Creature Handler Archive
Thread: Lack of spawns on some worlds
Message Edited by Trash on 09-12-2005 03:56 PM
k..so..here is a perfect example that something is wrong. I land in Keren and drive North and West kinda towards Theed. I have to drive halfway before I even see ANYTHING! Yes..ANYTHING! :-)
Then....all of a sudden rite near Soul City..there are spawns EVERYWHERE! Very few lairs. But tons of spawns. Like 25 of each kind just all standing together. Most of them have really high levels ....like level 82 fambaas. This is jus wrong.
I think somewhere on each of these worlds,...is a special hiding place that everything is getting caught in!!
I used to walk between Dearic and Nashal to find mobs to tame. Now I circle around two particular player cities that have a lot of mission activity and a lot of PvP bases. I can circle those forever and find all the babies I need for taming. Where there are players there are spawns.
Kirachi wrote:k..so..here is a perfect example that something is wrong. I land in Keren and drive North and West kinda towards Theed. I have to drive halfway before I even see ANYTHING! Yes..ANYTHING! :-)
Then....all of a sudden rite near Soul City..there are spawns EVERYWHERE! Very few lairs. But tons of spawns. Like 25 of each kind just all standing together. Most of them have really high levels ....like level 82 fambaas. This is jus wrong.
I think somewhere on each of these worlds,...is a special hiding place that everything is getting caught in!!
Whirr wrote:
I used to walk between Dearic and Nashal to find mobs to tame. Now I circle around two particular player cities that have a lot of mission activity and a lot of PvP bases. I can circle those forever and find all the babies I need for taming. Where there are players there are spawns.
Yup, this is how it seems to work, which is unfortunate. I think it's silly we have vast stretches of land completely empty and unused. It wouldn't be unused for those of us that like to roam the land in search of babies- but I guess since we're not of the majority forming high level spin groups to grind, we don't get as many spawns that are wild
With how laggy our Dant mining outpost is from all the grind groups, there's something calm and soothing about wandering the "paths less traveled" on other planets to get away from it all sometimes to hopefully stumble upon wild lairs and babies to tame. It didn't use to be that way- I miss those days.
Bring back spawns across all of the now-empty planets!
Trash wrote:
Yep, wheres theres people theres creatures. Seems to work that way. I just spent some time circling around both Bestine and Mos Eisly on Tat. The number of CL 1-5 Creatures is staggering. I guess the only assumption I can make is that the majority of a planets creatures are tied up in low level starter mobs, or current/abandoned missions. In my eyes this still spawns to a mechanics problem. Mobs arent like this all the time.
First of all, the problem exists on FarStar as well. Talus and Tatooine have almost no wild spawns. Tatooine only around the NPC-Cities, but those are static spawns. The wild spawns out in the desert are not static, they are random. And it's the random spawns, which are bugged.
I don't think it has something to do with player activity. Why? I can drive to the farest south west corner of Dathomir, where is no player at all, and I find lots of wild spawns. On the other hand, if I go to Tatooine, which is the No.1 grinding planet on FarStar, there are no wild spawns anywhere around the places, where players are grinding, although there would be enough room.
I noticed, right after the last hotfix we had some decent wild spawns on Talus. A few hours later they were all gone.
Yes Tatooine has always had issues but figure sense its a desert world it made sense that spawns would be nomadic and hard to come by. Then there are some days you cant walk more then three steps without stepping on a Krayt or Krettle. I noticed the spawns in the wilderness on Tat decreased dramatically when they increased the number of spawns outside the cities and feel that is what is causing the barren conditions on the worlds of tatooine, Talus, and Rori. Now you may wonder why Corellia and Naboo are not effected is because there are commonly a much greater number of players through those worlds then any of the others.
The lesser planets (Rori, Talus) have less server hardware assigned to them. They therfore have a much smaller potential spawn density.
One trick to finding wild spawns...Try to find the server boundaries on your galaxy. Then identify one server with low amounts of player citites and GCW bases. This will typically define a good spawn location. For example, I have always had great luck with Corellian spawns east of Doaba Guerfel near the delta.....of course, this will vary from server to server. East of 0,0 on Naboo is good for me most of the time also.
Dantooine on Valcyn was horrible last night. most of the planet was barren, and the spots where players were grinding were 99% mission lairs and abandoned mission lairs. I saw only two babies in an hour and one of those had the "you can't tame that" bug.
It is pretty hard to find certain creatures these days... those that have fairly rare random spawn rates in the first place. For instance, I haven't seen any quenker relic reapers, let alone a quenker relic reaper baby.
I was thinking sarcastically last night, that they might as well stop renderingflora and mesh in those unpopulated areas as well. True, they'd be barren and flat as billiard tables, but would hardly be worse for rangers and CH. Just think of the server resources they could thereby save to re-allocate for spin groups in the hot-spots.
Message Edited by RobbPilot on 09-13-2005 11:09 AM
Message Edited by RobbPilot on 09-13-2005 11:10 AM
GrendelsMother wrote:
We need to have this addressed as one of our next top issues... too much of our livelihood depends on the proper spawning of animals and random wildlife. I spent a week trying to find any mutated kahmurra's on Talus, and cameaway unsuccessful. Yet if I travel to a particular part of the Dantooine map, I have found 3 thune grassland guardian babies standing around eachother. What is wrong with this picture? We should not have to resort to spawning tricks so the load balancer knows someone is on the surface of a planet. As the population of players slowly dwindles here on game, having animals disappear as well makes all the planets seem very barren and fake. For the sake of atmosphere and our profession, this should not be allowed....
QFE!