Creature Handler Archive
Thread: Vitality
With such a little amount if vitality damage your pet is not really effected.
Now when the vitality drop 20 points you will see the max health the pet can be healed to is less then what it should be.
For example: my mtn squill had lost 40 points vitality. its max health is suposed to be 9700 but it would only heal up to around 6000.
Y have to buy pet vitality medpacks and heal the pet. it is like repairing armor or a weapon in that the overall vitality of the pet drops but it regains some of lost vitality.
No idea about how to repair vitality... But, I can explain vitality...
Creature pets have vitality, that is how many incaps your pet can take before it's dead for good... CH can get a "Pet Vatility Medpack" from a BE to heal their pet.
Wait... Does this mean that a droid will eventually die for good???
-Cynabar
Jenden wrote:
nope, stats just go down steadily until they're at something like 75% of the original, then it stops getting worse I think.
Yep, works the same as a pet...even the same vitality packs. Every time the droid gets DB'd he loses a point of vitality. Repairing them will not put them back to 100%, but will put them to 99/99. Next time they go to 98/98, etc.
Message Edited by Joker9125 on 09-13-2005 11:17 PM
Creatures and NPCs do still deathblow. When examining a creature, the stat is hidden from view since the CU, however it does still exist. Mobs do not seem to have a timer like players do, as I have had a few pets receive a deathblow even though I was constantly shooting the target.
So be wary of your pet getting incapped against foes.