Creature Handler Archive
Thread: Corral Plan V.3
SkyPreacher1
Tue Oct 05, 2004 5:00 pm
#53
Thanks VERT,
I really am in your corner, it's kind of like cheering for the guy that went to a gun fight with a knife, we know you are trying but it's very hard to watch you bleed all over the place from when the Devs shoot you in the back
/salute
DarkJediLady
Tue Oct 05, 2004 9:42 pm
#54
My initial impression of the Corral Plan is that I would prefer not to be a farmer. That is not meant to be a criticism to this well detailed and well thought out plan at all, but merely how I am interpreting the current proposals in this thread for increased creature storage. The description almost sounds like a new profession that is somewhere between Creature Handler and Bio Engineer.
A much quicker fix with the same main benefit that I personally am seeking, and perhaps an easier task in implementation on the Development Team side, would be for architects to be able to build a stable addition to our homes and the number of creatures we could hold inside of the stable would be tied directly to our skills in Creature Handler.
I personally just want a corral to keep my starter pets in that I am so sentimentally attached to. I hadn't posted to this thread because I didn't want to rock the boat to an idea that others seemed to really like, but I was just asked specifically for my input here and well this is my input on what I would like to see for a corral. 
Pluto9Moon
Tue Oct 05, 2004 10:01 pm
#55
DJL the non-commercial option is in this and version 2. This started as a combination of posts the first requesting space and the second asking for an economy.
Please understand that every CH wants the space. But asking for an economy takes some imagination and we are trying to apply what we have and put it in the context of SWG. For instance, sheild generator carrying pets. If these were in the game who wouldn't want one for their GCW antics?
Please understand that every CH wants the space. But asking for an economy takes some imagination and we are trying to apply what we have and put it in the context of SWG. For instance, sheild generator carrying pets. If these were in the game who wouldn't want one for their GCW antics?
DarkJediLady
Tue Oct 05, 2004 10:47 pm
#56
I certainly can appreciate and understand the creativity that has been employed in coming up with this incredibly detailed proposal. I am in no way dismissing all of the time and effort that was involved in formulating this new concept. I just do not support making the creature handler profession into a farmer profession, that's all. And to me, that is what this thread seems like with the eggs, milk, breeding, etc. 
I personally would prefer more of a Zoo or Outdoor Pet Store idea where increasing creature storage would be no more complex than placing a structure on a planet (i.e. adding a stable structure to an existing home). If alot of people like the Creature Breeder/Farmer idea, perhaps it should even be proposed as a new profession. There certainly is enough data in this thread to support the beginnings of a detailed new skill tree.
My thinking was that architects could make various types of Zoo Corrals or Outdoor Pet Stores where they could hold certain creature levels, etc. There could be a Zoo Corral for retired/sentimental pets. There could be a specialty corral for non CH pets where pets for sale could be showcased. Both of these types of creature storage could be added onto existing homes. I was around when we could store pets in a droid datapad. That sure was handy when I wanted to sell non CH pets without taking up my own datapad space. Perhaps creature storage droids could be reintroduced with limitations and/or datapad restrictions put into place.
Zoo Corrals or Outdoor Pet Stores could certainly positively benefit the economy because, speaking from my Master Bio Engineer profession perspective, a lotof people really don't want to wait for a pet to grow. They want pets full grown and ready to go that moment. And I don't know about everyone else, but my datapad space is precious and reserved for my creatures.. not for creatures for others. So, if creature handlers were allowed the option of having an Outdoor Pet Store where they could sell full grown pets, there would be an increased variety of pets available and a larger market for non CH's to enjoy the freedom of shopping in.
Again, those are just my ideas and perspectives on increased creature storage without making this profession into a farmer profession. No disrespect was intended at all to those who have brainstormed this proposal or to those who have posted in support of it.
Pluto9Moon
Wed Oct 06, 2004 6:26 am
#57
Well this answers that with an option to sell pets. But if you are totally against it I understand. But this is more CH than just taming. It takes us further than just catching them all. It adds a niche by training new specials to be used differently than and not concurrent with the commands people now us.
It is a vision to make CH something. If we must have a role that is diminished in combat then this allows us to do something that will be fun.
But again the primary purpose is storage. So I guess from reading your words you at least support that part.
It is a vision to make CH something. If we must have a role that is diminished in combat then this allows us to do something that will be fun.
But again the primary purpose is storage. So I guess from reading your words you at least support that part.
Akabom
Wed Oct 06, 2004 8:48 am
#58
Just noticed the cr/day isn't right on barn and corral.
Manger
Monetary Maintenance: 30cr/hour (720cr/day)
Stable
Monetary Maintenance: 60cr/hour (1440cr/day)
Barn
Monetary Maintenance: 90cr/hour (2160cr/day)
Corral
Monetary Maintenance: 120cr/hour (2880cr/day)
Manger
Monetary Maintenance: 30cr/hour (720cr/day)
Stable
Monetary Maintenance: 60cr/hour (1440cr/day)
Barn
Monetary Maintenance: 90cr/hour (2160cr/day)
Corral
Monetary Maintenance: 120cr/hour (2880cr/day)
Pluto9Moon
Wed Oct 06, 2004 8:53 am
#59
I guess I didn't use the corrected copy when I posted. Thanks.
TheMaestro2680
Wed Oct 06, 2004 9:35 am
#60
DJL: Everything you're talking about is in the plan. Did you read it? I'm confused...
SkyPreacher1
Wed Oct 06, 2004 9:47 am
#61
We want to include architects but to be perfectly honest, Archi's are already some of the richest people in the game now. I think some are leaving because after making 1 billion credits, they are bored.
Again no new end game content.
We need to be able to branch into something different when we hit the end of the grind.
DarkJediLady
Wed Oct 06, 2004 10:11 am
#62
TheMaestro2680, I was asked by the author of this thread to comment on the proposal and that is what I did. The parts I highlighted/summarized in my above post are my thoughts in support of those specific ideas with my own elaboration/reasonings to clarify my opinion on the matter. Anything not specifically mentioned in my above post would be ideas that I do not support.
TheMaestro2680
Wed Oct 06, 2004 10:28 am
#63
DJL: You have a nack for answering questions that were never asked;
You listed several complaints, in addition to constructive criticism. My statement, was that all of your complaints were addressed in the proposal. Hence, I stated; did you read it?
Then you come back with some cooky crap that I didn't ask about...
I don't know what to say, guess I'll say nothing
Pluto9Moon
Wed Oct 06, 2004 10:34 am
#64
DJL,
I appreciate the feedback. Although I guess what is confusing me and others is the lack of a real conclusion to your post. Are you saying scrap the whole thing or just the niche that CH is trying to find and so desperately needs?
I appreciate the feedback. Although I guess what is confusing me and others is the lack of a real conclusion to your post. Are you saying scrap the whole thing or just the niche that CH is trying to find and so desperately needs?
spreadsheet
Wed Oct 06, 2004 3:42 pm
#65
JDL, when you think about it if you choose not to do any of the "extras" to your corral, you can switch the commercial side off. Then the structure is basicly just an added storage structure with Feeding and maintenance costs. I like the idea of using the Ranch structure already placed in the game, but lower lvl
structures couldalmost be made as add ons to an existing house. But, not only does the whole plan give us all a choice of new content, but it also brings in other proffesions. We wanted originally for this idea not to JUST be a creature handler thing. We wanted to prove "our" idea could benefit other proffesions as well. Hoping that would help get DEV ATTENTION........hmmmmm. Well, I have also stated that I might not use all the aspects of the corrall plan. But, to have the extra content and give all the C/H out there a chance to decide how they would use this structure is great. We might not use all aspects of the plan, but the choice is there.
I love the corrall specific animals having new / special commands. Great Idea. I really like the way we are going here. I realize we will not always agree, but lets keep it nice. Ok guys 
Message Edited by spreadsheet on 10-06-2004 03:45 PM