Creature Handler Archive
Thread: State of the Creature Handler Profession: October 2005
I also don't care much for the 'disposablity' of pets now. Establishing a real connection between pet and master isn't easy, and the current system discourages it.
Still, there are some pets on Tazz's datapad that will never be taken off it, he's too sentimentally attached to htem. Likewise Sio has a few keepers on his datapad as well, and will be inheriting some of Tazz's (the level 65 varactyl, for example) as Tazz needs to dip into the SP for CH to do glowstick things.
Pets used to have, for lack of a better word, personalities. Now they're essentially angry bags you can control, and something is lost in that change.
Message Edited by SnowBoarder on 10-12-2005 07:45 PM
enigma_writer wrote:
CH in PVP
CH is still limited to a support role. Not that it matters as Jedi now dominate every aspect of PVP but have found that if a master ch choses to master BH to go with CH if they chose to pvp against Jedi by getting missions they can be effective. A jedi with good ranged attacks matched with a well trained pet at least has a good chance of beating a Jedi in Pvp. In addition sense pets no longer suffer vitality loss in pvp there is really nothing for the CH to lose to attempt to attack a Jedi. If the CH wears good armor, has a solid weapon, and has pets with excellent specials then the CH can find great challenge in dueling a Jedi. It will still not be easy to take down a full template Jedi but it is possible and very challenging.
CH PVE
If you train a pet in lvl 3 aggression they can hold the aggro of creatures really well and when a pet is fully trained in abilities a lvl 70 creature can take on a Krayt or other high level mob and be able to defeat it. If the CH masters BH they can also go for those higher end BH marks and be able to beat them with a lvl 65-70 super made bio pet.
Last thoughts
I think the CU did achieve a goal of giving CH the much needed new content and new abilities to make pets effective again. Problems with CH and PVP are more related to pvp being dominated by Jedi then the current system for CH as I wonder how CH would fair if this system was introduced in the beginning of the game when there were no Jedi playing. I do hope that SWG will do something to make certain creatures like the Great Plains Stalkers the best wild creatures again and give wild pets something unique that will make them preferrable to use instead of wild pets. I still think that the experience grind also needs to be looked at and addressed so that the pet aging is not linked to the experience grind so that if a CH does not chose to grind that creature they can still use it as an adult size.
somoene just posted that the 15 second timer is going to gone.
Roguestar
Nice post.
Having just returned to SWG after a long layoff playing other games (WoW etc etc), I have found my favourite profession post CU ain't quite what I remember (obviously)....
I can use barely any of my pets at all - well I can still use the next to useless ones as their level doesn't convert to 131 or similar...
The number of CH's that I spot just roaming around on the servers that I play on seems to have diminished quite remarkably (although this might have something to do with a drop in population in general or an increase in the number of bleedin jedi and people in space).