Creature Handler Archive
Thread: So anyone got any ideas for our 2nd 19 questions for next week?
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TrandoshanDroidTech
Mon May 10, 2004 1:03 pm
#40
Yea, asking a question about the autostoring problem wouldn't do much good since they already know about it and it has spread to other professions (someone said something about the merchant barker droids autostoring). But a request about it would be ok.
Talon, TH never said he gave up, just that he had lots of issues with correspondents and that if he didn't get it cleared up, it'll have to wait until he got back from the E3 show.
Templar, that may actually be the best one since we can't really decide on just once question since we have so many issues. But it'd better be an answer other than blah blah blah wait for the combat revamp blah blah blah.
Vertexon
Mon May 10, 2004 3:58 pm
#41
Ah, finally logged in. Been fighting the forum server for the last couple hours. Yeah, I think the 19 Questions are probably on hold due to E3 this week. It would still be a good idea to get one prepared, though.
I was playing with the idea of asking a calling delay question. For example:
"We have been told that there must be a delay on calling petsdue to "exploits." However, the timer on calling pets after combat seems to negate any possible exploitive behavior already.
Please give specific examples of how instantly calling a pet(whenNOT in combat) can be used in an exploitive manner. Please do not simply say "this is because of exploits." We're looking for specific examples of exploits in this question. Please also explain why the combat timer alonewas not enough to address the given examples"
How does something like that strike folks?
Pluto9Moon
Mon May 10, 2004 4:25 pm
#42
Vert,
It would elate me to see a real answer to this question. I am perfectly fine with it being asked. Since pets autostore if both the pet and I incap, this timer needs to be lifted.
TrandoshanDroidTech
Mon May 10, 2004 5:42 pm
#43
I agree with that question, the pet call timer before and after combat has beed bugging me. I mean, whats the purpose of having a 15 second call delay? how can that possibly be exploited. So, they should give an explaination of what kind of exlpoit removing it would produce.
Tycalibur
Mon May 10, 2004 6:02 pm
#44
I'm going to get outvoted on this (I've already read the thread), but I'm going to say it anyway, because I will never forgive myself if I don't say it:
When are the baby spawn rates on not only the rares, but ALL creatures, going to be improved?????
taloncard
Mon May 10, 2004 9:26 pm
#45
Vert once again a very nicely worded question.
I would really like to see how he can give a vague answer but I bet he will find a way.
Go for it!
I would really like to see how he can give a vague answer but I bet he will find a way.
Go for it!
Pluto9Moon
Mon May 10, 2004 9:57 pm
#46
Ty as part of our turn last 19 Questions we snuck that in there and IF (not MAJOR IF) it is adressed it will be in some obscure Correspondent Publish. Not much point is asking it the same way twice. Now the way to rephrase it as I just posted somewhere else is to flat out ask if the Astromech stats show from Dec-Current any Frenzied Graul babies or any other such extinct-like rares have been killed. That does nothing to turn the timer up at all but it would provide some evidence that they atleast do exist (providing you are not a conspiracy theorist).
fantoq
Tue May 11, 2004 6:05 am
#47
Vert,
I like the delay question as well. It really is a pain with a group, especially when you arrive at an aggro lair. Actually, a solo pain as well.
Tycalibur
Tue May 11, 2004 6:21 am
#48
"Ty as part of our turn last 19 Questions we snuck that in there and IF (not MAJOR IF) it is adressed it will be in some obscure Correspondent Publish. Not much point is asking it the same way twice. Now the way to rephrase it as I just posted somewhere else is to flat out ask if the Astromech stats show from Dec-Current any Frenzied Graul babies or any other such extinct-like rares have been killed. That does nothing to turn the timer up at all but it would provide some evidence that they atleast do exist (providing you are not a conspiracy theorist). "
That's what I meant, basically (sorry I didn't clarify, was tired last night). Propound the question again in a more specific form. AFAIK, it is a bug, period. And it needs to be treated as such. If it isn't, it will never get fixed.
Seiryuu
Tue May 11, 2004 9:24 am
#49
I am good with the delay question. I really would like to know what exploit exists, although I fear the answer is the "surprise" attack answer he gave us before.
I also like the questions about mounts' usefulness. I will use my savage humbaba because I love using my pets, but I never see anyone else using a mount. Ever. You would think with all the time and resources spent on implementing mounts that this would concern them.
I also like the questions about mounts' usefulness. I will use my savage humbaba because I love using my pets, but I never see anyone else using a mount. Ever. You would think with all the time and resources spent on implementing mounts that this would concern them.
michael_rem
Tue May 11, 2004 6:23 pm
#50
Mounts, and pets in general need to get the movement bonus from exploration (scout) tree. Its just stupid that i can outrun my razor cat in the hilly terrain of Dathomir.
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