Creature Handler Archive

Thread: Corral Plan V.3

jopenack
Thu Oct 28, 2004 6:25 am
#92

Pluto has there been any discusion on breeded pets being deeded and also cratable DNA yet?


just wondering if you or anyone have discussed this outside the forum, and it may be a nice time to start it up here if not, seems things are slow lately lol



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
Pluto9Moon
Thu Oct 28, 2004 10:56 am
#93

Nothing outside the forum. This does need discussed. I would hope we can get pets deeded as an option for this.


Stackable DNA would really be a nice option here as well. I think it would really go far to serve the BE community and escpecially bonus to CH if it means a two way interaction between CH and BE.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
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spreadsheet
Thu Oct 28, 2004 5:04 pm
#94

I like both ideas as well. I wonder if any B/E's want to give an opinion or suggestion how this could work for them. ??




=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


Sammywhammy
Mon Nov 01, 2004 6:08 pm
#95

does anyone know what the coordinates for the ranchers place is i would like to go see it
Sammywhammy
Mon Nov 01, 2004 6:13 pm
#96

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Vashner
Tue Nov 02, 2004 2:43 am
#97

Ok well it's ideas like this that lead to nerfs.


We can use loads of pet's out of a DATAPAD .. thin air..


LEAVE well enough alone already....


With this combat pass and other nerfs we will be lucky tohave a CL 10 boar with it's all over.


I will remind you soe wanted to have like HAM's matching unbuffed players at one time.





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jopenack
Tue Nov 02, 2004 9:09 am
#98

I do not see how this idea would lead to a nerf. granted you are entitled to your opinion but in this case giving us a form of storage or a harvesting structure would not have a so called nerf effect.

If anything the training aspect would increase combat potential. if this is your worry that we may be considered crafters and our positions be changed because of this.


My opinion here is keep the coral alive, wether its a year away or 5 years away its a very good concept







SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
Pluto9Moon
Thu Nov 25, 2004 10:50 pm
#99

spread,

I want to answer this as one of my last official acts for a while. In the Hero badge Quest there is one instance of where a bomb must be placed in a crack in the wall. You open the crack then drag and drop teh bomb from inventory.

Using that as a starting point might allow structures to gain the flags needed to upgrade.

What I mean is let's say the Arch needs minimal materials to make a Corral. 10K trees or something to make the basic Storage Version of the Corral. CH John Q Public wishes to go into breeding so he needs to add a droid module to upgrade. He goes to the terminal on the wall and opens it through the radial menu and now throughs in the Milk Maid Droid module. This flags the structure as Class 2.

Another point to this is the way ships can be up or downgraded. So these modules could be what makes this work for everyone. The coding is the same as the ships.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
spreadsheet
Fri Nov 26, 2004 2:15 pm
#100


Thanks Pluto, that is exactly what I had in mind. It appears that a system already exists that could be modified for use in the corral concept. I think this would greatly simplify the upgrade of a corral. Hope you come back soon Pluto, love your ideas and you seem to GET my ideas even if I dont explain them as well. We still have a long wait for anything like this but I hate to see no posts for long periods of time.


Also Lucha, this thread was not started as a way to redeed pets. It was started asa storage concept and grew from there. We would love to be able to store or retire pets that we do not use as often but would hate to destroy. We have spoken about ways to sell pets on some type of vender which may include redeeding but have not gone to far into anything like that.

Message Edited by spreadsheet on 11-26-2004 01:15 PM



=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


spreadsheet
Fri Nov 26, 2004 2:25 pm
#101


Vert, I know you check out this thread. We have some new ideas, what do you think? Can you slide an update to a dev on the sly....LOL. Just havent seen you post in here for awhile.

Message Edited by spreadsheet on 11-26-2004 01:25 PM



=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


LuCha
Sat Nov 27, 2004 6:31 am
#102


I, being a chef, have been thinking about a way to use some type of player made something to be able to get milk & eggs in more realistic amounts. I had been thinking (before I found this whole thread) of how to do it. I think this corral idea is a great one! A structure where creatures could be managed and farmed. We have automated harvesters for everything else, why not these resources. Even meat, hide and bone should be able to be farmed! Why not? Because people can harvest it? Well guess what, you can harvest ore by yourself too.


I was a CHover a year ago, but I didn't master it. It was just something fun I wanted to do. Skill points got in the way of fun, and I had to drop it. Now I have 2 toons and have decided to have fun in this game again. Yes, my main toon (Erus) runs a very active chef & tailor & resource & loot &.... business. And that has becomretoo much like work. So I picked up CH again (at this writing i'm almost master) with my alt (Erusia) and tracking in ranger. That along with master rifle is a great combo. I really don't even need to get buffed. I just wander around with my pets having a blast This recent revival of CH for me has brought back a lot of fun to the game. And seeing this thread in the forums has given me another reason to be creative and have fun with this game.


For the corral I have a few things that need thinking about: /areagetnotebook1

1) If the main focus of the corral was storage, why not just make something available in the game that can store pet data? Droids used to be able to do it right? So... why not just do that? I'm not really sure why the number of pets is limited anyway. Doesn't the data pad have a realistic limit anyway with the number of items that you can store in it totally?


2) The additional focus of letting other people see the pets while they are stored is another great idea! This gives you options that add to the fun value of the game, like decorations, zoos, or even possible avenues for selling pets. But, how is another player going to see the pet? Will the pet be standing in the corral area for everyone to see? Or are they going to be stored inside some kind of pen or a box or whatever inside a building? I personally would rather see the pets out where everyone can see them, but I'm not sure if that's what this post is trying to say. But if you can see the pets, how do you limit the pets inside the corral? 3 pucs <> 1 kimo


3) No matter what the corral is, be it a storage device or an open pen outside, pets need to be put into it. How do you get the pets into the corral? Some kind of vendor like interface? Use the /transferpet command to transfer it to the corral? Open some kind of trade window? Go into the corral and just drop the pet like any other item? Call the pet from inside the corral and tell it to /stay? Use a terminal radial dial on the corral that is just like a data pad?


4) I know the idea of selling pets sounds great, but this skill belongs firmly in the hands of Merchants. I wouldn't include this idea in the corral plan, unless you were thinking that a merchant would be able to add a vendor to the corral in some way.


5) I really like the idea of the corral being a type of harvester. Being able to basically farm some amount of eggs, milk, hide, meat, bone or horn (yes, horn!) would be nice. But this brings up a lot of questions. If my corral is on Naboo, can I have creatures from another planet in the corral? I'd think you could, but I'm not sure about this.And if my Naboo corral does have a Lokian critter in it, what kind of milk will it give? Naboo or Lok? And what type of milk? Domestic? Even if originally the critter gave wild milk? And what spawn would it give you? The eggs from when you picked up the creature (pre nerf eggs lol) or whatever the current spawn is?


6) I know that many different ideas are being considered for what the corral looks like, but there are standards for each planet for what kind of buildings can be placed there. So is the corral going to be a generic building, or will there have to be different types of corrals? The ranch that Pluto put pics up for looks great for a Tatooine coral, but what will they look like on other planets?


7) The player buildings in the game provide an interesting storage question. I can have 10 lots filled with factories where I can put 100 items into each one for a total of 1000 items in storage (plus whatever they make). I can also have 10 lots filled with harvesters that basically can't hold anything they don't harvest. Where does the corral fit into the equation? Currently with player buildings you get storage for 75 items per lot the building takes up with a cap at 250 items in a single building. So that large house i have (6 lots) is kind ofa waste. I can only hold 250 items. Would the corral also be able to hold 250 items? (4 lots x 75 items > 250, so = the max of 250)


OK, that's enough outa me for now. Just some questions I had before I started shooting my mouth off


Erus

Master Chef/Master Tailor/Master Merchant


Erusia

Novice CH/Novice Ranger/Master Riflewoman



ooooooooooErus ~ 12pt Domestics, Elder CHoooooooooooo
ooooooooooErusia ~ Spy, Elder CH{BEAST}oooooooooooo
ooooooooooBioWorkz ~ 14pt/12pt Engineeroooooooooooo
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Merdigan
Sun Nov 28, 2004 3:15 pm
#103

I have only read the first 2 pages of this thread. It may have been said but a though came to me. Why not think about being able to use BE implants orinjectionson babies to enhance them. A shot to increase energy resistance. Or to hardden the skin and add a bit of kinetic res. The increases would have to be small say a % increase of what the res is. 10% maybe? Use bots perhaps to train a new special attack with a baby. Poison attacks would be out of the question unless the creature had a poison attack. Upgrade from weak to medium poison strike as an example. Any thoughts?
Pluto9Moon
Mon Nov 29, 2004 11:07 am
#104

Merdigan,


The problem is that BE have explicitly expressed over and over they do not wish this to be their end game. So what can we do with bred pets that would not put BE out of business or Tamer CH's out of business?


The only idea I could come up with was Profession Specific Pets (PSP).


Lucha,


Storage is priority one. Reeding. Putting out to pasture. Which ever method we can get.


I am not coding the game but I would hope placing the pets through an interface would be an easy task for the programmers.


The proper Vendor skill would need to be acquired. We are not asking it be put in the CH tree for free. Instead we are asking for a vendor interface for the CH Corral.


Rangers had a seizure when we asked about harvesting. Eggs and milk seemed like a nice compromise.


We as CH haven't asked for much storage capability for inside the area. The pets are the main idea. Since database space is the issue. I would settle for not more than 50ish items stored in the Corral Housing area as a trade off.


P9M



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
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