Creature Handler Archive

Thread: Corral Plan: A Rough Draft 1

Pluto9Moon
Wed Apr 07, 2004 10:41 pm
#27

Branded,

Please keep in mind while 96K harvested per day is really extreme. We are spending 11520cr a day on Monetary and Power (basing power prices at 2cpu). This is .12cpu to harvest. I will run new figures this weekend but I am certain my harvesting toon for inoraganicsmines at .24cpu. So one can infer we make double the profit but that would be erroneous. We are also calling for pet food. My artisan makes crates of 25 at 4-5 per stack and sells these for 750-1500 a crate. That is 7.5-12cpu/animal/hour. Or lets roughly call it a crate a day for all five animals. 750(cheaper of the two)+11520 raises the number just a tiny bit. .1278. Something a normal harvester for resources does not have is contamination. If the whole structure becomes infected with disease it may or may not be the easiest thing to control. Lost production but still paying that monetary maintenance could be rough. How much will it cost to get a Doc there right away? They make 10K for 4 minutes work in buffs. So it could potentially be very costly to get a Doctor to do it. This again is rough draft status. Then there is the whole Ranger angle. I am lazy, it will cost me to get 40 creatures. It will cost me dearly I am sure.


I hope this addresses some concerns. If the rates come down to be in tow with normal harvesters then the liabilities must as well.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
MrFunSocks
Wed Apr 07, 2004 10:46 pm
#28

I think it would be better as a system of simply breeding pets. Y'know what might be interesting... Making creature handlers able to own actual ranches. They breed pets, then can allow people to hunt in the ranches. I'm thinking a ranch might be the size of a city, and pets would reproduce in them, and then you could allow certain people to go in and hunt just like normal. It'd also allow CHs to take certain animals and breed them to tame the babies, especially rare pets and such.



I like cheese.
Pluto9Moon
Wed Apr 07, 2004 11:01 pm
#29

Ehkben,


That is a very real point. I have no real answer or work around for it. The other two options found in this thread alone talk about milking machines and/or chicken ranches (lol props to those who pointed out this is the best source of income). If we were to go avian the total costs have to be reworked. Anyone harvesting Lokian Avain will know the arbitrary/hypothetical numbers in place right now would be way too high. The main problem I see is gaining Ranger support. In order to do that we cannot have too much. milk/meat/hide/bone modules could not all be harvested by the same rancher. You do bring an interesting point to the discussion. Second generation cloning can be done from radial menu, it would be priceless to tame from radial menu.


To answer something previous about switching out modules as we change our livestock. Milk is uber one week but hide is the next. Again, I wonder to myself is this asking for too much. That might take too much coding. Balaam's suggestion seems to work better as an offset to that.


Balaam, Thanks its good to see the DE with more feedback. I would not be opposed to droids doing the work rather than a module in the building itself.


Funsocks if the Rangers do not support it in many ways I would expect to see it reduced to a breeding facility. The only value then would be rares. Until i pay 20 million for a breeding pair from you. Then someone else gets a breeding pair from me. It is how it works in real life supply and demand in exotic rares. What is a 20K reptile this year is 10K the next 5K the next 1K then 250 bucks. So how do you put the money sink in that drains some of that wealth back?


OK. It has been a fun thread so far. I am done for today. LOL. Someone else try to patch it up I am going to dream of Twilek slave girls.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
Pluto9Moon
Wed Apr 07, 2004 11:05 pm
#30

LOL. Balaam even if this doesn't fly I think I will get a DE to make a LE Repair called "Milk Maid" and put her beside a milkable creature deed. I can make my own farm even if the Devs decide against this.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
MrFunSocks
Wed Apr 07, 2004 11:06 pm
#31

I think it'd be cool if CHs got a sort of similar system to BE cloning, but not as widespread. You could breed pets of the same type with one another (ie breed a bull rancor and a gnarled rancor) and it'd randomly choose stats of each. You'd breed them different ways to get different things, establish breeding lines, etc. Not just a place to keep your pets, but actually a place to improve them. They also would, assumedly, not breed overnight



I like cheese.
fantoq
Thu Apr 08, 2004 10:40 am
#32






DFH wrote:
Oh look, another attempt to replace hunters with machines. I think we get one of these a month.

People: creature resources are supposed to be harder to obtain than harvester-generated ones. Deal with it. The schematics for all those wonderful things you want to make were balanced predicated on the assumption that the necessary creature resources would require labor to acquire. That means even if they wanted to, the devs couldn't give you a way to plop down a farm, wait a day or two and come back to all the hides you want.






I agree with what you say on resources, it would either require a rebalance or, easier to me, creation of a new resource that could be worked in to the schematics. Maybe wool, that could be used to increase resists in armor, pets, etc.


That is not the main point of Pluto's post, however. It is a way to introduce new content to the CH class. If this discussion gets bogged down in details, rather than the big picture, it will certainly go nowhere. The key is to get the devs to bite on the concept.




fantoq
MCH
former Medic
App. Carbineer
Society of Interplanetary Mercenaries[SIM]/ stargate/ naboo
MrFunSocks
Thu Apr 08, 2004 10:42 am
#33

Since the devs aren't too creative, we need to think up the details for 'em. So lets hash it out fully and explicitly, otherwise they'll do something that'll screw the game up completely



I like cheese.
fantoq
Thu Apr 08, 2004 10:57 am
#34

Socks,


Personally, I'd delete that post or edit it. I don't have a problem with discussing details but the last part is counterproductive when we are asking for something.


<<Looking for flame-resistant armor>>





fantoq
MCH
former Medic
App. Carbineer
Society of Interplanetary Mercenaries[SIM]/ stargate/ naboo
DFH
Thu Apr 08, 2004 10:58 am
#35

If this discussion gets bogged down in details, rather than the big picture, it will certainly go nowhere. The key is to get the devs to bite on the concept.

The devil is in the details, and this concept should go nowhere. Rangers have no interest in being replaced by machines.



-- Venture, Corbantis
4040 Ranger 4414 Creature Handler 4132 Rifleman
fantoq
Thu Apr 08, 2004 11:13 am
#36






DFH wrote:
If this discussion gets bogged down in details, rather than the big picture, it will certainly go nowhere. The key is to get the devs to bite on the concept.

The devil is in the details, and this concept should go nowhere. Rangers have no interest in being replaced by machines.





Yeah, I don't think they should be replaced by machines either.(didn't I agree with you - I meant to)But I think the idea of a working corral is a good one. Start from there and take it where you want. There's a lot of possibilities in the thread, several of which have nothing to do with harvesting.

Whatever the design, it has to have some balance to the rest of the game.



fantoq
MCH
former Medic
App. Carbineer
Society of Interplanetary Mercenaries[SIM]/ stargate/ naboo
OneManForce
Thu Apr 08, 2004 11:44 am
#37

Very Very nice job. when i first heard about this game i thought that would be the way that you held pets. to see someone with the same idea as me and to work so hard to make a plan for all of it all i can say is brovo. * Standing Ovation *


Treyy Aro


Master Creature Handler, Pikeman






______Mayor Treyy Aro_____________________

JEDI HUNTER
United States Marine Corp FTW

SkyPreacher1
Thu Apr 08, 2004 2:03 pm
#38


I tried to post earlier but of course the stupid forum brokedown on me.

This is my idea as far as harvesting goes, and trust me I know the Rangers are pretty upset cause of all the professions theirs is the most messed up.


Anyway this is what I would suggest:


1)the only "hide" we can shear is wooly and that would happen once a week, determined by the number of animals of wooly descent in your corral. This wooly hide would not be better than what is available in the wild see point 2 below.


2) We could harvest Meat or Bones only from animals but the OQ and PE would be avg, or lower quality, less than 500. Why? Because with Jedi grind in full swing (sick i will never grind for jedi) and others who are grinding up a profession, such as BE, there is always a demand for low quality meat and bones. I suggest that this is a way to supply grinders with the 100K of meat they need. Plus it does not infringe on Master Rangers to go out and get the very High quality resources that are needed for creating the really good quality stims etc.


3) Breeding Grounds. I believe that BE's should be able to help CH's cross breed. Again for our Ranger Friends, could help us "see" what the stats are on certain animals in the corral so we would know what to cross with what etc. Again the incorporation of doc, architect etc. is very crucial and i think would add greatly to the game play.





....and then no matter how hard we get nerfed, we still keep CH because we are still some of the coolest characters on the game.

BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP!
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...
Seth_Ruedo
Thu Apr 08, 2004 2:21 pm
#39


Wow!


I rarely post in these forums, but this is such a tremendous idea I simply must!


First let me say this would give me a reason to keep my CH skills, I am two boxes from master now (this was a holo profession that I have fallen in love with), but I am already having to think about what lines of CH I will drop so I can afford other things. But if we have this kind of capability - Oh my!


This solution addresses so many issues of frustration (as an ex-AS it was always a nightmare trying to stock enough hide!) I just wish this would be expanded to include Meat - kind of a barn / slaughter house combo thing.


Yes, Yes I know the scouts/Rangers will start screaming, I have been both and I love the idea of integrating the Ranger with the animal tranquilizers. I will go farther to say that this plan could be opened up to allow Rangers of certain levels to own/place these structures!


Rangers are also in a support roll and have committed many points to their craft which also deals primarily with creatures. I say let the rangers use a tranq gun (something new for the WS) to fill their farms and we can Tame babies to fill ours.


I know this is a lot of code, but I hope some devs see this thread and at least consider the possibilities!


Page 3 of 18