Creature Handler Archive

Thread: Anyone see this interview?

Spazzers
Thu Jun 30, 2005 10:29 am
#14

Aside from being completely out of touch with the reality of this game, the rest of the interview answers were a lot of "wait and see," "not at this time,"and "will be adressed soon."


Pretty typical interview, out of touch with no real answers.




Buboopadoo
HOBO Embezzler
A Simple Resource Dealer

A Developer's answer to everything:
"I can't promise to try, but I'll try to try"
velm
Thu Jun 30, 2005 6:17 pm
#15

redondo:

you see thats why there were more CHs than jedi before CU. Dont you remember about 4 months ago all the pets people were using in PvP, I mean you couldnt swing a dead narglatch without hitting a CH back then. And if you did swing a dead narglatch the AOE damage was insane.






He must be using this thing called sarcasim.
ArchiieBarrett
Thu Jun 30, 2005 6:24 pm
#16






DaBudo2 wrote:







"The combat upgrade was designed to "even the playing field" for all the professions. The creature handler before the CU was a very unbalanced, overpowered profession. There was a real need to adjust it so it could coexist in harmony with the other professions."






No matterhow Much I hate the developers for ruining CH.. I think you guys jumped on this topic too fast... I think when he said we were overpowered.. He ment that we werent strong enough to hold our own in battle.. in other words other professions were more powerful then us.... I could be wrong but honestly if you didnt realize CH was weak pre-CU with some knowlege of the game then you obviously were playijng a diffeent star wars games.. like super return of the jedi..



Archiie Barrett
Dedicated Oldschool Master Creature Handeler
Retired Oldschool Master Heavy Swordsman


Now..
MCH MPistoleer
BH 1-0-4-3

(My Mount Guide) http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=252580
InspGadgt
Thu Jun 30, 2005 7:19 pm
#17






ArchiieBarrett wrote:






DaBudo2 wrote:







"The combat upgrade was designed to "even the playing field" for all the professions. The creature handler before the CU was a very unbalanced, overpowered profession. There was a real need to adjust it so it could coexist in harmony with the other professions."






No matterhow Much I hate the developers for ruining CH.. I think you guys jumped on this topic too fast... I think when he said we were overpowered.. He ment that we werent strong enough to hold our own in battle.. in other words other professions were more powerful then us.... I could be wrong but honestly if you didnt realize CH was weak pre-CU with some knowlege of the game then you obviously were playijng a diffeent star wars games.. like super return of the jedi..





If they had meant this they would have said our profession was underpowered.



Hei U-Guize
Master Creature Handler
Master Rifleman
Intrepid Server

Bean' Delphiki
Bounty Hunter
Combat Medic
Valcyn Server
InspGadgt
Thu Jun 30, 2005 7:23 pm
#18

This is really amazing...After the first major nearf 2 years ago the word from the dev team was always that they realized we had been over nerfed but that balance would be restored once the rest of the professions were balanced...AKA the CU. Now they are saying even after the first CH balance we were overpowered?!?!?!??? That's just nuts. They are contradicting their own statements yet again.



Hei U-Guize
Master Creature Handler
Master Rifleman
Intrepid Server

Bean' Delphiki
Bounty Hunter
Combat Medic
Valcyn Server
ArchiieBarrett
Thu Jun 30, 2005 7:27 pm
#19


Triple post... LOL

Message Edited by ArchiieBarrett on 06-30-2005 11:06 PM



Archiie Barrett
Dedicated Oldschool Master Creature Handeler
Retired Oldschool Master Heavy Swordsman


Now..
MCH MPistoleer
BH 1-0-4-3

(My Mount Guide) http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=252580
ArchiieBarrett
Thu Jun 30, 2005 7:30 pm
#20


If you havn't thought about it, I am giving you the chance to, Combat is less balanced now then it was before.. *FACT I won't even argue my point here. Melee got its butt kicked, Ranged have crappy defense, CH got quintiple nerfed, BE pets are no longer useful, Smuggler a 10 year old can figure out, Everyother profession is just blah... The game is focused on BH and Jedi now.. thats it, some balance. The thing that gets me the most about the BALANCE,is I think its uber gaay that we can use allr anged attacks with different weapons, same with melee, I hate How I am not swordsman and can still use my hack cause you only have ot be level 30. I like dit better the old way. certifiactions per PROFESSION they took the level crap too far.



Archiie Barrett
Dedicated Oldschool Master Creature Handeler
Retired Oldschool Master Heavy Swordsman


Now..
MCH MPistoleer
BH 1-0-4-3

(My Mount Guide) http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=252580
MeciniaLua
Thu Jun 30, 2005 7:53 pm
#21






KambulKamul wrote:


http://swg.gamergod.com/article_display.cfm?article_id=218


"The combat upgrade was designed to "even the playing field" for all the professions. The creature handler before the CU was a very unbalanced, overpowered profession. There was a real need to adjust it so it could coexist in harmony with the other professions."







What a fruit loop....


There are actually more bugs in game now than when it launched....and that's scary .


This dev has no grip on reality apparently, I think all the devs should be drug tested, maybe that's the problem.....





-Wanderhome- Mecinia, Mecinea
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Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
ArchiieBarrett
Thu Jun 30, 2005 8:07 pm
#22

I think the Devs might be around theIQ level of modern day primapes.



Thats a banner...





Archiie Barrett
Dedicated Oldschool Master Creature Handeler
Retired Oldschool Master Heavy Swordsman


Now..
MCH MPistoleer
BH 1-0-4-3

(My Mount Guide) http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=252580
Redondo
Fri Jul 01, 2005 12:35 am
#23

you see thats why there were more CHs than jedi before CU. Dont you remember about 4 months ago all the pets people were using in PvP, I mean you couldnt swing a dead narglatch without hitting a CH back then. And if you did swing a dead narglatch the AOE damage was insane.



Prin Eckbo
Hall Monitor

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