Creature Handler Archive
Thread: A Guide to the New Pet System (Included Abilites, XP Listings, & How To's)
Snackerss wrote:
Aggression L3 has a training cost of 45. So I assume its the same for all the permanent enhancements if it follows the pattern of the others...
Thank you much. Question for you.....
What level was the pet that you gained this off of and how many Training Points did it get per maturity Level?
Did this patch mess up using more than 1 creature at a time? I ama MCH and had a CL2 baby rill out along with a CL 11 baby scyk out. I was fighting level 3-4 creatures and would click on one and give the command to kill. The rill would attack but the scyk just stood there. I reclicked on the target and gave the command several more times but the scyk still just stood there. The pets were ungrouped.
Reclaw. Sunrunner
I started out on my "old route" from Coronet, where I haven't tamed anything since way before the Clone Wars. :-) Haven't tamed this many babies in a long time. But it was fun, and the specials wasn't too few and far between. I learnt a lot of new stuff. And the best thing is, it seems to work. Tamed a crazed durni that had Knockdown Attack (L1), and that little furball was knocking them down like a champion. Sent him against large humbabas, and they went down like a ton of bricks. :-)
Also it seems like the creature AI has gotten better. Even if I got the occational "one pet attacks, the other just stands there"-bug, they seemed to be more prone to following commands. And I could also switch targets during a fight. I sent the pets to attack the lair, a creature charges me, I tell them to attack it, and they did. But after the creature is dead they automatically return to the lair and continue attacking it. But that is not a problem as long as I can pull them off the lair and get them to attack something else. Another thing I noticed about lairs. When the pets had finished the lair they would start to walk towards me, but then stop at a distance. As if waiting for a command. Telling them to follow would bring them in. Another thing about lairs, they give great XP. I just sent the pets at the lair and let them work on that, while I was just popping off the cratures that spawned.
Anyway, the commands I have learnt so far:
Frenzied Assault (L1)
Vigorous Health (L1)
Panicked Rage (L2)
Eye Gouge (L1)
Knockdown Attack (L1)
Self-Sacrifice (L1)
Staggering Attack (L1)
Intimidating Attack (L1)
Frenzied Blitz (L1)
Marring Storm (L1)
Precision Strike (L1)
And the 4 I'm working on:
Combat Agility (L1) Grand Wrix from Corellia
Panicked Rage (L2) Grassland Voritor Tracker from Dantooine
Fleet Footed (L1) Swirl Prong from Endor
Bleeding Attack (L2) Arachne Drone from Endor
I trained Vigorous Health (L1) on a couple of pets just to see how much it was.
Vynock level 7 went from 990 to 1129.
Murra level 7 went from 1215 to 1363.
Also fully trained a level 10 carrion spat. 4 training slots unlocked. After getting the message that it was fully trained, the command to train as mount was not there until I stored him and then called him back. Then he could be mounted.
Valin Horn
MCH/MR
FarStar
Okies, maybe I missed the answer to this question somewhere in these posts , but here goes anyways...
As a MCH, if I learn an ability, will I be able to teach it to other pets besides my own? As in Player X has gotten his pet to a trainable level but he wants me to teach it BlahBlahBlah lv1 because he doesnt know it yet himself. Will I be able to do that for him? ![]()
Eye gouge L1 lesser bol
Message Edited by DvlBlaze on 08-06-2005 07:43 PM
Message Edited by DvlBlaze on 08-06-2005 07:46 PM
when you says it increases health by %25 do you mean that if the pet has Vigorous Health L3 its health is increased by %25 from its original heath or is it increased by %25 with each level of Vigorous Health?
Message Edited by Electro5 on 08-06-2005 07:13 PM