Creature Handler Archive
Thread: Corral Plan V.3
Pluto9Moon
Sun Oct 03, 2004 8:34 pm
#27
Cyphaze wrote:Instead of typing up all that again... first, thanks for posting my breeding idea, Pluto1)As for why breeding won't annihilate taming, there are a number of reasons:1) It costs more maintenance and more storage space2) Again, ultra-rare creatures still provide an ultimate goal for the CH3) You needmore than a fewcouples of creatures to produce them at a decent rate, requiring a sort of specilization as a breeder. This is the big one. Breeding creates a subprofession within CH that hardens the multipurpose idea of CH as a whole. If you want to fight using creatures, stick to using your corral space for storing your "cool" and beloved pets while keeping your battle pets in your datapad. If you want to take care of creatures, raise them, and sell them (Creaturesmith, if you will) specialize yourself in breeding. You'll need a decent number of identical creatures to produce a steady stream of babies, you'll need money to get started, and you'll need to keep selling your creatures to pay for the extra maintenance. So, taming still has a niche.
/Snipped for convenience.
First, thank you Cyphaze, you did the work. I am just a scribe.
I agree with every reason you give as to why every CH will not do this. Ego is a strong thing. Some people will not give up a sense of pride for convenience. I do see Vert's convenience argument. I am not sure which way CH would go with this implementation. There must be a spawn table so I am wondering if as a result we could not get certain rares tagged Unbreedable. Like the Giant Panda , some things just do not breed (well) in captivity.
Propagandalf
Sun Oct 03, 2004 9:36 pm
#28
I agree with the outline so far, with the exception of vert's concerns about watering down and already soggy market.
Creatures would definitely need more defined/stronger pros and cons, a variety of damage stypes, new specials only availiable to wild/BE/free range animals (or even the ability to breed on an animal-by-animal basis, having 2 perfect bull rancors is nice but that does no good if only one has the ability to breed). But beyond that its a solid idea, with most of the systems already in-game.
I look forward to seeing this in-game one day.
TheMaestro2680
Mon Oct 04, 2004 9:46 am
#29
Yes, I definitely feel larger creatures should be suubject to density-dependant factors that you mentioned. For example, if you're trying to breed CL 35-50 success should be dependant upon the number of other creatures in the stable, in addition to the amount of food being provided throughout the duration of breeding. Also, each planet could have a weather modification which influences breeding success, or offsprig statistics, where harsh planets such as Tatooine orr Dant lower your success and planets such as Naboo or Correilla have positive effects.
Just a thought.
I didn't you were a Herp! I'm a real life Wildlife Biologist
Pluto9Moon
Mon Oct 04, 2004 11:02 am
#30
Maestro my degree is BS in Natural Science. I started in herps at 22 and at soon to be 37 I have forgotten more than I care to admit.
I want to follow up on Vert's concerns about the ease of taming.
I guess the questions are why would anyone tame if wild pets become freely available through breeding?
As it is now maybe everyone could describe what is in their datapad and why amd would CH farms ruin Tamers Taming experiences?
3 BE Graul (PvE/PvP)
1 BE Kimo (PvE/PvP
2 BE Cats (PvE/PvP)
4 5 CL10 mounts (for newbs)
3 ex_CL23 pets (nostalgia)
1ea Thune and Thune Grassland (right place right time
The rest is novelty pets that I tamed because they were there and to practice my skills.
The point for me it there is nothing better than BE pets. Simply do not have the time to hunt anything better that CH might have to offer. In the end Vitality makes Wild CH pets a disadvantage. If the mantigrue screecher where available I would never need a BE pet again. CH Farms would heighten my experience by two fold.
I want to follow up on Vert's concerns about the ease of taming.
I guess the questions are why would anyone tame if wild pets become freely available through breeding?
As it is now maybe everyone could describe what is in their datapad and why amd would CH farms ruin Tamers Taming experiences?
3 BE Graul (PvE/PvP)
1 BE Kimo (PvE/PvP
2 BE Cats (PvE/PvP)
4 5 CL10 mounts (for newbs)
3 ex_CL23 pets (nostalgia)
1ea Thune and Thune Grassland (right place right time
The rest is novelty pets that I tamed because they were there and to practice my skills.
The point for me it there is nothing better than BE pets. Simply do not have the time to hunt anything better that CH might have to offer. In the end Vitality makes Wild CH pets a disadvantage. If the mantigrue screecher where available I would never need a BE pet again. CH Farms would heighten my experience by two fold.
TheMaestro2680
Mon Oct 04, 2004 11:27 am
#31
I just don't forsee the loss of CH taming. I mean, even if you had the highest level stable, you could only breed one or two upper level creatures. Considering all the choices for us (creature wise), CL restrictions for up and comers, and being able to get a hold of someone while you are in game, I see it beeing very difficult for you to find some one with the creature you're looking for while you are in game.
Just had a thought though. Would it be easy for someone to raise a ton of durnis or something, and tame/train til you're master?
ps. thats pretty cool, do you actual work in your BS field? You come across to me as a "computer" person, as though you work in the field. Huh...
TheMaestro2680
Mon Oct 04, 2004 1:22 pm
#32
Cyph, yeah good points.
And in the end, for anyone who knows what they're doing, I assume can find any non-rare in 30 min flat. I mean, no matter what planet I'm on, if some newb CH wants to pay me 50-100K for a rancor I can go to Dath, grab some missions, and come back with 2-3 in less than an hour.
When it comes down to it, I don't think this stable idea will disrupt any of the current gameplay whether it be taming, leveling, BE's, and business in general.
As long as I'm picking up the right vibes from Pluto/Cyph, they're/we're just trying to add new dimensions and content to a profession, which at times, can come across as SOE's step-child.
ps. Thats funny, because I always try to explain to people that they're in wildlife territory, not the other way around. One thing I learned in college; It's much easier to manage people than animals.
/peace out
SkyPreacher1
Mon Oct 04, 2004 1:43 pm
#33
Hi Guys,
This is not a bump or a community grind /pokes wallach.
What I see in the addition of the corral plan is end of grind content for the Master CH.
What I have observed in in SWG is that there is very little end game content for those who master a profession. I am now MASTER TAILOR!! Big hairy deal. You are now going to grind out a bazillion clothes, to what end. Or I am now MASTER CH, whoopee, except there is little left to keep you playing other than, I want to get that last rare which will be totally useless in game cause my pets are totally borked anyway. Or yes, let me go do nine million missions from the terminal, or hunt resources for someone. THOSE ARE NOT END GAME CONTENT.
That is more of the same old same old.
What the corral does is give Master's something to do when we get to the end. Breed, look after, raise and try and have some fun in a different way. Doing a billion terminal missions is not fun. THis sounds like, looks like fun. This is the kind of content that is sadly lacking in SWG right now. I think quests should have a point other than a badge and I did it feeling. Quests should lead to something, missions should be multi spawning, one lair could lead to another lair could lead to a cave could lead to something special, like a wookie training robe or a part for your corral or a device to control and tame high level pets for a specific time. Then it needs to recharge for 3 days before you can use it again.
Just some thoughts
TheMaestro2680
Mon Oct 04, 2004 1:48 pm
#34
Yeah, that was basically my point.
It adds content and complexity
Pluto9Moon
Mon Oct 04, 2004 3:44 pm
#35
Vert, et al
If bred pets received no stat amp would it follow that the only thing that would be different is plainly availability? This is still going to make rares easier to get but does not make them better than anything else.
If bred pets received no stat amp would it follow that the only thing that would be different is plainly availability? This is still going to make rares easier to get but does not make them better than anything else.
spreadsheet
Mon Oct 04, 2004 4:06 pm
#36
The more I look this over the more I like it. Sky, I am with you. This adds content for us. Personally, I would use this more for the storage of old friends and rares I dont dare use. However, I LOVE the idea of breeding and would most diffanatly try it. Maybe not consistantly and not enough to have my own breeding "kennel".
I like the idea of the comm switch and the related maintenance. I am still working out some other ideas to add in here. I like all the responce from our fellow C/H. 
Pluto9Moon
Mon Oct 04, 2004 6:31 pm
#37
OK Vert,
Peep this. There are a few ideas being compiled by Jope and Robo (New Commands and Useful Mounts respectively). What this facility were used for that? Only CH breed things could be fixed with FSG's, taught to featch, trained as bounty hunter trackers, ad infinitum. There are many ideas that we have not heard whether we could use or not. Trying to tie 3-4 different threads together has been hard enough.
What I mean to say is a CH Bred pet cannot be trained normal CH commands merely the special ones. It becomes a third way to get pets but these pets are specifically specialized for anything but combat. A Mantigrue Screecher that cannot AOE but can indeed be trained to Mount.
Peep this. There are a few ideas being compiled by Jope and Robo (New Commands and Useful Mounts respectively). What this facility were used for that? Only CH breed things could be fixed with FSG's, taught to featch, trained as bounty hunter trackers, ad infinitum. There are many ideas that we have not heard whether we could use or not. Trying to tie 3-4 different threads together has been hard enough.
What I mean to say is a CH Bred pet cannot be trained normal CH commands merely the special ones. It becomes a third way to get pets but these pets are specifically specialized for anything but combat. A Mantigrue Screecher that cannot AOE but can indeed be trained to Mount.
Vertexon
Mon Oct 04, 2004 7:01 pm
#38
I'd be very eager to see ideas along those lines. Sort of the "droid module-like" functionality for pets mentioned in the Issue/Request list. Like a canine that gives a Ranger improved tracking range, a bird that gives an Entertainer improved entertaining ability, etc.
thlstdrgn
Mon Oct 04, 2004 8:04 pm
#39
Honestly creature breading would have no appeal to me what so ever. Eggs and milk however do appeal to me very much as that harvesting them currently sucks wet matted wookiee fur.
1. Hopper for eggs and milk just like harvesters in controll pad form.
2. Perhaps these harvesting corrals have domesticated animals in them and can no longer be used in combat or even outside the farm.
This type of setup appeals to me the most. That or a corral just for storage or display. If there ever was a breading option I would hope that I could nueter the animals so they'd keep it in their pants. In FF tactics I always hated deleting all the eggs that would show up in my player screen. They mated asexually though as that you only needed one animal to produce the eggs.