Creature Handler Archive

Thread: CL 70 Flea Guards

St-x
Thu Oct 27, 2005 9:23 am
#14

i posted a thread talking about the flea guards the other day here:


http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=258215






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Skull-Taker
Thu Oct 27, 2005 11:00 am
#15


How did I level it that fast?


Well your right the normal way of hunting with it would take days if not weeks, But there is a short cut that allows you to level a cl 70 in about 5-6 hours, To those that know of it Its called the befriend trick which im not ashamed to say Yes I Did Used It. The intended was is insane and a slap in the face.


Heres how it works, You find a CL 1 player willing to help you out with it "CL 1's grinding dancer or musician works the best" befriend them to your pet and then have them group it. Now your pet can kill yard trash for 4k+ pet xp while the cl1 dances or whatever they dont have to be with you


Step by step breakdown


#1 Meet in bestine or mos eisley or some other noob city


#2 Target the cl1 player and give your pet the befriend command


#3 have the cl1 player say in spatial the pets group command "Only group the cl1 and the pet not you or anyone else over cl1"


#4 now you can either run around the edge of town killing the lvl 1-4 bug, lizzards and what not or you can find a spot to macro grind the higher the pet lvl the more xp you will get on the yard trash, If you want to macro heres mine


Find a good spot and adjust your screen so you get as much of the spawn as possible but nothing farther then 60m away or higher then a cl 5 then runthis macro, I put the icon on the top left button on my toolbar


/target self;


/pause 1;


/ui action cycleTargetOutward;


/pause 1;


/tellpet attack;


/pause 5;


/ui action toolbarSlot00;


thats all there is to it, after you get the first slot it takes about 20 min to get the next, hope this helps you out


Message Edited by Skull-Taker on 10-27-2005 11:02 AM



Skull-Taker - CL 90 Jedi
Steve' - CL 90 Spy
Brutalus - CL82 BH
Girlfriends alts
Jazelle - CL 90 Officer -
Kaiko - Master Domestic Artisan
Candy' - Master Entertainer
Skull-Taker
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Death It's Nature's Way Of Telling You To Slow Down
Indene
Thu Oct 27, 2005 12:27 pm
#16

Tried first day to get a laval flea guard. it incaped me and killed my skiff on about the 6-7th tame fail It aggroed me 2 of the 7 times. Then it despawned before I could try again leaveing me stranded with a dead skiff a long way from the mining outpost


-Indene-





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GaladanAZ
Thu Oct 27, 2005 1:10 pm
#17

Dude, You are my hero, Thanks a million for the info.





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JamakaDoodle
Thu Oct 27, 2005 4:58 pm
#18

I don't know if im sweating from wonderring if this will work, or if I, well you know thx and i didnt even ask!



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DKShadow
Thu Oct 27, 2005 6:47 pm
#19

Quick question (because I am old and senile, and I forget) Training as a mount stops the pets physical growth right? I ask because after just 1 level the flea guard is mountable.

2 options I am thinking of:

#1 Growing it to full size (how big do they get? I didn't even bother to look at an adult) and using it as a giant mount

#2 if tanking purposes, if training it to mount stops it's growth, I would rather it be the smaller size for a tank so it doesn't obscure what I am attacking too much

Final thought, should I even make it a mount at all because of the current problems with using mounts in combat (which I still hope they fix)

Any thoughts on this guys and girls?

Oh and though mine didn't have any inte abilities, I can confirm that it's random specials included Bleed, hamstring, blind and it has on rare occassions done an AOE attack


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JMShunter
Thu Oct 27, 2005 6:52 pm
#20

just tamed one on my 8th try with self sacrifice 3





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Cloudwarrior
Thu Oct 27, 2005 8:56 pm
#21






Dorelli wrote: Or perhaps it would be a good idea to enter it into swgcreatures.com? Not exactly a plug for the website although I'm a developer, but we like to think it is useful although the only joy i will get from lots of people entering data is more bug reports

Dor








hehe that is a super idea! infact once we have a little more concreat info as to stats, specials, random attacks or even AOE's I iwll be doing that. Yoroshiku




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Cloudwarrior
Thu Oct 27, 2005 9:02 pm
#22






GaladanAZ wrote:

I am confused, How did you get a pet and in 1 day train it up 12 training abilitites? That would have to be well over 4mil xp on that pet and impossible to do in one night. Am I missing a way to level a pet quickly?






I was a bit confused too. I will deffinetly try this as soon as I acan. thought I can report that on my lvl69 lava Strider(I hope thats rigth..sooo many I keep findingt hat are just a few levle too high) with agression lv 3, I was able, apparently, to learn the skill after killing three crazed looters/bandets. I read soem where else that thi swas happening, but when I jokenly checked, there it was. I was amazed at the ability to nto only grab agro, bu to tank. At one point it had 3-5 lvl787s as well as a bandit leader pounding on him, and he jsut stood there, takeing little damadge. thougth I think it was a fluke as when I tried to repeat it, we started to get owned. oh well, looks like we are in to a new phase.




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c-mot
Fri Oct 28, 2005 3:22 am
#23

@DKShadow

i trained my flea guard as mount after the 1st level (it just had the minimum size for a mount).
i leveled it up now to the 5th level and its now the size (maybe slightly bigger already) then the normal fleas - so training as moutn havent stopped its growth. beside the lair problem (mounts only attack for a short time) i never ran into problems with it in combat (very randomly it uses an aoe attack which can be confusing in a non aoe group ).





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Skull-Taker
Fri Oct 28, 2005 6:22 am
#24


I was told awhile back that training pets as mounts ends or stumps there growth, May be true or not but on the guard baby I just let it level all the way up then trained it. It had agression 3 when i tamed it and I gave it thick skin 3, vigorous health 3, defense agility 3 and lightning reflex 3, Which I have found make a very nice tanking combo and as metioned on another post it held agro on an 83-84 elite jedi while I pounded it with my t21 and took very little damage "which I admit may be a bug in the npc system" but bug or not hes a tough goomer.

Message Edited by Skull-Taker on 10-28-2005 06:23 AM



Skull-Taker - CL 90 Jedi
Steve' - CL 90 Spy
Brutalus - CL82 BH
Girlfriends alts
Jazelle - CL 90 Officer -
Kaiko - Master Domestic Artisan
Candy' - Master Entertainer
Skull-Taker
(ggggggggggggggnnnnnn]]]]]]]]]]]]]]]]nnnnnngggggggggggggg)
Death It's Nature's Way Of Telling You To Slow Down
Bevowarr
Fri Oct 28, 2005 6:26 am
#25

Do defensive agility and lightning reflexes actually do anything?

They're on the broken/ineffective list (then again so is fleet footed, and fleet footed 3 definitely works)
Skull-Taker
Fri Oct 28, 2005 6:29 am
#26

I havnt done a complete breakdown of damage recieved with or with out defense agility and lighting reflex but i do have an older tank without either and it seems to take more damage. I'll have to do some comparisons this weekend.



Skull-Taker - CL 90 Jedi
Steve' - CL 90 Spy
Brutalus - CL82 BH
Girlfriends alts
Jazelle - CL 90 Officer -
Kaiko - Master Domestic Artisan
Candy' - Master Entertainer
Skull-Taker
(ggggggggggggggnnnnnn]]]]]]]]]]]]]]]]nnnnnngggggggggggggg)
Death It's Nature's Way Of Telling You To Slow Down
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