Creature Handler Archive

Thread: CH Leveling Spot

Geauxx
Tue Jun 22, 2004 7:23 am
#1


I have been reading a few post lately with people asking questions about how to level, in what order, and what to kill/tame.


Last night Iwasa 1/1/1/1 CH and a 0/0/0/0 Fencer. By no means am I a tough toon yet. I wanted to do a little leveling in both CH and Fencer so I decided to go somewhere where I could do both, the Tusken Fort.Now thislocation is not a big secret but I wanted to point this out to some of the new players.


All you need to do is get a buff and your choice of food and drink and join a group at the fort. Level at your will. All your pet needs is one hit to get the XP. I would go around and 1 hit everything. The memebers of the group would not mind because I was not stealing XP from them since I was using a level 11 BE Razor Cat. I would get 195 xp for commoners up too 795 xp for captains and warlords. Doing my hit and run tatics I earned 50K xp in about hour to an hour and a half. (Bring plenty of pet stims because they do hit hard.) I could also level my fencer skills as well when my pet was in a corner.


At the end of the night I was a CH 1/1/1/2 and Fencer 0/1/0/1. This isnot a way to "POWERLEVEL" but an enjoyable way to earn xp instead of running around Dant with autostore and gimped missions obstacles.


NOTE: I think I even found a way to combat the bug with the tusken spawning into the wall. If you try to attack it you will get the message "you cannot see your target". Have your pet attack. If nothing happens tell it to attack again. Usually on the second or third try the tusken will attack the pet and can be drawn out of the wall. I haven't seen anyone else post this tip before but for those who didn't know this....enjoy.



Geaux Darkcloud
Bounty Hunter / Horrible Pilot / Tobacco Spitter / All Around Cajun/Tapoh's Alt
One of the Last Survivng Members of the O-o-D
N
Grawarr
Tue Jun 22, 2004 7:56 am
#2

There is another tactic that ALWAYS works to get em off the wall...


A melee (or range) prof with an AREA attack (ex: pikeman areaknockdown).


But, you need at least ONE mob OFF the wall, and attackable...hit him once with the AREA attack, and it will draw those wall huggers (who are within the melee area range) right to ya.





Grawarr
~ kicked off the Imperial shuttle at 2003.07.12.20.23.48 (GST) ~
*** 115 badges ~ Hero of Tatooine and the Rebellion ***
Destroyer of Lord Vartonis ~ Foe of the Gorax ~ Hunter of Kiin'Dray
(ex)Master CH ~ (ex)Master TKA ~ (ex)Master Scout ~ (ex)Ranger 0/0/3/0
"Grawarr weerrow ryypuu uurrow aarruums oowff!"
Geauxx
Tue Jun 22, 2004 8:42 am
#3






Grawarr wrote:

There is another tactic that ALWAYS works to get em off the wall...


A melee (or range) prof with an AREA attack (ex: pikeman areaknockdown).


But, you need at least ONE mob OFF the wall, and attackable...hit him once with the AREA attack, and it will draw those wall huggers (who are within the melee area range) right to ya.








You can do this with a the duel player option as well. However this has seemed to bug as well lately.



Geaux Darkcloud
Bounty Hunter / Horrible Pilot / Tobacco Spitter / All Around Cajun/Tapoh's Alt
One of the Last Survivng Members of the O-o-D
N
Efia
Tue Jun 22, 2004 10:23 am
#4

Yes, pets work very well for getting things out of walls or buildings. I did most of my early hunting on corellia, which is quite heavily populated on my server, and quite often lairs would spawn right next to buildings and the creatures would end up "inside" them. Just have to get pet to attack it, then tell pet to follow and it will drag it out
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