GCW bases. This will typically define a good spawn location. For example, I have always had great luck with Corellian spawns east of Doaba Guerfel near the delta.....of course, this will vary from server to server. East of 0,0 on Naboo is good for me most of the time also.





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RobbPilot
Tue Sep 13, 2005 11:09 am
#11



Dantooine on Valcyn was horrible last night. most of the planet was barren, and the spots where players were grinding were 99% mission lairs and abandoned mission lairs. I saw only two babies in an hour and one of those had the "you can't tame that" bug.


It is pretty hard to find certain creatures these days... those that have fairly rare random spawn rates in the first place. For instance, I haven't seen any quenker relic reapers, let alone a quenker relic reaper baby.


I was thinking sarcastically last night, that they might as well stop renderingflora and mesh in those unpopulated areas as well. True, they'd be barren and flat as billiard tables, but would hardly be worse for rangers and CH. Just think of the server resources they could thereby save to re-allocate for spin groups in the hot-spots.



Message Edited by RobbPilot on 09-13-2005 11:09 AM

Message Edited by RobbPilot on 09-13-2005 11:10 AM

GrendelsMother
Tue Sep 13, 2005 2:42 pm
#12

We need to have this addressed as one of our next top issues... too much of our livelihood depends on the proper spawning of animals and random wildlife. I spent a week trying to find any mutated kahmurra's on Talus, and cameaway unsuccessful. Yet if I travel to a particular part of the Dantooine map, I have found 3 thune grassland guardian babies standing around eachother. What is wrong with this picture? We should not have to resort to spawning tricks so the load balancer knows someone is on the surface of a planet. As the population of players slowly dwindles here on game, having animals disappear as well makes all the planets seem very barren and fake. For the sake of atmosphere and our profession, this should not be allowed....



Tzitzimime - Creature Handler and Pikeman since the beginning.
I continue to play this game out of love for my professions.

When the "New Game Enhancements" go live, I will leave this game.
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Amethyst-Moonshadow
Tue Sep 13, 2005 4:55 pm
#13






GrendelsMother wrote:
We need to have this addressed as one of our next top issues... too much of our livelihood depends on the proper spawning of animals and random wildlife. I spent a week trying to find any mutated kahmurra's on Talus, and cameaway unsuccessful. Yet if I travel to a particular part of the Dantooine map, I have found 3 thune grassland guardian babies standing around eachother. What is wrong with this picture? We should not have to resort to spawning tricks so the load balancer knows someone is on the surface of a planet. As the population of players slowly dwindles here on game, having animals disappear as well makes all the planets seem very barren and fake. For the sake of atmosphere and our profession, this should not be allowed....





QFE!




Amethyst Moonshadow & Zoque Silvermoon
:: Entertainer :: Domestic Trader :: :: Old MCH/12pt MBE ::
Drunken Kimogila Disco & Nightclub (New Justice, Lok)
The Official Pink Rodian of Flurry
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