Creature Handler Archive

Thread: A Guide to the New Pet System (Included Abilites, XP Listings, & How To's)

Drashk
Wed Aug 03, 2005 12:03 pm
#40

Ok folks.


I updated a little info and changed some of the formating.
/grumbles about Lithium fourms and trying to format posts correctly.


I also wanted to give a shout out to greywheel for his generosity on TC-Bria. Thank you much for the assistance.






Making SWG more Star Warsy. One droid at a time.
greywheel
Wed Aug 03, 2005 1:15 pm
#41






lammergeier wrote:





Drashk wrote:

Ok folks.


I updated a little info and changed some of the formating. /grumbles about Lithium fourms and trying to format posts correctly.


I also wanted to give a shout out to greywheel for his generosity on TC-Bria. Thank you much for the assistance.








is anyone else a little worried that all this CREATURE HANDLER testing is being done by a DROID ENGINEER?





lol.


Of course, he wasn't the only one testing. But, I appreciate the consolidation of information gathered. Good job Drashk.


Without him and others we would be trying to figure all this out after it went live. Which according to the announcement will be tomorrow.





IGN - Iamjake
Retired
MCH MP MS on Bria
Barafu
Wed Aug 03, 2005 2:54 pm
#42

I'm eager to try the system out tomorrow but I still have a couple of questions that I won't be in a position to answer on live for a while yet. Do any of the testers know:

-approximately how many training points pets get for being different CL? How many for CL 10? How many for CL 20? CL 35? CL 70?
-likewise, we know that ~CL10 pets get about 4 training slots. What about higher level pets? Any knowledge yet on the numbers of training slots they get?

Thanks to the testers.



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Wallach1
Wed Aug 03, 2005 5:09 pm
#43

Okay, maybe I'm an idiot and need to go back to school and learn some comprehinsion, cause I'm confused.


Okay, I see maturity from 0-70. And you have to gain a certin amount of xp to gain a maturity level. That's cool, what I want to know is....


Let's say I have a CL 20 thing-a-ma-bob with fur, and I go out and get 70 maturity levels for it. It it's Combat Level still going to be at CL 20, or will it surpace CL 20 and raise to CL 70?


Like I said, I might be an idiot, but hey want to know.


And how will this effect our BE pets, I got a Kimo that is level 69, would love to help it a long a bit.


Walle Deabi - Shadowfire's shortest Creature Handler Master





Walle Deabi - Shortest Master Creature Handler on Shadowfire

"Yes, my spelling and grammer sucks, but I never claimed to be an English Major." -Wallach1
Ultron69
Wed Aug 03, 2005 5:14 pm
#44

How many Training points does a (4) slotlevel 23 pet have? And is there a working chart that might show Ability slots and Training pointsfor petsat full maturity?


Also curiouswhat % is added For say L1 Innate ability?and L2? What kind of an increase could we expect?
Drashk
Wed Aug 03, 2005 5:34 pm
#45





Wallach1 wrote:

Let's say I have a CL 20 thing-a-ma-bob with fur, and I go out and get 70 maturity levels for it. It it's Combat Level still going to be at CL 20, or will it surpace CL 20 and raise to CL 70?





The pets CL will not change.


There is also no cap on the maturity levels. They will continue until you have trained the pet with all of the abilities that it can handle.





Making SWG more Star Warsy. One droid at a time.
greywheel
Wed Aug 03, 2005 5:38 pm
#46






Wallach1 wrote:

Okay, maybe I'm an idiot and need to go back to school and learn some comprehension, cause I'm confused.


Okay, I see maturity from 0-70. And you have to gain a certain amount of XP to gain a maturity level. That's cool, what I want to know is....


Let's say I have a CL 20 thing-a-ma-bob with fur, and I go out and get 70 maturity levels for it. It it's Combat Level still going to be at CL 20, or will it surpass CL 20 and raise to CL 70?


Like I said, I might be an idiot, but hey want to know.


And how will this effect our BE pets, I got a Kimo that is level 69, would love to help it a long a bit.


Walle Deabi - Shadowfire's shortest Creature Handler Master








Your best off not thinking about maturity. The only things maturity affects is size. The only affect size has is when training mounts.

The points listed are the training XP needed to gain one ability point for your pet. Once one ability point is earned, training XP resets to zero. The amount of training XP needed for each level go up with CL. But generally speaking the amount of XP earned per kill go up with each CL.

The baby will now be at its max CL before you tame, after you tame it and always. The days of taming a CL1 Kaadu and watching it mature to a CL 12 Kaadu are over.

That's a good thing.


The advantage of a level 20 pet is they were easier to tame, at master you can have other creatures out with it at the same time and they can all have the same or different sets of special abilities.


The advantage of a level 70 pet is the same as they are today. They are stronger. They are also supposed to gain more total ability points then a level 20 pet. But not enough time was provided to test this.


BE pets will still be able to learn abilities but will not start off with innate abilities. They will still have all the advantages of current BE with the option to customize them with any abilities that a CH can train them (once they earn thier ability points)



IGN - Iamjake
Retired
MCH MP MS on Bria
greywheel
Wed Aug 03, 2005 5:47 pm
#47





Ultron69 wrote:
How many Training points does a (4) slotlevel 23 pet have? And is there a working chart that might show Ability slots and Training pointsfor petsat full maturity?


Also curiouswhat % is added For say L1 Innate ability?and L2? What kind of an increase could we expect?




This will probably not be discovered until live. There were not a lot of CH's on TC-Bria testing. So a lot of things just have not been discovered yet.

Very little of this information was given us.


I would like to take this time to thank those from TC-Prime that created characters from scratch and leveled them up to CH just to test this publish.



IGN - Iamjake
Retired
MCH MP MS on Bria
Drashk
Wed Aug 03, 2005 6:24 pm
#48




Ultron69 wrote:

How many Training points does a (4) slotlevel 23 pet have? And is there a working chart that might show Ability slots and Training pointsfor petsat full maturity?


I have no clue on how many Trainable Ability Points each CL of pet will have, however, I do believe that the amount of Training Points is as follows..


CL 1 -6= 7 Training Points

CL7-13 =8 Training Points

CL 14 -20=9Training Points

CL21-27=10 Training Points

CL28 -34 =11 Training Points

CL 35-43=12Training Points

CL44-47 =13 Training Points

CL48 -54=14Training Points

CL55 -63=15Training Points
CL64 -70 = 16Training Points


Keep in mind, that this is may or may not be 100% accurate. When this hits Live, a better picture should be created of whether this is correct or not.


Also curiouswhat % is added For say L1 Innate ability?and L2? What kind of an increase could we expect?


Those numbers will come in time. There just isn't enough data flowing at this time. Hopefully, we can start up a thread that can track down this info, however I think that the 'buffs' (innates) are going to be based off a sliding scale, the same way that Doctor Buffs are.











Making SWG more Star Warsy. One droid at a time.
Ultron69
Wed Aug 03, 2005 6:42 pm
#49

Thank you are these training points gained at every expierience roll over?(example : Lvl 1 pet gets 7 training points at first expierience roll over and another 7 at the next expierience rollover?)

And secondly I think I read another post stating a pet had 8 expierience rollovers?Level 1 with 8 expierience rollovers=54 points?

I am just trying to get an Idea of how I would be able to set up pets Abilities if a L1 ability cost say 7 points and a L2 14 points and so on I would have spent 21 points and 2 slots and would still have 2 slots left and 33 points?

Thanks for the effort and time grinding and recording this great info!
Drashk
Wed Aug 03, 2005 7:03 pm
#50





Ultron69 wrote:

Thank you are these training points gained at every expierience roll over?(example : Lvl 1 pet gets 7 training points at first expierience roll over and another 7 at the next expierience rollover?)

Training points are gained each and every time that the pet hits the Training XP cap and rolls back to 0 XP. 'I've turned the phrase' Maturity Level to describe this XP roll over action, though no listing is made on the Pet Control Device.


And secondly I think I read another post stating a pet had 8 expierience rollovers? Level 1 with 8 expierience rollovers=54 points?


There does not seem to be a cap on the Maturity Levels of a pet. What you are refering to wasfrom a post thatIstated that itappeared to only require 8 Maturity levels to hit 'full growth' and possiblyfull Trainable Ability Points.

I am just trying to get an Idea of how I would be able to set up pets Abilities if a L1 ability cost say 7 points and a L2 14 points and so on I would have spent 21 points and 2 slots and would still have 2 slots left and 33 points?


Yes, this is a correct view on how the system would work, though your Ability costs aren't correct, but for example purpose they work.


Thanks for the effort and time grinding and recording this great info!


What else should I do while TC-Prime is down?

I just hope that it helps people understand the new system and that the information here can be added upon, once this hits Live.










Making SWG more Star Warsy. One droid at a time.
Oggat
Wed Aug 03, 2005 7:12 pm
#51

When is this going live?


I tried /train and nadda. I see it's in the login as a feature but nothing in my ch looks different to me...


Indene
Wed Aug 03, 2005 7:31 pm
#52


From the notes on the publish ......


Ability Slots will not be earned at each maturity level but the likelihood of earning one will increase as a pet reaches full maturity. Pets will continue to earn Ability Slots until they have earned the maximum possible number of slots for their level and they will continue to earn Training Points until they have been fully trained.


That should make it even more interesting. we won't know when we will get the ability slot till it appears.

How nice.


-Indene-




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