Creature Handler Archive

Thread: Petition: Fix the ferocity bug with Great Plains Stalker

MedDoc101
Sun Mar 06, 2005 7:40 pm
#1

/sign

Korta Vosh - MCH



Korta Vosh
Zethcas
Sun Mar 06, 2005 9:07 pm
#2






Llandros wrote:

there also semes to be a cut off point at 8-9 ferocity, pets with 8 or lower seme to behave, pets 9 or highjer dont


Message Edited by Llandros on 03-06-2005 02:52 PM





I have pets with ferocity 0 that runs off and attacks everything humanoid and everything else that's not agressive. It's more likely this is a bug rather than a fix.



________________________________________

Zethcas Khaene, Hunter since Dawn of Starsider.
enigma_writer
Sun Mar 06, 2005 9:27 pm
#3

I did some additional tests with my GPS and was nice to see Simba begin to slowly stalk toward a herd of unsuspecting of Gurnasets.


I had to just sit there and watch in amazement as it got closer and closer and closer....


Well needless to say by they time Simba got there the Gurnaset was lunch while I was standing back cheering from a distance.


Milteck (BEAST)
Ekaw
Mon Mar 07, 2005 7:39 pm
#4






hossp wrote:

actually milteck they wont stay for long..last night when i was taking screenies of the 2 gps's, i minimized the game to post on the forum..when i got back the baby had stayed put, but the adult had eaten about 7 murras and was still munching when i pulled the game back up






i had a heck of a time getting one of my be narglatches to stop aggroing kaadus last night lol. It got rediculous after a while (my alt MCH does not have macros yet lol)



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Ekaw
Mon Mar 07, 2005 7:40 pm
#5






DaBudo2 wrote:

Are you sure that GPS randomly attacking nearby targets wasan intended result of a high ferocity level? I've never been able to discover exactly what purpose, if any,the ferocity level servesas regards our pets. Am just curious.






it is more of a wild animal trait I think, that happens to flow over to our pets. That is my take on it as it makes the game world more dynamic andunpredictable. Which is nice.



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