Creature Handler Archive

Thread: Pets re-leveled again??

Joker9125
Fri May 06, 2005 12:35 am
#40






Ricbr wrote:
WHere in the patch notes is that?

I have seen fixes for calling pets. And addressing issues with Ferocious and wild creatures and the ability to tame them.

Am I missing some notes?




Live - Version 0.122039
May 5th, 2005


AI



  • Fixed a bug causing some AI to not use all of their special attacks.

Avatar



  • Fixed a problem where the avatars right arm would go through the acid launcher or heavy beam cannon

Misc



  • Balance Pass for Dathomir, Yavin IV, Lok and GCW

Pets



  • Fixed the examine information for Pet Instant Stimpacks. These were showing 0 power.
  • Fixed ability to call multiple pets simultaneously from the same PCD
Chat

  • Fixed some issues with the chat bubbles "bouncing.
  • Removed posture change chat messages from showing in the chat window
  • Combat spam has been reduced to its proper amount.

UI



  • Character creation and armor hueing now show valid palettes.
  • Changed "OK" to "Yes" in /respec dialog box message to match the button
  • Bleed particles should now play in the correct location

Icons



  • Updated the icon for taunt.
  • Updated the Icon textures with revised icons.
  • Hooked up chatter commands to use a new style icon.
  • Abilities that inflict a combat state on a target should now display the proper icon
  • On your next login, all "old-style" icons for commands that are now invalid will be cleaned out of your toolbar
Conversion

  • Fixed crates of converted Personal Shield Generators. PSGs that were pulled from converted crates were not getting assigned the correct protection values and recharge rate. The PSGs already pulled from crates have also been fixed.
  • Added conversion rules for Vibro Blade Components.
  • Converted the quest version of the E11 Carbine to the E11 Mark II Carbine.
  • Sitting regen rates have been more than doubled
Combat

  • Medical actions can no longer be performed while paralyzed
  • Damage taken from an attack or DoT will now remove paralyze effects
  • Sitting regen rates have been more than doubled
  • Berserk particles now wear off when the berserk buff wears off, not two minutes later
  • Bacta Spray particles have been reduced for players receiving the heal
  • Adjusted the value and duration for the /infect ability

Professions



  • Inspirations should give proper experience bonuses now.
  • Fixed typo in inspiration text
  • Deathblow text will be sent to players around the combatants as well as the combatants.
  • Added a Level 30 Carbine to the Weaponsmith Schematics
  • Added the Alliance Disruptor to the WeaponSmith Schematics
  • Reduced lightsaber Force costs by 50%
  • Added in BactaShot 2 to Doctor Master
  • ImageDesigner: removed the obsolete stat migration button
  • Slightly reduced Force Powers costs
  • Medical abilities that are not intended to work on incapacitated or dead targets will no longer work on incapacitated or dead targets
  • Next professsion field in skills window enlarged to show 7 entries, to support Marksman->Squad Leader
  • Changed chance-to-tame formula for creature handlers to ensure that you have a chance to tame and can call any pet that you should be able to tame according to your "tame level" skill. You still need at least some Tame Vicious Creatures skill in order to tame or call aggressive creatures. In general, if your tame level is 70, then you should have a chance of taming and be able to call any creature up to level 70, without additional skill bonuses from species or skilltapes. Tame bonus, tame wild animals and tame vicious creatures bonuses will still be useful in taming creatures in fewer attempts, but will no longer make the difference between being able to make the attempt
  • Ranger:

    • Fixed conceal icon not being removed if you traveled to a different planet or on login.
    • Fixed conceal being removed if you traveled within the same planet
    • Fixed conceal not working on some planets
    • Fixed conceal not being removed if you had yourself targeted




http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
Ricbr
Fri May 06, 2005 12:50 am
#41

Pet stimpacks
Calling multiple pets
Tame Vicious Creatures abilities

That is about all that I see out of it.....unless the Dath, Yavin, and Lok Pass count to towars the re-leveling...is this what you are pointing out?
Zutan
Fri May 06, 2005 12:53 am
#42

All "wild" tamed pets got releveled cuz their planets where re-leveled. My giant crystal snake went from 39 to 63 today
darkmeh
Fri May 06, 2005 3:13 am
#43






Kitoth wrote:
Today someone gave me their craggy bolma which they can't use anymore (respec'd out of MCH). It's CL 70 and MASSIVE! It's almost as big, if not as big, as a fambaa. They must have scaled it up when they changed it's stats.

Also, my Bull Rancor now is a little more respectible for something it's size. It was sad that a webmaster had better stats.

My choku hunter, which was tamed on a whim and because I liked the coat color, is now CL 65!




I'd like a screenshot of that!



T Kite' T
Neither Jedi nor Sith...
Simply Cancelled
(nnnnsnn.ggggggggggggggggg)
And so I leave with a post count of perfect vision...




enigma_writer
Fri May 06, 2005 4:11 am
#44

Notable pets that got altered


Great Plains Stalker 6800 HAM with 410 dmg


All Kilniks over 70- My Kilnik Queen is not callable and still labled extinct. Am afraid wont be able to use anymore


Gaping Spiders: All over lvl 65 now


The Reptillian flyers: All over 65


Bull Rancor: Still on 65 and unchanged This should be a lvl 70


Rhoa Kwi Pack Leader: cl 65



enigma_writer
Fri May 06, 2005 4:15 am
#45

Why pets are raising so high in cl


I think the answer to this is because they are no longer allowing ch to call 3 pets in the upcomming publish so they are taking all pets and significantly raising their pet levels so that a ch can only chose a single pet. When our publish comes out and we see the resists/specials/ and other alterations only then will we be able to judge which pets will be the best but refuse to believe that pets like the Bull Rancor wontbe one of the best.


Milteck (BEAST)


flashfodder
Fri May 06, 2005 4:24 am
#46

my guess is they are releveling the combat level on pets on the mid-range & harder planets.. This is so that it's more "in-keeping" with how the game is supposed to be.. Hard planets are meant to be hard after all...


Dantooine seems to be an exception.. not sure why but Dant seems perfect on it's creatures anyway..


Personal favourite pet at the moment has to be the 2 CL33 Huurtons I can pull.. They're fantastic, don't run away, don't die easily, both hit for 290 maxdmg each & they rock in a group..


get great xp as well




UTHE FAMILY SKYLIGHTU

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What colour does a Smurf turn when you strangle it?
Always borrow money from pessimists. They never expect it back
Lanni_Istari
Fri May 06, 2005 5:54 am
#47






Joker9125 wrote:





Ricbr wrote:
WHere in the patch notes is that?

I have seen fixes for calling pets. And addressing issues with Ferocious and wild creatures and the ability to tame them.

Am I missing some notes?




Live - Version 0.122039
May 5th, 2005


...


Misc



  • Balance Pass for Dathomir, Yavin IV, Lok and GCW

Pets



  • Fixed the examine information for Pet Instant Stimpacks. These were showing 0 power.
  • Fixed ability to call multiple pets simultaneously from the same PCD

...





This patch note message is sufficently cryptic that no one can be expected to know it means levels have been changed on cratures.



However, the good news is that there seems to be more higher level tamable creatures now. Especially a CL70 creature. Weren't we just asking for one a few days ago?







Lanni Istari,
Master Creature Handler
Bria: Theed, Naboo
-3724, 4052

"Try? Do or do not. There is no try" -Yoda
Jakkarus
Fri May 06, 2005 6:15 am
#48






enigma_writer wrote:

Why pets are raising so high in cl


I think the answer to this is because they are no longer allowing ch to call 3 pets in the upcomming publish so they are taking all pets and significantly raising their pet levels so that a ch can only chose a single pet. When our publish comes out and we see the resists/specials/ and other alterations only then will we be able to judge which pets will be the best but refuse to believe that pets like the Bull Rancor wontbe one of the best.


Milteck (BEAST)







That's good to hear, it was kind of heartbreaking that I could no longer call my very first Rancor. Hopefully we can hunt again soon!




Jakkarus Nightstalker
Proud Elder Creature Handler & Elder Jedi
Former BEAST Guildmaster of Starsider
Laenora
Fri May 06, 2005 7:03 am
#49






Lanni_Istari wrote:


...the good news is that there seems to be more higher level tamable creatures now. Especially a CL70 creature. Weren't we just asking for one a few days ago?








Exactly. I'm diggin my level 60-something spider... and will definitely be making some trips to tame some more of these new and improved creatures.
sherriffjustice
Fri May 06, 2005 8:14 am
#50






enigma_writer wrote:

Why pets are raising so high in cl


I think the answer to this is because they are no longer allowing ch to call 3 pets in the upcomming publish so they are taking all pets and significantly raising their pet levels so that a ch can only chose a single pet. When our publish comes out and we see the resists/specials/ and other alterations only then will we be able to judge which pets will be the best but refuse to believe that pets like the Bull Rancor wontbe one of the best.


Milteck (BEAST)







That's good to hear, it was kind of heartbreaking that I could no longer call my very first Rancor. Hopefully we can hunt again soon!

-------------------------------------------------------------------------------------------------------------------------------



Not good to hear if you are not already a MCH. Can you imagine finding a decent pet to grind up with now. Glad I'm already MCH.



bufordtj
MCH
"Can't you see, I'm in high speed pursuit"
BraccusD
Fri May 06, 2005 8:33 am
#51

Yeah, I was shocked last night when my giant angler went from CL35 to CL68 and grew in size a bit. Forget the double angler thingI guess.



- Drachus (of Kettemoor and Starsider)

CH/Fence and BE/CH
david2099
Fri May 06, 2005 8:46 am
#52

My Malkloc went from level 23ish that I got long ago to a level 75 uncallable. Does anyone think that they might change the levels that we can tame with all the level changes? It doesnt make since to pull so many pets out of the CH's hands.



Trellix Shadowryder

Master Creature Handler / Master Pistoleer

Guild of the Zodiac, Chilastra
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