Creature Handler Archive

Thread: Bring back Pet's HAM regeneration.Why should we be forced into the Medic profession??

exphasia
Tue Aug 12, 2003 10:54 am
#27

why have they screwed us CHs this bad.


since they are forcing us to use docs my pets will bein the med center sitting there for ppl to heal. dont like it too freaken bad, this is the way they want us to play so im gonna play thier game, not for long prolly, canceling is sounding soooooo good.




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waiting for something better (World of Warcraft )

DEVS...Kill yourselves
Ikochan
Tue Aug 12, 2003 11:08 am
#28

I am commenting that is false that classes are "supposed to be independent". The classes were not created to be independent from each other. In fact, there are a number of examples to show the dependency ofone class to another. Do you take issue with that statement? That is what my comment was in regards to.


I understand the difference between wounds and damage. (Give a girl some credit in being able to understand the manual.)


I am in "wait and see" mode about the HAM regeneration rate change. I want to see how severely such a change would affect my current gameplay before planting my foot down on a specific side to this issue.




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Ikoru
Master Ranger
Tatooine - Valcyn
"Changes that affect others, you call it a fix. Changes that affect yourself, you call it a nerf."
NerfedTooMuch
Tue Aug 12, 2003 1:17 pm
#29

They are coming out with pet stims btw. I think you craft them, or others do. But then that would be bad...



....................................................................
Cold Geo
Tarquinas Server
Commando/Combat Medic
Hate Me, Im slavic....
elorei1
Tue Aug 12, 2003 1:32 pm
#30

i posted this same thing 3-4 weeks ago, and everyone told me i was crazy. check out TC, pet regen is 10 times as long there now as it is on live servers. so after tommorow, that 30 minute downtime is 5 hours. not an exaggeration. hopefully high lvl BE pet stims will do massive heals, but ther are none available on TC to test at the moment.
Ripsql
Tue Aug 12, 2003 4:10 pm
#31

Ok, the person who said to use pet tricks to heal mind damage.


As far as I know, that heals mind WOUNDs.


There is a difference between wounds and damage.


Now, I'm not sure if there is a "surge" of faster regen when a trick is done or not..


Any CHs out there know this?




Hoping against hope:
Actual balance, no nerfs.
Gothimir
Tue Aug 12, 2003 4:30 pm
#32

tricks heal mind damage .. and possbily mind wounds. but for sure mind damage.


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master ch, master architect, master artisan

Willforce
Tue Aug 12, 2003 4:35 pm
#33

you got that the wrong way, It heals wounds, and possibly damage.





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Ronalds Seabreeze---- Bloodfin
Master Tailor - Master Merchant - Master Armorsmith

RIS certified
skulltop
Tue Aug 12, 2003 4:50 pm
#34

If they're really nerfing regen that bad (10x in some cases), I might just concentrate on getting Master Scout and beef up Pistoleer and Medic instead of CH. Pets should be there to help me, not hold me back constantly. And if I have to make separate Stims just for them, that sounds ugly. They gonna let us carry stuff on our pets? If not, how do they expect us to carry that much medicine? Glad I'm well-rounded and didn't shed everything for the sake of pets. But I'm not giving up yet.
TheDweller
Wed Aug 13, 2003 12:40 am
#35

Bring back Pet's HAM regeneration.Why should we be forced into the Medic profession??


You are no more "forced" to take medic than a pistoleer is to take weaponsmithing. I am truelly surprised at the number of people who can't grasp that a single class should not do it all. The BE stims will be able to be used by anyone, and that right there is really more than we deserve in my opinion. From my standpoint, I realized that large pets will get hurt and need tending to, so I took medic skills. If your character concept doesn't include medic, then hey, I guess it includes half dead pets limping behind you after you sent it into Rancor nests. What did you spend your points on? Can I guess? An assortment of uber combat skills to which pet was supposed to be big meatshield, and you want it at no downtime?


Oh well, I'll just bring pets in medic centers and go afk if SOE wants me to play this way. (paraphrased from various people)


First, there's no reason to do that. Medic centers are only needed to heal wounds, which you can do yourself. If you refuse to get medic skills, going to a medic is a viable option, but for pitys sake there is no reason to go afk. Just tip your medic (face it, you make plenty in missions to tip a medic handsomely) to come outside and heal your pets up. It will be done plenty fast enough to not need to go afk. The only reason people are saying that they are going to go afk in medic centers is to annoy other players and to try to "force" the developers into making the change you want for the satisfaction of all other players. Once the bio engineer stims are being made, then there will be even less reason to go afk in med centers, unless you are just too cheap to pay for stims, and to cheap to pay a medic. Then you can rot in the med center for hours for anyone cares asyou wait for newbie medics to heal your pets up for free, a little at a time with thier stimless heal.


Mori-Mori
Wed Aug 13, 2003 12:46 am
#36

i believe all the other modifications to the CH class will be adequate for balancing the profession and reduced regeneration isn't at all necessary.
Willforce
Wed Aug 13, 2003 12:48 am
#37

You are no more "forced" to take medic than a pistoleer is to take weaponsmithing


Oh please, big difference between the 2.


first the pistoleer can go into a weapon shop and pick up a weapon and be out hunting in no time at all,the weapon doesnt need fixing after EVERY single fight.


Pets on the other hand need healed after every fight.the regen rate as it is currently takes 30+ min for the larger ham pets.


quit saying the game requires interdependance cause it dont, it requires a limited form of dependance.





__________________________________________
Ronalds Seabreeze---- Bloodfin
Master Tailor - Master Merchant - Master Armorsmith

RIS certified
virtuella
Fri Aug 15, 2003 4:45 am
#38

After patch it now takes 13 hours to heal up my pet AFK !!!!

I still can't see what good that nerf should do.
I can live with the 1 pet only as master but not this.

And patch seems to have fixed that trick 2 will heal up mind damage but that still does not help me healing up my pets.

you will use almost 3 stimpack B's to heal up your pet.
So it cost you 1500-2100 credits to heal it up.
And your pet will need to get healed up like 30 times a day if you play 10 hours meaning it will cost 40,000+ a day in stimpacks.

Thx dev's



Master Creature handler
Master Pistoleer
Medic 0-0-4-4
0 points left.
Game over.
Currently playing Horizons beta.
Anobaca
Sun Apr 18, 2004 2:19 pm
#39

What they did this on purpose I thought it was a bug dang



- I support reverting to & balancing the old combat system


Pround in-game husband to Zareithes Xetteat
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