Creature Handler Archive

Thread: Discussion Topic: Know your Role

Indene
Thu Jul 29, 2004 1:10 pm
#92


hulleman wrote:
I chose to be a Creature Handler since I love the aspect of controlling creatures, both powerful and for fun. I have a few small pets that I would like to build some small house or home for in or outside my house. I often go hunt in the wild with my stronger pets collecting hide, bone and meat for getting a good income. I often do train other pets. Mostly I name them and give them mount. I am really baffled by how often master creature handlers give people pets with lousy commands. Attack = a is not good. The /tellpet command is not functional with one word commands and thus you cannot make a macro like this. /Say Go get him boy; /tellpet attack. Or something else. Tellpet also works much better than shouting. I therefore often rename pet commands and learn people how to use them and try to roleplay my part as a creature handler. This is best done in newbie locations since the "grinding" hell or "solo-group" hell we find where most play cannot support roleplaying. The setting sucks at such locations. I find my role in this game is a very little one indeed since none want me in groups to tank. None want me in groups for I steal their experience. Lol as I could. None want me in groups for I lag them up. No I do not .. I never use commands that you hear moron. And finally I do not want to be in a group with people that want me in it for better exp and then leave me to finish their mission alone. ?!?
So a change can only do good. We as a profession have been revamped ... I wonder when we can see that take effect for all the others?
I would dearly like to have a tag on the pets as this was trained by Sior Draal Master Creature Handler. That pet was made bye Hugh Lear Master Bio Engineer. That would enhance our role as pet people. Also a place to store them in house like the zoo thing people have been talking about. Also a possability to sell them from there. To be able to enhance pets with commands or with bio engineered stims would be nice. There could also be some sort of new command list with stopattack, scare, sneak and so on.





A little note about the tellpet command. Ignoring the fact that it doesnt seem to work with everyone, in a combat group it is important to *always* communicate with your team mates. That includes near constant feedback. We have often found it much more useful to see in spatial " (CH name here) says a)" then to guess that the CH has sent the pet(s) in to attack. We always train our pets with VERY short battle commands so we don't loose valuable hotkey space to long commands. Considering the traffic in the combat and spatial screens during battle the little more added with a say or shout is of no consern. It is actually more consern that it goes by so fast we miss it rather than it is there. You however may have other conserns therefore YMMV (Your Milage May Very).

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
Vertexon
Thu Jul 29, 2004 2:50 pm
#93






hulleman wrote:

The /tellpet command is not functional with one word commands and thus you cannot make a macro like this. /Say Go get him boy; /tellpet attack. Or something else.





That hasn't been my experience. I use tellpet almost all the time, and haven't had any problems with one word commands (like "/tellpet attack"). It does seem to have some problems with one letter commands (like "/tellpet a"), though.


Are you finding that "/tellpet attack" never works... or just doesn't work sometimes?



-Vertexon.
Inkanissen
Thu Jul 29, 2004 5:33 pm
#94

/tellpet is kinda funny. It works fine with most words, but when I use the command "play" for trick1, do a "/tellpet play" nothing happens. Works fine with other words like "jump" for instance. The pet will do trick1 if I "/say play". Perhaps "play" is a reserved word or command for something so it does not work in a /tellpet.
hulleman
Fri Jul 30, 2004 1:30 am
#95

My mistake Vertexon. I was supposed to write one letter words. You corrected me and yes it was exactly that I was thinking of with tellpet command.


I often use tellpet for teaching my pets or other pets in populated areas and I try my best to have one button for silent attack and one for a roleplay attack so to speak. Therefore tellpet command is so nice and to have macro of different attacks and me saying different things but still the command is attack is really good.


If I go on a hunt with new people I alwasy have my pet attack by a silent tellpet command. Just for your information.


Sior



May the force be with you!
TheBasher
Tue Aug 03, 2004 2:14 pm
#96

Statment: The CH profession is an important job in the SWG universe


Response:


The CH profession is an interesting profession for a variety of reasons, and had at one time, an important role for solo players and group leaders. The profession allows individuals to "pull" a pet and command it to protect and attack. In the games first few months this was a great asset being that doctors were nowhere to be found and buffs were all but unknown to the average gamer. These pets served as valuable tanks to take the pressure off of all players so that they could themsevles produce some damage to their opponents. However, as with most things in the SWG world, things changed drastically and the profession lostmuch of its value.

When buffs and advanced armor reached their pinicals respectivly. When this change occured, the only true need for the profession was to protect non-armored wookies from taking excessive damage.
TheBasher
Tue Aug 03, 2004 2:24 pm
#97


Statment: The CH profession is an important job in the SWG universe


Response:


The CH profession is an interesting profession for a variety of reasons, and had at one time, an important role for solo players and group leaders. The profession allows individuals to "pull" a pet and command it to protect and attack. In the games first few months this was a great asset being that doctors were nowhere to be found and buffs were all but unknown to the average gamer. These pets served as valuable tanks to take the pressure off of all players so that they could themselves produce some damage to their opponents. However, as with most things in the SWG world, things changed drastically and the profession lostmuch of its value.

When buffs and advanced armor reached their pinacals respectively. When this change occured, the only true need for the profession was to protect non-armored wookies from taking excessive damage. Again, this all changed upon the introduction of composit armor for wookies. Now no one needs to have a tank to fight NPC's of average strength (npc's with exceptional strength are for groups of players and not a soloist and a tank). Thus, the profession is of little or no use to the average player.

What was once a strong profession is now a novelty job in a ever changing universe. The determining factor in the usefullness ofanyprofession is the ablilty to adapt to this change, and as we have all seen, the CH profession was unable to make the transition effectively. The CH profession is no longer an important job in the SWG universe.
Simaxus
Mon Aug 09, 2004 8:27 pm
#98



/tellpet is kinda funny. It works fine with most words, but when I use the command "play" for trick1, do a "/tellpet play" nothing happens. Works fine with other words like "jump" for instance. The pet will do trick1 if I "/say play". Perhaps "play" is a reserved word or command for something so it does not work in a /tellpet.


Exactly the same issue ive been having, sometimes play works sometimes it doesnt, guess its time to find a new word.
Sandowe
Sat Oct 23, 2004 2:14 pm
#99

I was around when the game first started, and I have to say at that time, Creature Handlers were about the coolest characters you could be. Pets were big damage dealers, and a master CH could hang as tough as most of the melee damage dealers with the high end mobs. But people complained that CH were to strong, and so the nerfing process began, and before I knew it, we had been relegated to teaching mounts, or making pets for people. Now even my strongest pets either are incapped, or are so beat up after heavy combat compared to melee (swordsman, pikesman etc..) characters, that I really have no choice but to sit back and pick my spots. It just seems like CH has become more of a social character, like a pet trainer, than a solo combat character that I liked in the beginning. There was that loner/scout/ranger aspect of being a creature handler that you had these huge tough monsters under your spell, and messing with you was dangerous, now it's like CH are just an afterthought in a group. Sure.. bring your CH along... but they'd prefer another type of melee character. Either the pets need to get beefed up, or our specials need to be changed so that we can encourage our pets to do other combat tricks that delibilitate enemies comparably to other characters. Just my opinion..
Krosc
Wed Oct 27, 2004 6:59 am
#100






- Our role is to stand outside the starports yelling with all our pets out to cause more lag.


- To ride around on our mounts at half the speed of speeders and dying as they "slow down for combat".


- To watch out pet get demolished by 2 lvl 80 rancorstila TKA comes up and kills 6 lvl 80 rancors in 3 minutes (without losing visable HAM).


Sorry if that's not very constructive, but it is true.


-----


"status effect inflicters (i.e. poison, disease, knockdown)"


I've never seen knockdownland froma pet, and posture down is pretty rare to land. I usually use a 40ish pet with a 30ish pet. Is that because my pet is to low to land it?


Message Edited by Krosc on 10-27-2004 09:11 AM



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"Always two there are, no more, no less. A Master and an Apprentice."
- Master Yoda
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Jepardy
Mon Nov 01, 2004 12:23 pm
#101

I only use my Creature Handling when I hunt solo.

In a group setting back in the day I provided some tanking as well as extra damage.

Because Pets get stuck so often and can not be summoned neither quickly nor at all if they get lost these uses are basicly gone.

I hope they get fixed and I have a purpose again other than a Swordswoman with a useless profession.
psycocat
Mon Nov 01, 2004 1:22 pm
#102





1. Whatwas the appeal of the Creature Handler profession to you? In other words, what things make being a Creature Handler something you have chosen to do?


Well I started out as a brawler/ent. Then I was given a spat and by happy accident found that the bird could dance with me when using one of the formations. Thinking, "hey it would be cool to have my own troupe" I started down the path of CH. Now I just like having pets. I like dancing with them and showing them off a bit. I enjoy getting request to go and catch a slice hound or bird or bunny for another entertainer. My pets are my tanks as well. Being a fencer I don't do much damage. It is nice to have my pets do the damage for me or to keep the creature at bay while I heal the pet.


2. What role(s) do you, as Creature Handlers, fill in the game world? For example: Tanks, damage-dealers, roleplayers, status effect inflicters (i.e. poison, disease, knockdown), resource harvesters, mission runners, pet salesmen, pet trainers, etc. Which roles (combat or non-combat)does the CH fill better than any other profession?


RIght now CH is really in limbo. What does it do? CH trains the occasional super BE pet for another player. Or we play catch and release. In groups our pets may be seen as a relief aggroing the threats..or as annoyances taking XP. Personally I use my pets most that give status changes so I can focus on damaging attacks (but some of these are nerfed :/ ). The CH profession is currently, or seems to be, one played only by RPers or similar. Not combat orriented folks. Otherwise we are "set decoration," there but not really doing anything but making the set look better.


also we can occasionally remove form combat one creature and thus lessening the number of targets.


3. What should a Creature Handler's place in a hunting group be? Everyone in the group wants to feel important... what should make the Creature Handler an important addition? What would it take to get us to that point?


In a hunting group we should be the ones aggroing.


In the focus of the over all game we should be installing fear into other gamers. Think about it. Which should be scarier...a guy in armor and no weapons...or a full grown rancor? Our foes should see a rancor coming and want to run. Now we just get laughed at. If I do PvP my opponent ignores me and takes out my pet first, then does the same to me. We need to be feared. Being able to catch and raise wild creatures should be just as integral to our profession as using BEed pets, more so in fact.




Shala-renn Xibotepotl. MCH/MFencer/Dancer. Bria.
Zigie. Musician. Ahazi.
Yhissh. (Slave Trader) Businessman/BH/Rifle. Bria. [Alt]

"Time for our own benchmark. The entertainment we offer."
-Rabenschwinge
hi_i_am_new_here
Mon Nov 29, 2004 9:06 pm
#103


I have always been fascinated by animals. I liked all the creatures the Star Wars Universe had to offer, so I took up Novice CH to explore the different species, and collect a few along the way. As for roles other than weak tanking and teaching other Creature Handlers, we pretty much have no place in this galaxy. You could make Pets stronger in PVE. My two Rancors could not survive a battle between 5 quenkers, and both, with 11k HAM and 575 ATK dmg, fell in under 30 seconds. I was a Teras Kasi Master at the time, and I took them out in under 10 seconds, with minimal damage. Creature Handler is a seriosuly under-powered profession, how can you expect us to go about and not cause enough damage as a combat profession? I honestly think fixing Creature Handler to a more equal level to other combat professions is ideal over the revamp, in my opinion. However this would cause chaos within the economy, and power-gamers would sort to mastering CH only to get the bonus while solo-grouping. Although it is not what i wanted, I can tolerate it.


But I fear the worst will hit us again. Solo-grouping is eliminated, power-gamers dont get their 30k a mission for Jantas. They will begin to master CH yet again to get whatever extra scrap they can. Personally removing the pets from group mission difficulty was a great idea, to prevent this. Greedy Power-Gamers may not like this so called "nerf" ( I dont see it as a nerf, in fact i dont see anything as a nerf), but I believe it benefits us all in the long run. Again I stress that Creature Handlers are not respected in the hunting group, let alone this game.After the combat revamp, make it so that Creature Handlers can get pets in there to deal damage, tank, etc, but make it so that the pets are not weak like they are now! By eliminating solo-grouping, its the first step to Creature Handler Recovery. The combat revamp will be the next step, but if you make the choice to make Creatures stronger, just a tad bit to a good point, you have completed the final transformation of what a true Creature Handler will mean in a hunting group. Maybe development will come up with a descision for better or worse, I don't know. What i do know is I will continue to hunt with my pets, and offer support in combat with my buddies and guildmates. This is part of the true nature of a Creature Handler.

Message Edited by hi_i_am_new_here on 11-29-2004 11:08 PM



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hi_i_am_new_here
Mon Nov 29, 2004 9:07 pm
#104



Sorry bout the double-post, was unintentional

Message Edited by hi_i_am_new_here on 11-29-2004 11:07 PM



_________________________________________________________
There are two things certain in life: Death and Taxes. -Benjamin Franklin
**Co-Manager of -RunningCrest Shipwrights-
Jadefalcon TheAvenger
Y-8 Guide for Dummies

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