Creature Handler Archive
Thread: A Guide to the New Pet System (Included Abilites, XP Listings, & How To's)
Drashk wrote:
Learning an Ability.
In order to learn an Ability from a tamed pet, you must use the pet in combat. Typically, it can take any where between 30 to 90 minutes to learn an Ability from a pet, depending on the following conditions-
- How often you use the pet in combat
- The CL of the pet
- The CL of the critters that you are fighting, compared to the group CL
- The Level of the Ability.
- Random Luck, may or may not be influenced by the FS Luck skill
- Air speed and velocity of the wind storms on Tatooine.
As you can see, its not an exact science yet. For Low CL pets (CL1 - CL 15), it typically takes 3 - 6 XP roll overs, which I will describe in a later area. Once you have learned the Ability, you will be able to train it to any pet that you have, that has enough Training Points and Trainable Ability Slots.
I've not gathered enough data on CL15 and above pets yet, to list any guidelines on how long it takes to learn an ability. From talking with others, it would appear that learning can occur between 0 and 4 XP trips.
WARNING - You can not learn an ability from a pet that has already been used in combat. If the pet has any amount of XP earned, you will not be able to learn the ability that it posses. This includes abilities that have been trained by another master.
Pets that have been tamed by someone else, and then traded to a new master, can have their Ability learned, just as long as the pet does not have any gained XP.
A system message will appear, each time you learn an ability from a pet. The name of the Ability will appear in yellow lettering on screen.
planlos wrote:
can i train a ability more then once to a pet? to give it double armor-bonus? or tripple health-bonus?
The answers may not be 100% correct when this hits Live, due to the nature of TC.
Thrakkar wrote:
Ok, so if a pre-Pub21 pet gets converted, it gets the same amount of ability slots, as if it would be tamed after Pub21 and leveled up? No disadvantage with old pets?
Since I don't have any existing pets, I'm not 100% on this one, however Vert stated that his pets are listed just like freshly tamed pets, in regards to the XP listing. Since Slots and points are based upon the CL of the creature, I am confident in stating that there will be no disadvantage with old pets, except for any lowered Vitality.
Another interesting question is, do the pets still have their natural level cap, or can every pet be leveled up to cl70???And what if someone prefers to play with 3 cl23 pets or 2 cl35 pets? Can you lock their level or prevent them from gaining XP and leveling up??? Or are multiple pets not viable anymore????
The CL of the pet is always based on the base CL of the pet type. IE humbaba will always be CL17. The pets CL will never increase.
Aerontako_Shretalon wrote:
I believe that creatures of lower level cannot gain any higher in CL. This seems great in that combo pets cannot have the best optional moves available. So, a CL70 pet has far more options than a CL23 or CL35. I'm still fuzzy on the maturity subject, but I assume it's simmiler to how pets level daily now.
This is correct. A CL70 pet should have the ability to havea couple of L3 Abilities, or a larger number of L1 Specials. Triplets will be able to have 1 L3 Ability and 1 L1 Abilityor a combonation of 4L1 Abilites. Both will have their advantages and disadvanges.
The major differences between the Live system and the TC system is that a freshly tamed pet will be useful from the moment that it is tamed, in combat. There will be no need to 'baby' it, as it were. A freshly tamed pet will be still be baby size, as in its 'physical' size, but not it its stat size (IE Damage, Health, etc.) You will need to 'level up' the pet inorder to increase its size and gain Ability Slots and Training Points.
DobePincher wrote:
I have one question that I haven't seen addressed yet (maybe I missed it) You stated that lower level creatures gain 4 abilitity slots to learn specials. Let's say that I tame a CL10 CuPu, it has the ability to learn 4 specials (from the way that I'm understanding this). In this example, when I tame the CuPu it has..........let's say, hamstring attack. So now will that CuPu be able to learn 4 more specials for a total of 5 or will it only be able to learn 3 more abilities? I hope I have explaind my question well enough.
From what I have seen, if the pet has an Ability when it is trained, it will still have the ability to learn the same number of Abilities as a pet that did not start out with an Ability. So, a CL10 CuPa with a tamed Ability should have a total of 5 Abilities, when it is Fully Trained. (1 that is started with and 4 that it can be matured up / leveled up)
greywheel wrote:
Have we done any testing to see if the training xp points gained by creatures (of same level)is higher for MCH than novice CH?
From my limited testing on TC-Prime, and my extended testing on TC-Bria, I want to say no. I believe that thematurity XP that the pet gains is basedon the same system that is used with leveling a toon. Level 1 toons can group with a Level 80 toon and gain XP. They won't gain as much XP as the Level 80 toon. Each progressive CL pet will gain more XP then the previous CL. CL 1 - 5 pets appear to gain approximately 400 matutiry XP per kill, when the mob cons white - yellow to the CH owner. Mobs that only give 1 point of XP to the CH will only give 1 maturity XP to the pet.
Seiryuu wrote:
While slots are limited, are training points? Could a low CL pet be used long enough to ensure it can learn the more costly specials?
Froma commentmade by Keldarin,
As many times as needed. Your pet will continue to earn Training XP and Training Point until it has been fully trained. The control device will have an entry "Trainable Abilities: Fully Trained" when it will no longer earn XP or Training Points.
Seiryuu wrote:
Oh, if a CL 10 pet has four special slots, and if it won't be too hard to grind it to full growth, can someone see if an innate special takes a slot or if it is 'free'?
The Ability that the pet is tamed withl would appear to be a 'free' Ability.
planlos wrote:
can i train a ability more then once to a pet? to give it double armor-bonus? or tripple health-bonus?
That is what the Level of each Ability are for. AL1 gives X bonus, a L2 give X+Y bonus, and an L3 gives an X+Y+Z bonus.
I still need to add a section that describes how the process works with L1, L2, and L3 Abilities work. From what Vert has found, a pet must have a L1 Ability before it can be /train'd a L2 Ability. This would mean that in order for a pet to be /train'd an L3 Ability it will need to have the L2 Ability first.
It is unknown at this time whether or not each Level of an Ability will take an Ability Slot, but my guess is that this will be the case. This means that pets that are tamed with an L3 Ability will be very valuable, since they won't need to use 3 Ability Slots, in order to have the Ability.
As for an initial ability being "free", I suppose we really do have to go find new wild tames if we want our pets to be the best they can be. Perhaps it is good in the long run, but it makes me feel my old pets are less valuable than a new tame now. Do we give in to the new system or show a sentimental loyalty to a few electrons. One more thing to kill the magic.
I know we won't get it, but I would like to restate my desire to give existing pets a chance at having a special.
Seiryuu wrote:
I know we won't get it, but I would like to restate my desire to give existing pets a chance at having a special.
It would be kinda nice, however if the system was set up as random, some of our pets may end up with Abilities that would do more harm then good. Could you imagine what would happen if we ended up with an extremely high damage pet that ended up with L3 Hunted Withdrawl? That would kill off the pet from ever being the Tank that it could be, with say Aggression L3![]()
It is unknown at this time whether or not each Level of an Ability will take an Ability Slot, but my guess is that this will be the case. This means that pets that are tamed with an L3 Ability will be very valuable, since they won't need to use 3 Ability Slots, in order to have the Ability.
I'm concerned about this in particular. According to what I've heard, creatures on Naboo/Tatooine/Corellia only give L1 and L2 abilities, if that, due to their normally low CL. This means that only tough critters (i.e. on Dathomir or Endor, etc) will give L3 abilities. Due to what was quoted above, this means L3-ability tames will be popular due to the fact that they save you a few points that you can spend on something else. I'm concerned that -- because this system is nearly exactly like WoW's -- the same thing that happens on WoW will happen here. Everybody will use the L3-ability pets from a certain world. You'll see plenty of CH's using rancors, or kamuriths. On WoW, every hunter uses a certain tiger at one point (King Bangalash). People gravitate toward using the best, and it takes uniqueness out of the game when almost everyone uses the same thing.
While we thankfully have BE pets which can use any animal model we desire, they too will be jipped on the few points the L3-ability pets saved.
I wish they would allow pre-existing pets to start with one ability to negate these effects (though preferrably not randomized. Ko-a Iri's suggestion of an ability "token" so we may choose is a very good idea.)
I just want to thank Drashk for answering all my questions and being very informative.
/Bestows SUPER Blue Glowie Status on Drashk
and here is 5 Stars I've saved from the old post rating system:
*****
Message Edited by PyscoJuggalo on 08-02-2005 08:45 PM
I am thinking BE pets don't have it so bad, save for the size issue, which will hopefully be fixed some day. The reason being is that you can get the BE pet up to 9k health, giving it a native vigorous health bonus. While not the most exciting ability it is something, at least, and you get the skin and color of your choosing from the BE palette. The selection of wild CL70 is a bit lacking. To be honest I can't name a single CL70 wild animal. Anything less than CL70 on the BE side will be non-attractive however.
The point about animals without native abilities is a true one. If it doesn't have the best L3 ability from the start, it isn't as good as it should be. That is the new 'elite' pet.
Luxora wrote:
It is unknown at this time whether or not each Level of an Ability will take an Ability Slot, but my guess is that this will be the case. This means that pets that are tamed with an L3 Ability will be very valuable, since they won't need to use 3 Ability Slots, in order to have the Ability.
I'm concerned about this in particular. According to what I've heard, creatures on Naboo/Tatooine/Corellia only give L1 and L2 abilities, if that, due to their normally low CL. This means that only tough critters (i.e. on Dathomir or Endor, etc) will give L3 abilities. Due to what was quoted above, this means L3-ability tames will be popular due to the fact that they save you a few points that you can spend on something else. I'm concerned that -- because this system is nearly exactly like WoW's -- the same thing that happens on WoW will happen here. Everybody will use the L3-ability pets from a certain world. You'll see plenty of CH's using rancors, or kamuriths. On WoW, every hunter uses a certain tiger at one point (King Bangalash). People gravitate toward using the best, and it takes uniqueness out of the game when almost everyone uses the same thing.
While we thankfully have BE pets which can use any animal model we desire, they too will be jipped on the few points the L3-ability pets saved.
I wish they would allow pre-existing pets to start with one ability to negate these effects (though preferrably not randomized. Ko-a Iri's suggestion of an ability "token" so we may choose is a very good idea.)
Finding an L3 will be much more difficult, making the reward worth it. I spentfour hours on Dathomir. I tamed a L65 Brackaset rather quickly and it only had an L2 ability. Spent the rest of the time trying to tame L68-70 creatures. I only successfully tamed one L68 flyer took about an hour and it did not have an innate ability. Lots of running lots of dying. I could have learned three or four L1 abilities in the same amount of time. There is also no guarantee that that L3 special will be one that is the one you want.
Please note, I was using +13 taming clothes. I plan to return this week with my upgraded taming/running outfit.
Drashk wrote:Ok folks.
I updated a little info and changed some of the formating. /grumbles about Lithium fourms and trying to format posts correctly.
I also wanted to give a shout out to greywheel for his generosity on TC-Bria. Thank you much for the assistance.
is anyone else a little worried that all this CREATURE HANDLER testing is being done by a DROID ENGINEER?