Creature Handler Archive
Thread: Corral Plan: A Rough Draft 1
Artisian would of course craft corral deeds. But also make Venders for us to sell our "produce" from. And how about a "rancher apron"? +5 taming, +5 training, +5 harvesting, + 5 breeding?? Or something like that?
C/H we would be able to place captured babies as well as adults provided to us from rangers into corrals. These would vary depending on our skill. We also could breed these creatures. Of course we our not chemists. We would have a much lower chance of ending up with a superior creature or one with desired colors......But if we use a B/E or a tool provided by one we gain a higher percentage to getting our desired results. We could not tame adults caught by rangers. We could "harvest" milk and eggs. remember not all creatures can be milked, not all creatures have wooly hide, and only birds would produce eggs. All of these would be of superior quality to that in the wild.
We can then sell this "produce" on venders which would provide Chefs, Doctors, and B/E with superior ingrediants. This could have benefits to at least 7 diff profs........continued
Message Edited by spreadsheet on 04-09-2004 03:39 PM
Message Edited by spreadsheet on 04-09-2004 03:44 PM
Sorry this was a very rough draft of some ideas that i had. We need to hear from rangers, B/E, and prob D/E. Please lets be productive. Our chances of this being read and followed through on by a dev is already low enough already. Lets see if we can make this work. It would be great. Imagine a Ranger being able to provide a breeding pair of GPS's.
Anyway, thats my 2 cents for what its worth.
Thankyou Darth,
That is exactly what I was trying to say and I apologize to the Rangers for making them feel we were over looking them or infringing on their "hunting" ground. As Pluto said, we move on without Rangers, which I think is really sad. So if you are a ranger and you would like to add something constructive to the discussion, that will be greatly appreciated, otherwise please keep your comments and flames on your Forum.
I must say that our BE friends and Spreadsheet have added some useful information and I am trying to digest this now.
Personally I don't think we have to do meat, bone or hide harvest. Over the past couple of weeks I have been out milking banthas etc. (shh don't want any rangers to get upset
) and I have found that milk is very much a good commodity and it is in the scouting branches (which harvesting meat, bone and hide is as well).
I stated early that I harvested 30K of High quality lokian avian meat, and as a Master CH since Sept. this is the best meat I have ever found, anyway it was fairly easy but boring one level 35 pet can basically handle any group of perleks and without being grouped (key ingredient do not be grouped with your pet when you are harvesting it increases your yeild from about 18 units to about 25-27 units of perlek meat). Gathering resources that way is, to be blunt, boring thankfully the occassional Kimogilia showed up and I added some excitement to the game. (Side question why aren't the dune kimogilias dropping scales anymore?)
Again I think the ability to work together, especially several professions, is key in having this come to fruitition. Has there been any positive comment from any of the other forums, we know what the Rangers think.
I had hoped the Rangers would be in on this. But if not I have a couple other suggestions:
With rangers they would have a box trap, net or Tranc Gun, after capturing the adult creature it would appear on their data pad as a caged animal. Since you can not train, feed, or medicate a caged animal, they would have a certain amount of time to sell/trade to a creature handler with a corral. The creature would have to be released into the corral. If the ranger did not sell/trade the creature in the alloted time, the creature would escape or die. This is because they are not C/H they are hunters. They can not care properly for the creature. Also, with the Ranger harvesting Wooly Hide, he could pay the C/H or visa versa since the C/H would have no way of harvesting this resource himself. The Wooly hide would always be of better quality than the current wild spawn with a bonus to local creatures.
If not Rangers then how about a B/E? B/E can sample DNA now. If they could also make a "breeding sample tool??" Then they would have option to sample DNA or sample as breeding stock. If they get a reading on the breeding tool the animal would be stunned and captured. Same as above the creature would appear as a caged animal in data pad. Same time frames here would apply. This would be no more or less dangerous than what they do now. Of course if after getting the reading and capturing the creature they discover it is bad breeding stock they would release back into the wild...Catch and release..LOL. Anyway it would be similiar to what they do now.
Of course their is the option of puttinga "capture trap" at Scout Trap 4 and make that trap only usable at creature empathy 2 or 3??? This is the least desirable option.
What do you guys think??
Message Edited by spreadsheet on 04-09-2004 08:19 PM
B/E would be very important in the breeding process. Of course we C/H could just throw2 like creatures together and hope for good results. We know are animals and should no doubt be able to breed the animals on our own. But with the B/E making a tool to sample breeding quality ...and compatability?...We would get a huge bonus to better stats, better resists, colors, and sizes? ? ?
The B/E is already our lifeline to keeping our pets healthy, this would continue with the disease medication. No big change there.
But especially for a beginning B/E to sample in a controlled enviroment without taking the chance of ending up dead as well as being able to seek out the C/H that has exactly the DNA sample he needs, I think this could be a great benefit.
Message Edited by spreadsheet on 04-09-2004 09:06 PM
The artisian would have at least 3-4 new corral deeds. Perhaps also a Produce vender? I do not think the devs will ever allow us to "store" more pets in a corral than we can handle outside. So how about the first stage holding 4 pets.4 singles or 2 breeding pairs. Of course if you max out the corral then you will not be sucessful in breeding, no where for a baby to go. You will always need one open slot for breeding. Stage 2 corral would hold 6 pets as well as a Droid. At the lower level the C/H has to do it all on his own. Stage 2 allows for some automation with a droid, this would greatly increase quality and quantity. Stage 3 would hold 10 pets, a droid and perhaps a vender. Stage 4 would come only at master level, it would hold 14 pets, 2 droids and perhaps a vender. Of course maintenance and power as well as feeding have already been talked about and would increase at each level. Although at the 1st stage there would be no power costs. I like the idea of having a designer..? being able to craft a "Rancher Apron"?? just like the other aprons +5 bonus ?? to training , taming, harvesting, and breeding? Also, the corrals could be made private/public, just like any housing deed. Of course you guildes....a B/E, C/H, and a Ranger could be set up as adminastraters. Rangers could leave catches, B/E could sample them, and the C/H could breed them without all having to be there???!!!
Message Edited by spreadsheet on 04-09-2004 08:15 PM
Message Edited by spreadsheet on 04-09-2004 08:16 PM
The C/H would be able to store, harvest, or breed his "livestock". Harvesting milk from milkable creatures only. We would also be able to harvest eggs from any avain creature. These harvests would always be at a better quality than the current wild spawn. Also we would get better quantity as our creatures are in a comfortable controlled enviroment. They are well cared for and fed. We could breed any "like" creatures. Better offspring would only spawn from better stock identified by a B/E. we would always have the skill to breed on our own, only the offspring would never be any better that the parent. However if selected by a B/E or a C/H equiped with a "breeding stock tool"?? the chance to get a better creature from the offspring would be possible. This would also go for certain traits ..ie..color, size. I also think that if the baby is left in the corral without being tamed and or trained that it will become "domesticated" and become untrainable. With this we are not taking anything away from anybody. I think we are creating something for the C/H that will benefit alot of diff proffesions.
Please let me know what you all think. Everyone ....constructive criticism is greatly appreciated.
Well I am signing off, gotta eat. I will check back tomorrow.
Message Edited by spreadsheet on 04-09-2004 09:03 PM
Robofish, exactly right. Sorry I have neveer picked up any artisian or archetect skills. Archetects would get the deeds. With maybe some componets coming from the artisian.
Thanks
A more realistic approach and simpler would be a simple coral for storage. As a perk,
some way to sell these pets. A buy terminal on the fence. Size 1 lot with simular maint. expenses as a 1 lot house also handled in same vendor terminal. Drop a pet into the coral and if you want to sell it then it will appear in the vendor else not.
Buying would impliment the existing transfer command to the buyer. Not to hard to do.
The vendor will only display "for sale pets" and only levels you can handle. This will eliminate the deed problem (non needed). Only buyers pet level needed, correct cash, and target buyer and use transfer. Bingo.
The coral could use existing fence graphics, only admin personel can enter coral and drop/pickup a pet. Pets in coral will nor be a target or agro but will perform normal idle time animations bound to coral boundries. Coral will be available to ch/be novice and above and will only hold same number as currant store pets limits. I.E.
novice coral hold 4, mch coral holds 22.
This way a ch could empty the data into coral once to free up room rather than increase pet store limits.
- I forgot one important part in the above post of mine Gender, this is very simple.
- Let G stande for Gender, Gg will denote a Male, and gg will denote a female.
- Rangers- There job will be to go out and get speciemens for use using newly designed traps, the higher the lvl of the Ranger the better grade of trap that will be able to be made and the higher lvl pet the Ranger will be able to capture higer lvl creatures.
- The ranger will have no knowledge of what the gentic makeup of the pet is.
- Bio-Engineer- There job will be sort of limeted, since they can alreaady make there own pets.
- What happens is that the Ranger delivers the pet to the CH. The CH then sample the pets DNA, now a CH is no Bio-Chemist so he takes the sample to a Bio-Engineer, they craft a DNA scanner, which is a one use item, it produces a readout, tha is an inventory item. The give it back to the CH and it displays all of the genetics markers. That way a CH know exactly what th pet is.
- Creature Handler- OKay basically you choose which pets breed with which pets.
- Now the first generation Pets, the ones that the Ranger captured are never tameable, being how they are completly wild.
- Now you will actually be handling pets.
If I left anything out just tell me and I will attempt to answer it.
DFH
You still don't get it. Sigh, you are sitting on one egg. Or more precisely, you are putting all your egg in one basket, harvesting meat. To me it is obvious, Rangers only want what Rangers want and if you touch my holy grail of harvesting meat I will not work with you.
That DFH and Ranger community is exactly what the developers want you to do. Stay in your corner, fight with anyone who is trying to "infringe" keep your scope narrow. Yup go for it.
Like I said we don't need you really. So we will go on without you. You can have your meat harvesting. Have fun. We will continue to persue this without you and well without harvesting, we really just wanted to include you in the loop to increase your cash flow but that's ok take your ball and go play.
Meanwhile back at the ranch, I think Robo's got a good grasp of what is needed.
Lastly, have you noticed, only one post from Vert. No one else. So I think even though this is a good idea we are being screwed by fate. Trying to understand the genetic schemes is well interesting.
I think basically, we need BE's, not doctors, doctors make tons doing buffs etc. BE's on the other hand could be our ranch doctors etc. What do you think Pluto.