Creature Handler Archive
Thread: Discussion Topic: Know your Role
1. Wanted to be a master CH for the pets, the ability to solo, and to possibly be able to pvp.
I would like to see higher max pet lvls or non at all. The CH profession takes up so many skill points to keep around that if I cannot get my pets to take care of the majority of an pvp attack or creature in the game then I can not attack them at all. I am not a fan of the nerf.
2. I see our role in the game as tanks in pvp battle (see #1), resource gathers (bc pets are good for hunting), pet sales man (this was also killed by the patch), pet trainers (once again hurt by the patch and the max ch lvl).
3. To make us feel important in a group we will need the things I listed in #1. I need to know that I will have a chance in pvp battle to join a pvp group. In hunting I can use my pet as a tank so I think that makes me useful, but due to the power of a TKM not really needed. I have seen TKM's solo the most powerful creatures that a CH can tame and that I think iscrazy.
Just my opinion.
For example the Medical recsue pet, could be mounted with a rescue harness, perhaps with a 18 slot pack in it for those vital stims and the like, and an extra command for dragPlayer would be available.
A side note for more player involvement would be to have the saddles, harnesses etc. craftable by another profession, tailors? and they can be enhanced and bettered, to carry items, give bonuses, even adding barding to our mounts.
While on the mounts thing, I believe we should be able to as CHs mount anything for ourselves, or other CHs, I personally would love to ride a large cat, would set us above the rest.
To answer the question though I belive my pets are tanks/mob distractions and life savers, but my reasons for getting and keeping the profession are many.
And creature handlers pets growing past normal wild creature limitaions is also a must, it would be nice if the type of interation you have with your peets incorages the area of growth, so if you send it into combat a lot it grows tougher, if you ride it a lot it gets faster.
Vertexon
1. The appeal of ch was the ability to controlhigh level creatures and use them in combat. I joined swg wanting to be a creature handler and over time have come up with one of the best collections in the game.
Bull Rancor
2 Frenzied Grauls
1 merek king harvestor
1 merek queen harvestot
1 Gaping Queen
1 merek deaths'head
2 aracne widows
2 mantigrue screechers
1 bloodseeker queen
I also enjoy the challenge of the hunt and the difficulty in finding the rare creatures.
2.
Creature Handlers are tanks who can use pets to hunt super high lvl creatures and help keep the large stuff from running around killing others in group. In a 10 person group we found a Gorax lair where I used my Bull Rancor with a doctor buffed him and healing him kept the Gorax from attacking us. Creature Handlers also get higher missions for group by bringing out pets and a nice pet makes grinding professions easier for holo grinding.
3.
Creature Handlers mostly solo there hunting missions and the search for rare creatures.I think Creature Handler should not be a group profession based profession because creature handlers become accustomed to hunting lairs on their own. This has hurt us in pvp because that hunting mentality does not work in pvp and we are easily defeated. Make pets stronger with better armor. Give creature handlers nd pets immunity to special attacks such as poison, disease, and knockdown. Give us the ability to be financially competitive with bio engineer.
Milteck
Radiant
Given the basic considerations listed above, please answer the following questions:
What defines theCreature Handler role in combat?
A Creature Handler's role in combat should be both. Some tameables primarily for tanking. Some tameables primarily for damage dealing.
What basic combat elements should they possess?
It all depends on the tameables. You can't really give a CH combat mods outside of their pets.
What offensive abilities?
Some tameables for pure damage, less tanking. Up some damage here. Low some kinetic resists there. Add light armor piercing for some tameables, you have a damage dealer then.
What defensive abilities?
Some tameables for pure tanking. Low damage, high HAM, high resist pets, you have a tank.A Stand alone Creature Handler is only as good as the pet he/she tames, and this is hardly taken into account.
What unique abilities?
Here is an idea I have for further Creature Handler progression. Pet specializations. Say I choose a Rancor as my specialized pet. Here is a basic idea of how it would work
- Novice Rancor Trainer
Large reduction in HAM costs for the /enragepets and /emboldenpets commands
- Rancor Agressiveness Training
Anatural boost in the Rancors damage from 540-550 to 660-680
/berserk2 and /intimidate2 commands for pet
- Advanced Rancor Empathy
/sentry command for pet. "Pet will guard target to the death disallowing anything within 20m's of target"
Instead of a pet vitality loss, the Creature Handler will have the option of taking SEVERE wounds to himself in exchange of preventing the loss of 1 vitality point to his pet.
- Advanced Rancor Conditioning
+40 Pet Terrain Negotiation
20% HAM increase
- Master Rancor Handler
/trick 3 command healing all mind and wound damage by 90%
/trick 4 command healing all mind and wound damage by 100% curing any disease or poison as well
/breed command Allowing your Rancor to breed with another Rancorproducing a baby of that particular species for the Creature Handler to tame
(must be at a lair of the same species)
/trainmount command allowing the Creature Handler to also make his specialized combatpet into a mount only he can use and ride.
I think you get the idea and hope you like it half as much as I do.
Should add what advantage or asset in group combat?
Like I said. All depends on the pets. A Creature Handler would have the option to use either his tank pets or his damage dealing pets, depending on what he/she has tamed.
How could/should they interact with other professions?
Providing breeding services for Bio Engineers. Providing non-combat uses to non-Ch's, such as rescue pets. (a pet that drags incapped PC's or delivers medicine). Entertainer pets that are trained to "sing" along or do tricks with their entertainer master, giving them bonuses to healing. So many ideas are already on the CH forum.
What interaction / dependencies should exist with other combatants?
Giving CH's the option to tame tanking pets as well as damage dealing pets will give them a more broad role in a group. CH's already depend on BE's for stims and more often now, pets. I am not sure how else a CH could interact or depend on others.
What should be their unique role in the Galactic Civil War?
How about Giving the larger tameables (Tortons, Maklocs, Fambaas) an ability to carry shield generators to assist in battlefield fights. Or the ability for the same large tameables to do area kinetic damage as they run through a group of enemies in battlefield encounters. This could be a command reserved only for the large tameables such as Tortons, Kimogila's, Fambaas and such. A /stampede command used only for battlefield encounters.
Currently in a PvP situation, pets are just not viable. They die much to quickly and can be ignored for several reasons.
1. Pet damage output only consists of kinetic.
2. They have no armor piercing.
3. They do not hit hard enough.
4. They do not hit fast enough.
5. They usually stop attacking when the CH is killed, they do not protect to the death as they should for theirmasters.
Thus the reasonspetscan and are ignored in a PvPbattle.
(Thought I would dig up old stuff and put it here, just incase someone takes notice)
Yes, it's useful to have a hunting partner always available, but as far as usefulness SWG largely misses the point. Creatures' role, and therefore the handlers' role, should be about moving people and stuff, and guarding fixed or mobile objects.
1) Moving around a large amount of inventory should require pack animals. If the inventory system was revamped based on mass, rather than item count, we'd see realistic scenes like resource-hunters leading giant beasts of burden, carrying their metals back from their harvesters.
2) Multiplayer mounts should be a possibility. In the movies, we saw this with Jawas in Mos Eisley, for example. By extension, we could see enormous animal fortresses like the Oliphants in LOTR, and a CH would be needed to pilot it.
3) Some kind of "guard dog" might, for example, protect a harvester farm from damage by passing herds and vandals. It might guard the gates of a city (if player cities ever have walls and gates and resemble anything than stripmall 'burbs). The ability to place our pets in the environment would add to immersion and roleplay.
4) It should be possible to raise animals pastorally, not just for combat. A shepherd is also a "creature handler", and this could fit into the Star Wars immersion easily enough, but there's no meaningful way to play SWG this way. It could easily become a whole new game within CH, and certainly lends itself to CH-specifc mission terminals. Envision you and your Dalrake "sheepdog" shepherding a couple of dozen Nerfs across the plains of Corellia for a client, trying not to lose any to wandering or predators. That's one nerf I'd actually like to see.
There have recently been a number of threads talking about what the "role" of the Creature Handler currently is in-game. I'd very much like to get more thoughts on this, so I'm creating this thread to focus the discussion. Here are a few questions to get the ball rolling:
1. Whatwas the appeal of the Creature Handler profession to you? In other words, what things make being a Creature Handler something you have chosen to do?
2. What role(s) do you, as Creature Handlers, fill in the game world? For example: Tanks, damage-dealers, roleplayers, status effect inflicters (i.e. poison, disease, knockdown), resource harvesters, mission runners, pet salesmen, pet trainers, etc. Which roles (combat or non-combat)does the CH fill better than any other profession?
3. What should a Creature Handler's place in a hunting group be? Everyone in the group wants to feel important... what should make the Creature Handler an important addition? What would it take to get us to that point?
Message Edited by Vertexon on 01-20-2004 04:06 PM
1: I always have and always will play a pet class in a MMoRPG.. I love pets always have.. There is no other reason to be a CHer every other class in the game is better.
2: We fill the look at my cool pet role.. As of right now the only thing we do better than others is train BE pets for them to sell.
3: We should be Tanks and agro holders.. Lowering risk to others. As for what it would take to get us there well take out the 70 level limit cap and put pets back to release stats.. Now this will never happen as its SoE so there will not be a place for CHers in groups that a gorup could not better fill with any other damage class.
There have recently been a number of threads talking about what the "role" of the Creature Handler currently is in-game. I'd very much like to get more thoughts on this, so I'm creating this thread to focus the discussion. Here are a few questions to get the ball rolling:
1. Whatwas the appeal of the Creature Handler profession to you? In other words, what things make being a Creature Handler something you have chosen to do?
2. What role(s) do you, as Creature Handlers, fill in the game world? For example: Tanks, damage-dealers, roleplayers, status effect inflicters (i.e. poison, disease, knockdown), resource harvesters, mission runners, pet salesmen, pet trainers, etc. Which roles (combat or non-combat)does the CH fill better than any other profession?
3. What should a Creature Handler's place in a hunting group be? Everyone in the group wants to feel important... what should make the Creature Handler an important addition? What would it take to get us to that point?
Message Edited by Vertexon on 01-20-2004 04:06 PM
1: I always have and always will play a pet class in a MMoRPG.. I love pets always have.. There is no other reason to be a CHer every other class in the game is better.
2: We fill the look at my cool pet role.. As of right now the only thing we do better than others is train BE pets for them to sell.
3: We should be Tanks and agro holders.. Lowering risk to others. As for what it would take to get us there well take out the 70 level limit cap and put pets back to release stats.. Now this will never happen as its SoE so there will not be a place for CHers in groups that a gorup could not better fill with any other damage class.