Creature Handler Archive
Thread: New Issues with Publish 7 (on Live servers)
To amend my earlier entry:
Wasteland cu pa mount can't take stairways in Keren, either. Same behavior as with archways in Coronet and (I discovered last night) Mos Eisley.
my kaadu, nonBE, mount will not follow when ordered to do so. it will attack and it will stay (since it doesn't follow), but it will not do anything when i issue the follow command. i even had a MCH retrain it but it still won't follow.
Vertexon wrote:
I'm already reading reports of strange new things here on the board, but I'd like to consolidate them into a single thread.
With EACH issue, please list:
(1)Pet species (lesser dewback, woolamander, grassland slice hound, etc)
(2)Is the pet Bio-Engineered?
(3)Is the pet trained as a mount? (if Yes, please cross-post your issue in the New Mounts focus thread)
(4) Where were you when you experienced the issue?
(5)Issue you're experiencing with the pet
(6) Is the issue repeatable?
Providing this information will be a great asset in helping me bring new issues to the Devs' attention.
I ask that you please not post commentary or complaints in this thread. I'll be happy to read those in other threads, but here I would only like to see bug reports. Thanks for your help.
Message Edited by Vertexon on 03-16-2004 01:27 PM
2) No
3) Wasn't originally but is now
4) Coronet, Intrepid Galaxy
5) T'Chion brings me his bantha, asking me to train it to be a mount. Prior to mount training, the pet acts normally. Upon mount training, the mount would no longer follow.
6) Have 3 new banthas in my back. Will test to see if this is repeatable.
I have gotten acknowledgement from the Devs on new issues from Publish 7. Keep in mind that these were turned in right after the Publish went Live, so newer issues weren't included in this particular communication:
(1) Pets that have been mounted now won't always respond to comands such as Follow, Attack, Guard or Trick. You can often get the mount to respond by spamming the command 3-5 times. But they almost never listen the first time, unlike non-mount pets.
This has been bugged.
(2) Mounts still won't follow you. You can get them to start following by spamming the Follow command (see #1). But they'll stop following again the first time they catch up with you.
Same as above.
(3) Pets are getting stuck when they pass under arches (i.e. the little arches in cities or the big stone arches on the Tatooine pod race track). If you pass under an arch while mounted, the pet will warp back to the arch when you dismount.
We have not tested this and will put it on the list.
(4) Pets are taking 60 seconds to store after combat instead of the 30 seconds advertised in the patch notes
Its supposed to be 30, but for some reason, its still 60. Its been bugged, but since there hasn’t been a need for a higher priority, Other bugs have been placed above it.
(5) If you start calling a pet then climb aboard a vehicle/mount before the 15 second delay is over, the pet calling will be cancelled without warning
This is to prevent an exploit.
(6) All BE pets no longer have their damage listed in the Datapad window. Tamed in the wild creatures are unaffected.
This is supposedly addressed in this newest build.
(7) Pets with ranged attacks still never use them, even on their own with no prompting from you
This seems to be the case. We did some fixing to ranged attacks and I think the whole thing might be broken now. We will bug whatever we find.
Vertexon wrote:
I have gotten acknowledgement from the Devs on new issues from Publish 7. Keep in mind that these were turned in right after the Publish went Live, so newer issues weren't included in this particular communication:
(1) Pets that have been mounted now won't always respond to comands such as Follow, Attack, Guard or Trick. You can often get the mount to respond by spamming the command 3-5 times. But they almost never listen the first time, unlike non-mount pets.
This has been bugged.
(2) Mounts still won't follow you. You can get them to start following by spamming the Follow command (see #1). But they'll stop following again the first time they catch up with you.
Same as above.
(3) Pets are getting stuck when they pass under arches (i.e. the little arches in cities or the big stone arches on the Tatooine pod race track). If you pass under an arch while mounted, the pet will warp back to the arch when you dismount.
We have not tested this and will put it on the list.
Vert, please make it clear to them that I've used a newly trained as mount wasteland cu pa to test this, along with previously trained mounts. The newly trained mount is having the issues, not the older ones. It may well be that any newly trained mount since publish 7 suffers from this, or only the newly enabled mount critters, or only wasteland cu pas. They need to focus like a laser on specifics and not make the mistake of trying it out with a longtime mount trained kaadu and failing to reproduce results.
(4) Pets are taking 60 seconds to store after combat instead of the 30 seconds advertised in the patch notes
Its supposed to be 30, but for some reason, its still 60. Its been bugged, but since there hasn’t been a need for a higher priority, Other bugs have been placed above it.
(5) If you start calling a pet then climb aboard a vehicle/mount before the 15 second delay is over, the pet calling will be cancelled without warning
This is to prevent an exploit.
OK. The standard excuse that answers NOTHING. What Exploit? Devs, this is a non-responsive answer. To be honest, you've used up your credibility with this particular response.You get no free passes. Explain this, please. What exploit?
(6) All BE pets no longer have their damage listed in the Datapad window. Tamed in the wild creatures are unaffected.
This is supposedly addressed in this newest build.
(7) Pets with ranged attacks still never use them, even on their own with no prompting from you
This seems to be the case. We did some fixing to ranged attacks and I think the whole thing might be broken now. We will bug whatever we find.
They store when I travel. More now than befor 7. More on Corillia than Naboo. More on Tatooine than Corillia. I traveled 2k on tatooine and had them store 2 times. They stored seporately and one would store while I was writing the bug report about the other one. recently I kept track and I had to recall teh pets 6 times during an hour. 6*(3+1)* 15 sec is 6 min. 6 min waiting for my pets to be returned (and vehicle the 1 in 3+1) At least I have something to do while I wait. I submit a bug report. Just filed 6 in 2 min on Corillia.
New mount Tamed Cu Pa. Cute thing. It's special mis-behavior is to be there but I cant mount or store it.
I store it from datapad and recall it. It appears and I still cant mount or store it. Message says it is too far away.
New behavior for my Grand Wrix. Tamed. It got stuck on a server boundry. Along with BE razor cat.
Kreedles attack me. I am 10 ft away and say kill. (k). He takes 1 step and stops. i fan the attack command he takes one step then stops. and aagain and again. (kreedes cant damage me much fortunalty)
New behavior for both cats, Grand werix tamed, Razer Cat BE. Mottled wrix attacks me (slow spawn while I am stopped and get off my bike too soon. I waited till the engines were quiet
That brings me to guards. The guard command does NOT work yet. I did get the guard command to work with the wrix (tamed) once. But not again.
So lots of new little mis-behaviors. Too numerus to mention. I will try to find 1 a week and post it here in the full detail you asked. I think that they should be able to char copy our toons to their internal servers and take a walk in oour shoes to see most of the problems.
Specials. I got excited about this. Then I tried testing it. I think special 2 works every time. Cant get special 1 to work. Cant get ranged to work.
All in all I am yet to be impressed by their bug finding abilility (correction bug hunting/squashing) they seem to have no trouble finding bugs
-Indene-
LOL, Indene.
Welcome to the dissidents. Good post. Nice cynicism.