Creature Handler Archive

Thread: Soloing Krayts

MasterAkujin
Sun May 16, 2004 4:26 am
#27

shouldnt be that much of a problem




====================================================
======== :: Akujin Stormcleaver :: :: United Anarchy :: =======
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Zhorx
Sun May 16, 2004 5:09 am
#28






ScaryWanderer wrote:

ummmm.... im a wookiee... so.. i cant wear good armor.. will that be a problem?






It will make it harder for sure, you need to get musicians buffs and get more medic (xx40) to be able to do it. I killed krayts as a wook swordsman before we even had armor, they had 30k HAM back then tho...



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johnautry613
Thu Nov 04, 2004 11:25 am
#29

I can't tell you what is bestWhat I can tell you is that I have TKA 4304, Master Sword, 2000 Medic and Weaponsmith. Yah, I realize it isn't combat, but that is where the points went.


I can, in:

full composite 80% Kin

2200 buffs

Two brandys

A Canape if I need it


stand toe to toe with a Giant Canyon Krayt and Beat him to death with no real loss of ham. It takes a while, but I never feel panicked or the need to run.


My wife is Master Sword, Master Brawler, and 4000 TKA, and CANT stand toe to toe with one.


just some food for thought.



Lazurk Autry
12 Point Weaponsmith
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Lazurk's Forge
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Seedi
Thu Nov 04, 2004 11:56 am
#30

Yeah, I went against a canyon krayt and got owned by armor holes, but I felt as if it wasn't doing much to me otherwise. Also, is it generally just a matter of driving around a lot to find one?



IGN: Vermouth
Server: Europe-Chimaera
Template: TKM/Commando 4000, Medic 2240, Combat Prowess 0040, Enhanced Reflexes 0404
Adefo-Oami
Thu Nov 04, 2004 3:04 pm
#31

Only things you need here, 2 brandy, 1 ahrisa, 80% kinetic armor, and doc buffs. Then just keep him intimidated at all times and its easy as pie



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AD_Dragon_FH
Thu Nov 04, 2004 5:22 pm
#32

If you keep it intimidated and your health up ur fine that way if 1 hit does get through an armour hole it shouldnt 1 hit kill you unless you are really unlucky. 80% Kinetic armour obviously is a must. With mind buffs they only food i need is brandy and i only keep one in me at a time as my 2ndaries are hi enough so i dont need anymore so im not full if i decide to go off do something else if i get borred and means im not suddenly going to be in trouble if i lose track of my mind buffs and suddenly start losing mind a lot faster.


Hardest part about killing a KD is the time it takes i even created a head hit 3 then intimidate macro which i could leave going at one point if i had to go off which was great if i had a medic with me however i could leave it allown for about 5 minutes at a time or more without having to heal dependent on what buffs i had. I dont normally afk like that however if i have to go eat ill just leave it going and come back to it.



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Speedy911
Fri Nov 05, 2004 1:11 am
#33


This IS What I Do..

1.Doc Buff

2.Mind Buff And Brandy

3.Armor~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(80% Kinetic)

4.Power Hammer~~~~~~~~~~~~~~~~~~~~~~~~~~(600+ Damage)

5.Intimidate

6.Center Of Being~~~~~~~~~~~~~~~~~~~~~~~~~~(Counter Attack Does Help!)

7.Taunt If He Runs

8.Novice Medic Just Incase~~~~~~~~~~~~~~~~~~~~(The Krayt Just Might Have A Lucky Hit)




Im Master Swords/TKM/Master Brawler/FS Speed(Melee)/0/0/4/0 Medic

I Solo Just Fine



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dhamian
Sat Nov 06, 2004 7:33 am
#34

cna u put up the macro on this post so i could see what to use it seeing it will be my first krayt ever foughten by myself. i could reall use that intimidate with 2 handed head hit 3 macro. it would help me a lot. and does anyone know on lowca where to buy a Power Hammer with over 600 max?



Lowca: ingame name: lutenant spike, title plan: Master Rifleman and Master BH
Naritus: Ingame name: Dhamian Cain, Title plan: Master BH and Carbineer
Koolaid2187
Mon Feb 07, 2005 3:09 pm
#35

ive seen alot of ppl soloing these guys. how can it be done, i would like to know. im master tk and master ranger.



Nyght

"Right now you ain't leading but 2 things, Jack and Sh@#. And Jack left town.
Porinjikerri
Mon Feb 07, 2005 3:27 pm
#36

The best Templates to solo a krayt are tk/riflemen and commandoes. Rifleman use t21s to overcome the krayts armor, and commandoes can lay nasty fire dots on the dragon which helps bring it down using a flamer. I suppose you could also have a CM keep it diseased.


Not that a TKM can't solo one, it's just gonna take forever with the difference in AP. Also, I don't know if a rifleman without some melee defenses could do it, like a rifleman/ranger. I can do it, but I need to heal myself sometimes, and I know my tk skills keep my damage lower than what it would be just having rifles.


Anyway, hunt in a group. It's more fun to hunt with friends! Also, your build is perfect to find the krayts, and tank them. Riflemen really, really love tanks, becuase it allows us to focus on hitting the dragon as hard as possible, as much as possible. Last time I went krayt hunting with the other people, one being a tkm/ranger, we each got 2 pearls, and some tissues to boot, for about 1.5 hours work. The biggest difficulty was finding them, but once the ranger showed up, the slaughter began!


Moria Gen
RifleMaster - TKM
Imperial Colonel





Moria Gen
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Brandon_shreve
Mon Feb 07, 2005 4:06 pm
#37

The template i was going for was TKM/Spd capped swordsmna/ and medic 0440 .. Im able to take krayts solo with tkm .. but ruins armour + wastes ton of time




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droid327
Mon Feb 07, 2005 10:33 pm
#38

Ultimate krayt solo build is Doc/SM...SM does lots of damage really quick, and doc lets you avoid states, recover from dizzy/KD right away, self-buff and heal up very quickly.



Jekk Badlander
Lowca
Commando - Rebel Pilot
------------------------------------------------
Factor
Slestak
Mon Feb 07, 2005 10:49 pm
#39

Theres quite a few different builds usually built around Rifleman, Swordsman, Commando, Doctor, and TKA.....My character is a Master Rifleman / Master Swordsman / 4,0,0,4 TKA / Novice Medic and it seems to do very good against most anything, including Krayts....though it helps that he is capped speed and accuracy for both rifles and swords as well as capped counterattack, block, melee and ranged defenses and has bothranged and melee migration 3....of course I havn't went after a Krayt in like 3 months, been spending to much time up in space..so I don't know if Krayts are tougher then they used to be..



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