Creature Handler Archive
Thread: BE looking for some input from CH's
I second the concept. Not a bad plan at all. I'm surprised more BEs hadn't come up with anything like this. I don't personally use intimidate, blind or stun much in a fight. Mostly because I'm now fighting that elusive high-end content and those three effects are fairly easy to get on decent wild pets. But knockdown and dizzy, especially paired on twins the way mention above (where knockdown is special1 on the first and dizzy is special1 on the second) would be worth a nice pile of shiny credits.
And for any BE on Bloddfin listening, I mostly still fight other creatures (rather than NPCs and PVP) these days. So look me up if you have anything with exceptionally high kinetic resists. Especially if you ever manage to get armor 1 back in pets. ![]()
Sabatian_FarStrider wrote:
[snip] If you are looking for combo ideas I have one. Provide a pet with the plague attack from a Montigrue screecher and a Knockdown attack.
Plaque attack and other AoE attacks don't stick when we try to pass them from the dna onto the clone. No idea if it's supposed to be like this or not.
Sabatian_FarStrider wrote:
[snip] A regular supply of Petstim D's would be nice as well. Who has time to use 877 stims when you can speed it up to 1500.
Pet stim Ds require large quantities of fish meat which usually precludes their being made in a factory so this is also unlikely (I haven't tried it nor have I seen anyone else selling any Ds).