Creature Handler Archive

Thread: A Guide to the New Pet System (Included Abilites, XP Listings, & How To's)

Snackerss
Sat Aug 06, 2005 1:01 am
#105

Aggression L3 has a training cost of 45. So I assume its the same for all the permanent enhancements if it follows the pattern of the others...
Drashk
Sat Aug 06, 2005 1:04 am
#106




Snackerss wrote:

Aggression L3 has a training cost of 45. So I assume its the same for all the permanent enhancements if it follows the pattern of the others...




Thank you much. Question for you.....


What level was the pet that you gained this off of and how many Training Points did it get per maturity Level?







Making SWG more Star Warsy. One droid at a time.
Snackerss
Sat Aug 06, 2005 1:15 am
#107

a mature reptilian flyer - CL69 - 16 training points - 399175 Training XP
wolfman610
Sat Aug 06, 2005 2:38 am
#108

Did this patch mess up using more than 1 creature at a time? I ama MCH and had a CL2 baby rill out along with a CL 11 baby scyk out. I was fighting level 3-4 creatures and would click on one and give the command to kill. The rill would attack but the scyk just stood there. I reclicked on the target and gave the command several more times but the scyk still just stood there. The pets were ungrouped.



Reclaw. Sunrunner


joedoozer
Sat Aug 06, 2005 3:10 am
#109

I have been grinding away with a nightspider, ikopi, and a flewt for about 6 hours outside moenia. I have opened 4 ability slots on the flewt and the night spider and haven't learned a special yet. I am not grouped with them, I can't heal so when they get low on health I kill the target. I have always stayed within 20 m of them. Am I doing something wrong? Should it take this long to learn specials from low level pets?
xavier1937
Sat Aug 06, 2005 3:16 am
#110

Question: Where would a non CH on Eclipse go to get a fully trained pet with The defense lowering skill(armor break?)and maybe the hamstrings(snare) skill?



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ThrottleJockey
Sat Aug 06, 2005 5:11 am
#111

Yesterday was both a sad day, and a wonderful day. Sad because I had to let my three narg girls go, but also wonderful because I have so much fun with this new system. :-)
I started out on my "old route" from Coronet, where I haven't tamed anything since way before the Clone Wars. :-) Haven't tamed this many babies in a long time. But it was fun, and the specials wasn't too few and far between. I learnt a lot of new stuff. And the best thing is, it seems to work. Tamed a crazed durni that had Knockdown Attack (L1), and that little furball was knocking them down like a champion. Sent him against large humbabas, and they went down like a ton of bricks. :-)
Also it seems like the creature AI has gotten better. Even if I got the occational "one pet attacks, the other just stands there"-bug, they seemed to be more prone to following commands. And I could also switch targets during a fight. I sent the pets to attack the lair, a creature charges me, I tell them to attack it, and they did. But after the creature is dead they automatically return to the lair and continue attacking it. But that is not a problem as long as I can pull them off the lair and get them to attack something else. Another thing I noticed about lairs. When the pets had finished the lair they would start to walk towards me, but then stop at a distance. As if waiting for a command. Telling them to follow would bring them in. Another thing about lairs, they give great XP. I just sent the pets at the lair and let them work on that, while I was just popping off the cratures that spawned.
Anyway, the commands I have learnt so far:
Frenzied Assault (L1)
Vigorous Health (L1)
Panicked Rage (L2)
Eye Gouge (L1)
Knockdown Attack (L1)
Self-Sacrifice (L1)
Staggering Attack (L1)
Intimidating Attack (L1)
Frenzied Blitz (L1)
Marring Storm (L1)
Precision Strike (L1)

And the 4 I'm working on:
Combat Agility (L1) Grand Wrix from Corellia
Panicked Rage (L2) Grassland Voritor Tracker from Dantooine
Fleet Footed (L1) Swirl Prong from Endor
Bleeding Attack (L2) Arachne Drone from Endor


I trained Vigorous Health (L1) on a couple of pets just to see how much it was.
Vynock level 7 went from 990 to 1129.
Murra level 7 went from 1215 to 1363.

Also fully trained a level 10 carrion spat. 4 training slots unlocked. After getting the message that it was fully trained, the command to train as mount was not there until I stored him and then called him back. Then he could be mounted.

Valin Horn
MCH/MR
FarStar
Anatoya
Sat Aug 06, 2005 5:33 am
#112


Okies, maybe I missed the answer to this question somewhere in these posts , but here goes anyways...



As a MCH, if I learn an ability, will I be able to teach it to other pets besides my own? As in Player X has gotten his pet to a trainable level but he wants me to teach it BlahBlahBlah lv1 because he doesnt know it yet himself. Will I be able to do that for him?


goatt_13
Sat Aug 06, 2005 11:54 am
#113

knockdown 2 - skreeg male



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DvlBlaze
Sat Aug 06, 2005 4:41 pm
#114


Eye gouge L1 lesser bol
Self sacrifice L2 gurnaset hatchling

Fleet footed L2 Gurnaset

Agression L3 Mature reptilian flyer

Self Sacrifice L3 Ancient Reptilian flyer

Message Edited by DvlBlaze on 08-06-2005 07:43 PM

Message Edited by DvlBlaze on 08-06-2005 07:46 PM



DvlBLaze Tierene
MBH/MCH MR/MR
Equitus Cruciatus
Sunrunner
Ayami-Ayami
Sat Aug 06, 2005 4:49 pm
#115

quick quesion about Vigorous Health:
when you says it increases health by %25 do you mean that if the pet has Vigorous Health L3 its health is increased by %25 from its original heath or is it increased by %25 with each level of Vigorous Health?



~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Ayami - MCH since september '03 and until NGE.
The removal of CH and the NGE in general is the dumbest thing a company has ever done. period.
CH deserves to stay, and SOE deserves to be *#&$^#*@ until they are #*&$& and then *#&$ some more!
LONG LIVE THE CREATURE HANDLERS!!!

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Electro5
Sat Aug 06, 2005 7:13 pm
#116


Has anyone tested just how low a pet needs to be on Health before Cowering Vigilance and Panicked Rage are triggered? My guess would be 25% health, anything below that would be largely useless.


EDIT: Also, how long do these last? Are they on a timer, or do they simply last until the pet is incapped or healsits health above the trigger level?

Message Edited by Electro5 on 08-06-2005 07:13 PM



Bria - Electro (N) ~ Shadowfire - Hydrolus (R) ~ Sunrunner - Zaxu Trizki (I) ~ Ahazi - Xonoryt (R) ~ Gorath - Geitizo Nimoirist (I) ~ Radiant - Tygran Virfais (N)
Moakie
Sat Aug 06, 2005 11:46 pm
#117

Did see htis mentioned off hand; Anyone have Guarded Stance when used on a pet (in this case the original pet with the ability) not get achknowledged at all by the pet? So I even do the test of targetting my other pet and then tell pets to do their specials they both have, one is not guarded stance other is. The one with guarded stance doesn't have ? or ! go above his head, other has the expected ? pop up.



-= I'd rather be riding my motorcycle =-
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