Creature Handler Archive

Thread: Devs: Please hotfix this now. CH is unplayable.

Mallize
Fri Feb 13, 2004 9:50 am
#27

... and why are the pets standing on top of the owners? Whenever I stop my pets stand on top of me, or sit in my lap if I sit down.



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Mallize Jett : Elder Jed : Vortex Ace
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PeteTownshend
Fri Feb 13, 2004 9:58 am
#28

Get off of me you silly stupid Dewback!






PETETOWNSHEND
MASTER CREATURE HANDLER MASTER PIKEMAN
ARMORED WOOKIEE

BrolyOne
Fri Feb 13, 2004 10:43 am
#29

Yep .. I quit doing stormtrooper missions because they'll run away up to 300m or more, and by the time you get back, the mission has respawned. Now everything seems to run Embolden sometimes works, but mostly spamming the follow and attack commands brings them back to fight. If you can get THAT command out before they're out of range


Also having trouble targeting anything to harvest or see where I'm going because the pets are on top of me and each other .. Wedge sometimes works, but not always


BlindTyldak
Fri Feb 13, 2004 11:01 am
#30

Pets constantly autostore.


Pets constantly overlap.


Unable to target anything due to overlap.


Wedge and column gets pets stuck.


Mobs run constantly.


Game can't be played.


Simple as that.


BerentD
Fri Feb 13, 2004 11:06 am
#31

Yes, you must wear track shoes now to keep up with your pets, whether it is them running or their targets running. But it's not just in combat that I have noticed.


Anyone notice them getting slower just following you around? My razor cat used to keep up with me constantly on my landspeeder...now she falls behind and stops running constantly. Last night I kept trying food (wasn't hungry), playing (trick1 and/or trick2) every time it happened...over flat land, hills, valleys, whatever, she just slowed down and/or stopped all the time. /Tellpet and /yelling the commands didn't work to get her back up to normal speed (and no, I don't use one letter commands).


This goes beyond just how they attack. I think something fundamentally changed about their AI that the Devs did not tell us about. Maybe one of these "combat revamp" changes put in a little too early?




Berent D.
MCH/Master Swordsman
"The Twi'lek Tank"
Rare pet collector and big game hunter
MrHawat
Fri Feb 13, 2004 11:15 am
#32


Anyone notice them getting slower just following you around? My razor cat used to keep up with me constantly on my landspeeder...now she falls behind and stops running constantly. Last night I kept trying food (wasn't hungry), playing (trick1 and/or trick2) every time it happened...over flat land, hills, valleys, whatever, she just slowed down and/or stopped all the time. /Tellpet and /yelling the commands didn't work to get her back up to normal speed (and no, I don't use one letter commands).


I noticed this with all my cats that used to be able to keep up with a vehicle. Gurreck, razor, hurton, and the others that used to keep up. I just figured that with all the running there were doing... they were just tired. LOL If you just spent 20 minutes chasing voritor lizards all of Dant... you would be tired too. LOL



Tsam

Tharien
Fri Feb 13, 2004 1:36 pm
#33

Has anyone tried to use embolden? even though its not an exact fix, it could help until such time. (sorry to all the dabblers that dont have this command but i am/have been/always will be Master)


Will try this next time i have the chance.





Tharien Rasputo
Master Creature handler
- I support Xbox manipulation! You can too
Dear Mr. Lucas,
Now that you have finished work on your last Star Wars movie, will you please take a more hands on approach to your intellectual properties?
Sincerly,
Tharien - Canceled 6/15/2005 - Returned - Nov 15th 2005 - Canceled Nov 16th 2005 - Returned Part-Time 04/01/06
Eater-of-worlds
Fri Feb 13, 2004 1:51 pm
#34

So thats wy my robot showed me so much love lately. I was like **edit**!? Stop doing that.

And that also explains why my three GSR's where so interrested in eachother as well . Wedge and column commands still seems to get them aligned right though.

Havent been in a fight since patch so i havent noticed anything strange while fighting with my pets.



Tsibi Osvo
-"If it moves. Kill it. If it does'nt... make it move."
Master cannon fodder and MDK applier ultra
Drachan
Fri Feb 13, 2004 1:57 pm
#35

That's odd. My Gurrcat was chasing a whole Tabage spawn until all Tabage were dead. I had no chance to keep up with them. Could it be that only specific pets are bugged?



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GrandMufTartkin
Fri Feb 13, 2004 2:08 pm
#36

What the florking flart is flooking going on here? (sorry about the made up curses, didnt want to be too harsh). When I see major bugs in the game that have been there from day 1, that get worse with subsequent patches, I wonder what is really going on here? It appears that the people make the changes to the game code are not really understanding the impact those changes have with other systems.


With one character, I am so sick of my speeder auto storeing while checking harvestors(thereby making me walk back from several thousand of meteres out as I do not have any scout skills).


With my CH, I have been jerking around with these bugs since day one, and now they are way worse...


My pets auto store... in combat and out of it.


My pets walk forward while they face an angle, thereby inching ahead and stopping every 3 seconds.


And this one I am sick enough of to quit this freeking game.Pet commands quit working(they do not loose the trained command), specifically in instances where I have 2 pets out at once. I have a combo of two pets. If I bring them out, and make sure they are trained for guard or attack with the same commands. If the macro is /tellpet kill, or I speak "kill" one pet follows the command and the other one just stands there and pops up a dumb a$$ question mark above its head. Only by doing something like pet1 command "kill" and pet2 command "dumba$$ kill" will they both attack a single target.


My pets will only fight if nothing is hitting them back. If I have 2 pets out, and they are both fighting a creature, the pet that is getting hit is running away at mach 5, and the other pet(and me) are chasing. If the creature turns andattacks pet 2, the same thing happens but with #2 running away with #1 and me chasing.


It is like a scene from that old comedy Benny Hill(the end scene where20+angry women and everyone elseis mad and chasing Benny) Dont know if anyone gets that old reference. It is an old 1/2 hour comedy show that was on in the early 80's. It had a bunch of crude humor and half naked women.


Anyway, the only way to overcome this is to /tellpet follow me and suck the agro from what I am fighting. Basically, NOT using a pet. Which btw, I wonder if the extra added cowardice of these pets is an intential attemptto discourage pet use.


Makes me wonder when a developer debases his own game with "poke" comments.


It would be like McDonalds advertising their new Turd Burger. Sort of assinine to create something then make degrading comments about it. Makes me wonder what is going on.
Kalor_Kast
Fri Feb 13, 2004 2:29 pm
#37

/BUMP to the top!



Kalor Kast - Master Bounty Hunter of Shadowfire

Danid Star - Master Doctor / Teras Kasi of Lowca
BlindTyldak
Fri Feb 13, 2004 4:41 pm
#38

*howls laughing* Yeah, but the half-naked nurses in Benny Hill didn't autostore.
DXM
Fri Feb 13, 2004 6:55 pm
#39

im afraid i must agree, its really annoying to have those pets standing on top of me, aiming is a real challenge now. I hope they adress this issue soon.


=X=





..::I was born intelligent but education ruined me::..
Ingame Name: DXM
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