Creature Handler Archive

Thread: Can we get a current list of bugs, Plz

theorb22
Fri May 06, 2005 4:55 pm
#92






Kitoth wrote:


Another item... if I send a pet after a target that's like, 40-60m away, then call the pet back, the creature appears to remain where it originally was, but it can still hit me and my pet. And I and my pet can hit back. Which is pretty interesting to watch when you're a melee person apparently striking a krayt from 40m+ away.


The mob only updates it's location once dead, when it does a powerslide to my feet.


Fun.





Rofl, speaking of powersliding, I helped a couple people do the FS meele accuracy quest, (The one with the base), and a person zoomed up in our group who just got incapped coming in by ranged NS. He zoomed towared us on his swoop, incapped and did an incap death run into us after falling from the swoop, and then right when he hit our group he powerslid right through usand grinded to a haltsome 10 meters away. It was absolutly hilarious, straight out of the movies.....





november 5th 2005- greatest hotfix ever
" you may now board shuttle while burstrunning, running normally, shuffling, walking, standing, sitting, prone, hopskipping, jumping, AND MOST IMPORTANTLY, YOU MAY NOW BOARD SHUTTLE WHILE BREATHING!!!!"
NnahOlos
Fri May 06, 2005 8:04 pm
#93






RutRut wrote:
great bug ..... novice ch caps xp at 20k. need 175k for first box. you do the math!





Still not fixed....Imagine that.



IGN: Nnah Olos -- SA Ace Pilot
ALT: Nnicana Olos --Semi-Noob Shipwright

Im a Smuggler too, but the ground game sucks now. Give me back Ranger and Creature Handler.
Sacsha
Sat May 07, 2005 12:26 am
#94

I've also noticed my pets are slow as heck too. My gurrcats can't even keep up with my dewback where as normally (before the CU) they kept up with my speeder.
Cyprus301
Sat May 07, 2005 9:34 am
#95

new bug. if you attack a mob that the creature cant get to, or see. it will get stuck in combat and you cannot give it another command. also if you attack a cloaked jedi with your creature you will lose connection when he uncloaks and attacks.



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Iakimo
Thu May 12, 2005 10:38 am
#96


A new bug has cropped up as of May 11... pets will not group. When I issued my "Group" command last night, the on-screen invitation flashes as normal, the exclamation points pop up over the pets' heads showing that they heard the command, and then... nothing. They don't join my group.


UPDATE: This now appears to be fixed as of May 12...


On the good side, the taming issue seems to be fixed. I can now tame babies normally. Also, pet stimpacks appear to be working again, albeit (like regular stimpacks) they appear to have been reduced in power and I have to wait a long time to use another. Hardly seems worth using. A pet stim C only barely exceeds the natural regen rate of a pet.


Message Edited by Iakimo on 05-13-2005 01:20 PM



---------------------------
Things every player should read....
1. GameSpy's interview with Julio Torres on the negative fan reaction to his earlier interview about the launch of the New Game Environment: Clicky

2. ZDnet's GameSpot.com's reader reviews of the Post-NGE Star Wars: Galaxies Starter Kit: Clicky No. 2

3. MMORPG.com's editorial on the ethics of changing an active MMORPG: Clicky No. 3
LostMyLunch
Sat May 14, 2005 6:56 am
#97

I found this odd, when my pet uses a ranged attack he gets an icon under his name saying he has a weapon hinderance.


lol guess it must be the blaster he swallowed


ScottyK
Sun May 15, 2005 9:26 am
#98



LostMyLunch wrote:

I found this odd, when my pet uses a ranged attack he gets an icon under his name saying he has a weapon hinderance.

lol guess it must be the blaster he swallowed





I've not seen this with my own pet, but I have seen it with creatures I was fighting. Funny... I was like, whoa, it's got a gun?




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