Creature Handler Archive

Thread: Vitality

Joquarky
Wed Aug 27, 2003 10:12 pm
#1

What stats are lost when a pet loses vitality?


Does CL drop as well?





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Achilles467
Wed Aug 27, 2003 10:42 pm
#2

Overall HAM and dmg drops. CL does not drop.



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Joquarky
Thu Aug 28, 2003 6:22 am
#3






bananaboy90 wrote:

can someone heal vidality or is it like that forever??



I seem to remember reading something about vitality healing, but I can't remember who will do it or what it will require.




_______________________________________________________
Tharrok :: Ranger / Creature Handler / Friend of Squalls
Give us nerf creatures, not creature nerfs!
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Jeff7477
Thu Aug 28, 2003 6:24 am
#4

Bio-Engineers make Vitality packs. If your pet is at 90/100 and you use, lets say a 12 point pack on it...the pet will go to 99/99. Everytime you use one a level gets dropped. I think its kinda stupid. but whatever
smugglerdude
Thu Aug 28, 2003 6:26 am
#5

When i used a vitality pack on my cu pa it went from 94/100 to 98/98! Are the developers just running out of ideas??! Who comes up with this stuff?



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Shaylin
Thu Aug 28, 2003 6:26 am
#6

Yes you can fix vitality similar to how you can repair armor or a weapon. You do this with a vitality pack made by a Bio Engineer. When your pet's vitality is damaged you will notice that an option comes up on the datapad radial for "use vitality pack". If you have one in your inventory and click that option it will "repair" your pet.


Just remember that like armor or weapons, the pets max vitality degrades with each "repair".



Yes, they have said that HAM loss from Vitality dmg will be changed to scale by percentages. Right now the pet loses HAM with each hit to Vitality. Not sure when this fix will go live though.



Cress

Joquarky
Thu Aug 28, 2003 6:40 am
#7

It's a shame lowered vitality doesn't lower the CL.


There are surely some people out there would would love to have a certian species of pet which isn't available at or below CL15, if for nothing else than Role-Play purposes.


What would people think ofthe addition of a"Domesticate"ability which would limit the HAM and damage of a creature as well as cause the creature to stop growing at CL10 or so?


Or should we CHs have exclusive access to certian types of animals as pets (even if only for RP purposes)?


I'll admit I like the novelty of my leviasquall (a CL19), but I get asked by so many non-CHs if they can have one, and I always have to say "no".






_______________________________________________________
Tharrok :: Ranger / Creature Handler / Friend of Squalls
Give us nerf creatures, not creature nerfs!
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gfdhgf
Thu Aug 28, 2003 12:35 pm
#8

is there going to be a patch that just lowers the max vitality but restores full ham? i heard about it..



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bananaboy90
Thu Aug 28, 2003 12:43 pm
#9

can someone heal vidality or is it like that forever??


dewi-tempest

Clintavos
Mon Sep 01, 2003 9:05 pm
#10

I have a creature with 99/99 vitality, is there anything i can do to fix this?


Thanx in advance.

Nikay
Mon Sep 01, 2003 10:29 pm
#11

Unfortunately not.


One thing i wold like to do is get whoever is making all these bullsh1t decisions, string him up by his you know whats and repeatedly kick them there.




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Aginor1
Mon Sep 01, 2003 10:37 pm
#12

actually vitality should go down gradually. Once you get stronger though and you get stronger pets if your careful vitality won't go down at all. The only problem is, that at the moment your don't get full stats back when you use a vitality pack. They are going to fix that though after the next big patch.



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Kajitan
Mon Sep 15, 2003 1:00 pm
#13

I'm a somewhat new CH...I have one question regarding vitality. What does the use vitality pack option do?



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