Creature Handler Archive
Thread: Interesting bug (ahem) found
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SioBabble
Tue Sep 13, 2005 8:35 pm
#1
Ok, so Sio is out taming on Tatooine, and comes upon a kreetle (baby) with defensive agility L1. So he starts fighting the insect, against mountain dews. Sio takes a shot with the FWG, sends in the kreetle, kreetle gets a hit (mountain dew is focused on Sio's big bad gun) and then Sio finishes him off. Kreetle picks up 100 XP from helping to kill a level 21 critter. This is OK, I know they're capped on what they can pick up in terms of XP, they're no better than noob players.
So, after helping out with 11 dews, the kreetle's XP is 1100/1375. Then he helps with the lair. Once the lair blows, I'm informed he's earned an abilityslot and 7 training points. Very good. And his experience shows 7000+/1375
Yes, that's right.
So, the next time he helps with a kill on something...
He picks up an ability slot and 7 training points.
The next kill...
7 trainingpoints and teaches Sio the ability
The next kill...
An ability slot and 7 training points.
On each kill the accumulated XP decrements by...yes, you guessed it...1375 points.
So, with low level critters now, it's lair kills for teh win, bay-bee.
enigma_writer
Wed Sep 14, 2005 2:09 am
#2
Have you tried this with higher lvl creatures over 60 Sio?
Skadoink
Wed Sep 14, 2005 2:22 am
#3
Seen this a few times before too, only happens on low level pets where the xp gained from a lair is greater than the rollover amount. (ie, the xp gain is in one single kill) then for each further kill made, another rollover happens until the xp 'stored' is below the rollover amount.
Don't see a problem with it really. Lairs always were the better xp sources around.
Darkcrest
Wed Sep 14, 2005 8:53 am
#4
its true I was on tat tonight looking for lvl one abilities and had same thing happen but with higher lvl pets up to say lvl 25 they were averaging one rollover per lair and about 16-25k in training xp per lair destroyed per pet (2 wasteland cupas and a giant sand beetle ) I was mostly knocking out bantha and ronto lairs with and occasional dewback thrown in for good measure (lair sizes were 16000 hp tp 28000 hp )
also early on in the night has a dwarf nuna attacking garbage piles for womp rats and it recieved 8500/1325 in training xp so learned the lvl one off of it real fast
Message Edited by Darkcrest on 09-14-2005 08:55 AM
Seiryuu
Wed Sep 14, 2005 9:47 am
#6
It looks like I have some training with Darth Nuna to do tonight...
SioBabble
Wed Sep 14, 2005 10:07 am
#7
enigma_writer wrote:
Have you tried this with higher lvl creatures over 60 Sio?
This seems to me to be a phenomenon of the new rules on critter XP rollover when capping out; the excess XP gets credited, so a lair kill that garners a ton of XP decrements the right amount each time you rollover (the routine looks at the XP, it says it's more than 1375, it subtracts that, and moves on). Vastly superior to the original method where XP in excess of the threshold was lost forever.
So send Darth Nuna and those Gnorts of Death in on the lairs for a quick pickup of KD or Eye Gouge.
With something over say level 15 or so, the lair kills may bring in 7000 odd points of critter XP, but the thing is, the rollover is a lot higher, so you'll only see this phenomenon with very low level critters. And low level critters because they have such low rollover thresholds tend to give up abilities to their masters MUCH faster than some level 60ish monster with an XP rollover threshold that's in excess of 200k XP. It took Tazz a TON of grinding to pick up L2 abilities from things like skreeg scouts, rep fliers, and crystal snakes. On the order of "max out weapons XP to make a run to the village" grinding.
Kalano
Wed Sep 14, 2005 11:55 am
#8
Seiryuu wrote:
It looks like I have some training with Darth Nuna to do tonight...
Lol.... i love that name. Be nice to see what he looks like in abilities when he is a full Darth.
Fuelsean
Wed Sep 14, 2005 2:59 pm
#9
/grunt... I'm right there with you. And when I am wrong it's kind of hard to pass up the calls from the guildies for base take downs and such. Just finally got my baby with an ability last night...
Indene
Thu Sep 15, 2005 12:31 am
#10
The lair Xp has been there since the beginning. I am glad that excess XP is not thrown away any longer. My current problem is that I only have "casual player" time and I have not found ANY baby for a couple of weeks now that has any ability let alone one I don't have. Also I have been having the standard "Where did the spawns go" problem so am not going thru hundereds of babies per day either
-Indene-
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