Creature Handler Archive

Thread: XP STILL caps at 20K while Tier 1 boxes cost 175K

Thaumaturgist
Wed May 18, 2005 12:01 am
#27



JMShunter wrote:
just respect a few boxes past novice! Go in a group and get scouting xp, you can get amazing scouthing xp killing level 82 pickets with a ranger in your group. Thats what my friend did.





That's all fine and dandy unless you started a toon after the cu. Then you can't respec.



Thaumaturgsit - Sunrunner
Master spy and loving it!!
Guild - OPFOR

masterofpets
Wed May 18, 2005 12:58 am
#28

i dont mind that new ch'es turn away from this profession... just means more mounting and trainning buisness for me xD
Delgar1
Fri May 20, 2005 6:26 am
#29

As we head into week 4 of this still not being fixed.



I can't believe it's been almost a whole month, and something so gamebreaking hasn't been fixed. It's unbelievable. I guess if it's not in by this weekend my wife and I won't be renewing. [sigh]


jopenack
Fri May 20, 2005 6:35 am
#30

If you count the time the CU was in Test Center then it is well over a month, 90% of all bugs have not been fixed and if anything the game is byfar in worse shape today then when the CU first went live. The tidbits of patches rolled out last week without testing seems to have caused 10 bugs for each minor thing they supposedly fixed.


Server instability is now where we are. They updated TC to live the other day, that in itself tells you they didn't test anything last week. Now TC is down untill further notice for internal testing.


This game is so unstable and has reached the point that the brilliant people running this joke haven't got a clue how to fix it.


But hey another vacation after E3 might be just what they need to clear they're minds.


I would give everyone a permanent vacation starting from the top down.






SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
Garavic
Sat May 21, 2005 7:20 am
#31

It's finally listed on the last Test Center release as fixed!
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