Creature Handler Archive

Thread: You can't tame that revisited

BioEngine
Mon Aug 29, 2005 10:15 am
#14

This same bug is preventing me from trapping, harvesting, and sampling creatures for DNA.



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Stamina
BioEngine
Mon Aug 29, 2005 11:01 am
#15

Ok, let me straighten this out.



A bugged creature of any type will have the following information:



Vicious: no


Stalker: no


Tamable: no


CL: (con level)


Attack: 0


Defense: 0


Damage: 0 - 0



That is what I see with my +100, whatever that is worth, to creature knowledge.





Account active 'till November 10th, contact me on forum name:
Stamina
BioEngine
Mon Aug 29, 2005 1:14 pm
#16






Grambacca wrote:

I personally think that the "you can't tame that" bug is tied to the changes they made recently.


What changed with Pub22? They added all the new specials AND they changed babies so they spawn as Baby size still BUT they have the same CL as a full grown adult of their species and CL.


That's the cause of the problem as I see it. Because they spawn as a Baby that has full grown CL level I think there is some random bit of code still floating around that sees "oh...full CL. Well this can't be tamable then because it's an adult!" and so the system tags it as "tameable=no" even though then critter is baby size and named a baby, doesn't matter, it looks at CL and tags it as an adult essentially.






I am thinking it is more tied with the Hate system being implemented, and the CL issue with pets on live servers which resulted in them being CL 1(0).




Account active 'till November 10th, contact me on forum name:
Stamina
devious507
Mon Aug 29, 2005 1:20 pm
#17



Grambacca wrote:

I personally think that the "you can't tame that" bug is tied to the changes they made recently.

What changed with Pub22? They added all the new specials AND they changed babies so they spawn as Baby size still BUT they have the same CL as a full grown adult of their species and CL.

That's the cause of the problem as I see it. Because they spawn as a Baby that has full grown CL level I think there is some random bit of code still floating around that sees "oh...full CL. Well this can't be tamable then because it's an adult!" and so the system tags it as "tameable=no" even though then critter is baby size and named a baby, doesn't matter, it looks at CL and tags it as an adult essentially.






I'm pretty sure we all agree its the baby thats bugged now, and that the bug was introduced with the "lovin" the CH's finally got.

This is interesting interesting, the spawn code has to be generating thigns correctly, or else the size, CL or (baby) markings would be wrong. Something else must be taking a look at the babies and tagging them as tamable=no after they are spawned. Perhaps something in the world process that keeps track of all the mobile objects and keeps the position updated untill they de-spawn. If something like that is going on, babies near heavily trafficed areas such as the old starter cities (Mos Eisley, Moenia, Theed et al) should have a higher chance of being bugged than something way out in the boondocks. This would be true simply because the mob has existed longer in the world than the wild spawn baby you may find.

My limited playtime supports this if memory serves, my bugged creatures were outside Moenia, within 1000m for certain while outside my player city had NO bugged creatures (most people dont hunt around there anymore due to the mission terminals only granting level 50 missions so its essentially a low traffic area outside city limits)

The first time I ever ran into it I was running around outside Kaadaara (or however that city is spelled ) taming everything in site and ran into the problem repeatedly with different mobs, at the time the prevailing theory on the issue on these boards was that I, the player, was bugged, not the babies, and everything I was hitting out there seemed to be un-tamable. That area is bounty hunter centeral with the new BH loots, so there was a constant stream of players coming and going from that field, which would prevent the mobs from de-spawning and getting reset. That kinda fits with my conjecture that there is some world maintenance code that keeps everything in line, and proably doesn't know about the CH changes.

Just something to keep in mind, and if anyone gets a bugged baby out in the boondocks please post it here so I have the data to consider. I'm making it my mission to understand this problem so that we can meet with the Devs and get this baby issue cleared up.



--
Ackac Esin / Flurry Server


SWG: The game begins at CL80
Reminder to developers and producers: "Grinding is NOT content"
BioEngine
Mon Aug 29, 2005 1:31 pm
#18

It isn't just babies. I have encountered an entire lair of Corellian Butterflies that I couldn't tame, sample, trap, and harvest.



Speculation points to these areas being in no-build zones, but it is purely speculation.





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Stamina
ZevZirathis
Mon Aug 29, 2005 2:24 pm
#19



It's an interesting bug... or combination of bugs.


I've spent most of my gaming time the last few days finally getting all the remaining L1 abilities done. In the process, I've been doing a great deal of lower level spawn- and lair-surfing, mostly on Naboo and Corellia. We all know the drill on that: since I knew exactly which critters I was seeking for the remaining abilities (thanks to the excellent data here on the forum!), I was /waypoint tagging several spawns and lairs 500-700m or so apart, and then repeatedly traveling back and forth between those points to let them respawn in the hopes of getting babies.


Anyway, in the course of doing this formany hours over a few days, what I've seen has convinced me that the bug is not with the player OR with the critters -- at least, not exclusively with the critters. It seems to mostly be with the LOCATION -- the specific area where the player is and/or where the spawn is. Some things I've observed:



The bug occurs in 2 different forms, both of which can be seen by Examining the baby in question (or even by examining other critters around it in the 2nd form). I use Examine a LOT, and even have it bound to a mouse button now. We all know that Examining usually shows us the data for Aggressive, Stalker, Tamable, Hide Type, Meat Type, and Combat Difficulty. (Note that CH's with additional scout/ranger skills will see more data fields due to their creature knowledge modifiers.) On rare can't-tame-that occasions, this examine data will show the usual fields with a 'Tamable: No', where there should clearly be a Yes for all tamable babies. But far more often for me, the examine data for a bugged non-tamable spawn does NOT show those 3 fields at all, nor does it show data for hide or meat types. It only shows the Combat Difficulty information: *** CritterName is no match for you. I now call this the 'No Data' bug, and it represents probably 95% or more of the can't-tame-that problems I've had.


When a baby has the No Data bug, all the adults in its spawn almost always have the No Data bug too... examining the adults shows nothing but Combat Difficulty also. And more often than not, other spawns of completely different critters in the surrounding area will also be showing No Data. Every once in a while, a baby in such an area WILL decide to show data on examining him, and will come up with the 1st case of the bug, actually showing 'Tamable: No'.


By examining nearby critters as you move slowly away from the area where they are bugged, you will eventually start seeing non-bugged spawns again, ones which show their normal examine data, including 'Tamable: Yes'. This may happen as close as 25m away from the bugged area, or it may take a few hundred meters. It seems not to be a matter of distance, as much as whether you're in a particular 'block' of land, for lack of a better word. Crossing an invisible border or seam into the next block seems to be the key, rather than moving a set distance.


Once a critter -- either baby or adult -- is No Data bugged, it will STAY bugged until you go far enough away to force a respawn of that lair/spawn. (Usually 500-600m, although it's sometimes less depending on density of spawns nearby.) Just moving away a bit until you start seeing some non-bugged critters (as above) will NOT fix the ones that are already bugged, you have to make them respawn.


After going away and coming back to force a respawn, some critters which were No Data bugged MAY respawn fine, coming back unbugged, showing their data, and tamable! This was the part that freaked me out, because it seems to depend on MY position in some way also, not just the spawn's location. I was working a triangle of 3 waypointed spawns in the Corellia Riverlands, each several hundred meters apart. One of these spawns WAS bugged to start with, showing No Data and with the babies being untamable. What I came to realize while surfing these 3 spots was, when I approached this spawn from one direction (say, coming from point #2 to point #3) it would ALWAYS be bugged, every time it respawned. BUT, when I approached the same spawn from the OTHER direction (coming from point #1 to point #3 let's say) it would almost always be okay -- not bugged, and I could tame any babies just fine. There was clearly a 'good side' and a 'bad side' from which to approach that spot. And if I would come in slowly from the good side, and especially if I would stop about 50m away and Examine the newly-spawned babies before I got to them, they would be fine. I tested this many, many times to confirm how it was working, because it really didn't make much sense to me. But the findings were very much repeatable, both with that triangle of spawns and later with 2 other groups of spawns I was working.


My conclusion so far is that there are areas of land which are somehow bugged, and if you are standing in such an area when you first 'interact' with a critter (either by trying to tame it, or by examining it, or doing anything that makes the game retrieve that mob's data), that critter becomes bugged and untamable. Sometimes it's possible to change your position and direction of approach, and make that same critter okay, AFTER it has respawned of course. And I ran into at least 2 spots where, if I went all the way up to the babies, they were always bugged, every time. But if I went away, came back and stoppedjust close enough to make them respawn, and then examined them, they'd be ok. Examining them seems to 'lock in' their data, as to whether they will be bugged or not. Once they examined ok, I could then go all the way up to them and tame them, despite the fact that THEY seemed to actually be in a 'bad spot' themselves. Perhaps I was standing outside the bugged area myself for the examine.


I have noticed that there seem to be some areas that are ALWAYS bugged, and none of the critters in about a 200m area ever show data or are tamable for me. Interestingly, these areas also tend to show the 2 other symptoms of bugged spots that I've noticed at times: pets usually don't gain their training xp for any kills made there; and lots of times, if I shoot a bugged critterthere, it will abruptly play the 'combat over' music immediately, even though the critter isn't dead yet. Some of these spots seem doomed in terms of taming -- no position or direction of approach ever seems to make things tamable there. One such area is just outside Theed, to the SSW right across the river. There are several in central Corellia, and at least 2 outside Mos Eisley on Tatooine. Some are near towns (and no-build areas) but some clearly are not. I have not yet started writing down coordinates of these spots or anything, but I guess I should, in case I try to file the mother of all /bug reports on this sometime.


Sorry for the length and excess of info here, but perhaps the more data we can gather on these bugs, the better chance we'll have of eventually fixing them, or at least developing work-arounds.


Zev Zirathis
MCH - Tarquinas

Message Edited by ZevZirathis on 08-29-2005 05:29 PM

Epsilon125
Mon Aug 29, 2005 3:05 pm
#20






Grambacca wrote:

I personally think that the "you can't tame that" bug is tied to the changes they made recently.


What changed with Pub22? They added all the new specials AND they changed babies so they spawn as Baby size still BUT they have the same CL as a full grown adult of their species and CL.


That's the cause of the problem as I see it. Because they spawn as a Baby that has full grown CL level I think there is some random bit of code still floating around that sees "oh...full CL. Well this can't be tamable then because it's an adult!" and so the system tags it as "tameable=no" even though then critter is baby size and named a baby, doesn't matter, it looks at CL and tags it as an adult essentially.








This is not a new issue. It has been around for a number of months. It started surfacing regularly on these forums around May this year.


As a matter of fact, I did a search and read this: http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=136275&query.id=0#M136275



This bug may actually be as old as the game itself.

Grambacca
Tue Aug 30, 2005 12:17 am
#21

I personally think that the "you can't tame that" bug is tied to the changes they made recently.


What changed with Pub22? They added all the new specials AND they changed babies so they spawn as Baby size still BUT they have the same CL as a full grown adult of their species and CL.


That's the cause of the problem as I see it. Because they spawn as a Baby that has full grown CL level I think there is some random bit of code still floating around that sees "oh...full CL. Well this can't be tamable then because it's an adult!" and so the system tags it as "tameable=no" even though then critter is baby size and named a baby, doesn't matter, it looks at CL and tags it as an adult essentially.






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Grambacca: The Gray Ghost
Mayor of Highland Citadel, Tatooine
Former MCH
~Wroshyyyr Warrior!~
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J'awa-Jones
The only player character Jawa in SWG!
.....
~Jawa Avenger!~
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